Chapter 58 Legend Level


Chapter 58 Legendary Level
With the simulation function, everyone’s debate is directly ended.

Why is this noisy?
If you think your idea is good, then use the "Practice Simulator" to test it yourself.

When paired together, the improvement is the most intuitive and convincing evidence.

As the "Cultivation Simulator" went online, believers in various career paths in the cave soon started testing it themselves.

Even Peter and Gale, who knew the mature arcane mage specialization system, couldn't help but put the "construction" they planned into it for a test after learning the news.

Both Pet and Gale are level 2 mages, so the effects of the practice simulators they use are slightly different from those of level 1 professionals.

The number of knowledge points consumed for each simulation has been increased to 10 points.

Of course, there are also a large number of second-level magics to choose from.

Peter put in the 7 or 8 magics that should be mastered in the arcane mage specialization system taught by Caron College.

The final result of the simulation is:
The power of arcane magic will be increased by 68%;
It is estimated that it will take 377 hours of learning before he can learn all these magics.

Peter tried to replace one or two of the magics.

The simulation results showed that the power increase was immediately reduced to 55%.

The estimated time spent increased to 459 hours.

For this result, Pate is not surprised.

It's reasonable and expected.

The mage cultivation route taught by the Arcane School of Caron College is a relatively excellent and stable magic combination plan that has been developed after years of research, adjustment, and optimization.

Replacing any one of them may cause a chain reaction.

If he can find a better magic combination plan than the traditional arcane magician, after time and verification, it can be regarded as something that can be written into the textbooks.

However, Pat has realized:

If such a thing as a "cultivation simulator" existed, and if it were placed in the church of another god, it would be guaranteed to be an artifact or a sacred object, and it would not be an exaggeration to say that it could even become a treasure for suppressing the church.

For example, the God of Justice is not powerful in his own power, and his followers do not have extraordinary fighting abilities like those believers of gods who can become rated professionals. The God of Justice’s magic can only judge between a mortal and many righteous gods. affinity.

But just this unique magic has established the noble status of the Just Church.

Others want to become professionals. In order to avoid choosing a god of faith that is not suitable for them, the only way is to use the divine magic of the God of Justice to test.

Although it can't improve your strength, it can ensure that you don't go astray.

Same thing.

On the surface, the effect of the practice simulator is just to allow believers in the knowledge-seeking sect to find a development path that suits them, without the need for experience or ideas summarized by high-level professionals.

Theoretically, if believers, like Peter and Gale, could gain experience from their predecessors, they would know how to choose the right combination of skills even without using a training simulator.

The key is that the methods summarized by those high-level professionals are also the result of a lot of effort, trial and error, and exploration!

The efficiency is low, the cost is high, and there is no alternative.

The practice simulator completely breaks this dilemma!
Where predecessors have gone, the role of the practice simulator can indeed be replaced.

But the closer you get to unknown territory, the greater the role of simulation will be!

Although the Knowledge Seeking Sect is still just a group of first-level guys who have just become professionals, they cannot fully exert the effect of the practice simulator.

But Peter could already predict that the significance of the practice simulator would only become more and more important with the development of the knowledge-seeking sect!

On the other side, after testing several combat skills she wanted, Reina noticed the "recommended legendary level" reminded in the simulation results.

She chose a set of Rogue skills that felt good, but in the end she suggested level 14 legendary level. By praying to Noven, Reina has learned that her current legendary level is level 12.

The legendary level was previously launched by Novin together with the legendary experience to improve the new definition of the old professional rating system within the knowledge-seeking sect.

The original professional rating in this world was very simple.

Take the pastor for example.

Believe in gods, and if you can receive blessings and divine spells from the God of Radiance, you can become a priest.

The blessings and divine spells granted are divided into 6 stages, namely level 1 to level 6.

Level 6 and above are legendary.

Each time you get promoted, you can get more powerful blessings. The higher you go, the more difficult it is to get promoted.

The order of obtaining the two is:
Get the blessing first to strengthen the body.

Only then can you obtain divine magic.

Whether one possesses the divine spells of the corresponding stage is used as the criterion for determining the rank of the priest profession.

But here in Novin, this rating standard is obviously not applicable!

Novin can directly give relevant knowledge to believers.

For believers of the Knowledge-Seeking Sect, there is no obstacle to learning high-level combat skills or spells. Even an ordinary person can exchange for a large-scale sixth-level magic to learn as long as they have enough knowledge points.

The problem is.

There is a reason why other gods bless physical strength first and then bestow divine magic.

More powerful skills require better physical strength support to be used properly!

Otherwise, it will be like the time when Pett forcibly released the third-level spell [Hunger of Hada], which will directly drain his mental power and cause him to faint after the release.

The situation of the knowledge-seeking sect is different from those who believe in other gods and cannot learn relevant spells because they have not received blessings.

Novin's followers can learn high-level abilities in advance, but they are unable to release them because their physical strength is not strong enough.

In order to prevent believers from learning skills beyond their capabilities, the [Legendary Level] system designed by Noven was created.

Novin classified the physical strength required by different combat skills, magic, and divine arts.

Physique, strength, intelligence, agility, spirit, will.

There are a total of 6 types of attributes, corresponding to different physical strength characteristics.

Believers can consume the legendary experience they gain to increase their legendary level.

Every time you level up, you can get 3 points of free attributes for believers to allocate themselves to strengthen their bodies.

For more powerful skills, Noven also provides recommended attribute values ​​​​as a reference based on its related characteristics.

This is equivalent to reminding believers that if they are not strong enough, they should not go too far to try those high-level abilities.

Novin hopes that believers can freely choose the path they want to walk, and also hopes that they can be down-to-earth and work hard from the basics.

only.

When the "Practice Simulator" and the "Legendary Level" were combined, a wonderful chemical reaction broke out that even Noven had not expected!
……

Thanks to Lianxin C for voting for 2 monthly votes, and to Roy_DB, Hamde, and Dc for voting for 1 monthly vote! Thank you very much to all the readers who voted for recommendation, thank you!

PS: At this point, all of Noven’s abilities in the first volume have been unlocked. Welcome to join the Knowledge Seeking Sect and reach the pinnacle of life.



(End of this chapter)

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