Chapter 514 Was it originally just to disgust players?


Chapter 514 was originally just to disgust players?

At first, Emperor Gan thought this was some special situation. Perhaps some hidden mechanism had been triggered, causing the game time on the new planet to be extended?

But he waited patiently, ten minutes passed, and half an hour passed.

The game still shows no signs of ending suddenly!

Logically speaking, this is already very unreasonable, because players have already tried it before. No matter how hard they try to compress the game time on the comet, the game on the new planet will still be 10 to 20 minutes. It ends right around.

But now it has naturally exceeded half an hour.

The Archon players who were watching were also confused.

"Brother, you are definitely on!"

Obviously, a series of outrageous events caused his judgment of this game to be biased. He didn't know the cause and effect, so when he saw this outrageous situation, he could only explain it as "it happened".

Gan Emperor hurriedly said: "No, really not, it's just that some special mechanism may have been triggered..."

However, before Emperor Gan could elaborate, the other party had already fled.

"Brother, I will retreat first! If you cheat and get your account banned, don't take me with you!"

Gan Emperor was speechless. When did Ni Tiantian get his account banned in a stand-alone game?

But after thinking about it, the other party's worries were not unreasonable. After all, "Star Project" is not a pure single-player game, but a two-player network.

It is reasonable to worry about being banned.

However, Emperor Gan knew very well that he was not cheating, and it was hard to say whether this was considered exploiting a bug.

It seems more like the mechanism of the game itself.

The barrage has also become more energetic, because it is the first time to create an unlimited save file.

Gan Emperor did several things quickly.

First of all, I found a few water friends, matched them into the game, then exited the game and left a backup of the archive.

As long as you enter the game once, this file will be saved. Later, you can use this file to start a game match or invite other players. This objectively achieves the purpose of spreading archives.

Of course, Emperor Gan also found the corresponding archive file in the game root directory file and saved it.

Then, while cooperating with water friends to hang up and verify how long the archive can survive, he reviewed his own operations.

I want to confirm which link caused this problem and why the game has not been settled for a long time.

“The root cause should be that the Archon is idle, and I have been clicking on two lines of technology points about public opinion.

"After searching the cases on the Internet, it seems that other people have clicked on the public opinion technology point, but the clicks are not comprehensive, and often only click on one line, so the unscrupulous people just make trouble, but do not show obvious constructiveness.< br>
“It is still unclear whether it is because of the large number of points, or because the Archon did not move, which caused some kind of bug, oh no, a special mechanism.

“This still requires controlled experiments and repeated demonstrations.

“However, what is clear is that the game has no settlement, which seems to have a certain relationship with the disordered intelligence of the silicon-based villain. relation.

“Because I clearly remember that when we left Comet, those villains seemed to be still looking for work on their own.

"We can't confirm it now, but if we use special technical means to check it..."

The Gan Emperor is ready to verify his guesses one by one.

The first thing to verify is why the game is not over.

Since the game mechanics cannot jump back to the comet after flying to the new planet, doing this requires a little technical means.

Fortunately, Gan Emperor himself has excellent technical skills and is a mod maker himself, so he didn’t expend too much effort.

He quickly cracked the game's limitations and moved the camera to the comet again.

But what’s interesting is that the new planet and the comet are actually very close to each other in the game engine. It’s just that when the fleet migrates, the game creates a special shuttle animation and a long period of time, creating a An illusion that "two planets are far apart".

After seeing the surface of the comet, Emperor Gan's conjecture was verified.

Indeed, the silicon-based villain on the comet is still moving.

Although the resources on the comet have been completely exhausted, the problem is that there are still spacecraft on the comet that regularly collect minerals from nearby planets, and these spacecraft will regularly transport back a batch of new minerals.

Although the quantity is not large, it is enough to maintain the stable operation of some production lines for a period of time. "I see, maybe this is the problem?"

The Gan Emperor couldn't help but be enlightened.

Compare two different situations:

After the players flew to the new planet before, the comet actually became unmanned. So the ships were either taken away or never took off again.

The biggest difference at this time is that because these silicon-based villains have a certain degree of autonomy, they will spontaneously maintain these missed production lines.

Because there are fewer people, there are fewer supplies needed to survive.

Basic supplies can be transported from alien planets with a small number of spaceships; and when encountering extreme cold or hot weather, the protective facilities left over from the past are enough to allow this small group of people to survive.

In this way, Emperor Gan made a clear inference.

“I understand!

“So the game’s forced end mechanism is that there will no longer be any production and construction activities on the comet?

“But why is it set to such a mechanism? How strange! "

Emperor Gan feels a little confused. Judging from the current situation, it is indeed very likely that this is the design, but from the design concept, it does not make sense.

If the official just If you want to force the game to settle, wouldn't it be enough to settle it immediately when you enter the new planet?

Why bother and use the discontinuation of production on the comet as a prerequisite for the game settlement?

After much deliberation, there is only one advantage to doing this, and that is:

The game settlement time will be random and unpredictable, and it is also difficult to discover the real reason for the settlement.

Although unpacking can solve all problems, a mechanism like this can be buried very deep, and it is very difficult to unpack and dig it out. Those big guys who are capable of unpacking may not be willing to spend this money. strength.

In other words, even if it will be unpacked in the end, doing so can greatly extend the time for players to discover the truth.

In addition, this method can show a strong randomness.

Players will find that the comet has more resources left and is settled later. Sometimes the comet has less resources left and is settled later. It seems related, but in many cases there are completely different exceptions.

This can greatly extend the time for them to discover the problem, and in the process, the number of times they will be caught off guard by the outcome will also increase significantly.

But...

What's the point?

To put it bluntly, doesn’t it just allow players to break defenses a few more times?

The Gan Emperor scratched his head, unable to continue his reasoning at this point.

But he didn’t pay too much attention to it. In the game industry, there are quite a lot of seemingly meaningless designs like this. Some of them may actually be meaningless, maybe just to bury an Easter egg.

For example, in "Project Star", the comet's stoppage is used as the settlement point for game settlement. Perhaps it is just because of some symbolic meaning?

For example, "The suspension of the mother star symbolizes that the civilization of the silicon-based villain has officially changed from a comet civilization to a cosmic civilization"?

This reason seems very reasonable!

So Emperor Gan stopped worrying about this issue for the time being, and turned to think about another one: If the non-settlement mechanism is triggered by the silicon-based villain's autonomous actions, then why on earth does the silicon-based villain act on his own?

Based on the current situation, even if you do not follow the method proposed by the Gan Emperor, if you click on the public opinion technology of the two technology trees at the same time, if you only click on one, the silicon-based villain will have a certain degree of initiative.

But this kind of initiative varies according to circumstances.

If Archon players are playing seriously and building seriously, then this initiative often manifests as a destructive force.

This is also easy to understand.

The Archon is building well, but the silicon-based villain suddenly has his own ideas, changes the production line, or builds a new building. Even if this behavior is well-intentioned, it will only cause chaos.

But what if the Archon shuts down?

The silicon-based villain wants to stuff an extra part into the production line, but what should he do if there is no production line in the entire map?

Do you have to build a production line yourself first?

In other words, if you want to achieve the effect of "inserting parts into the production line" or "building buildings in places beyond the player's planning", the intelligence of the silicon-based villain must first reach a certain level.

If you are not smart, you can't even make trouble.

But if you are too smart, you will end up like this. The silicon-based villains themselves have the ability to build, but when the Archon fails, their "troublemaking ability" will collapse towards "construction ability".

After a while of analysis, Emperor Gan came to another conclusion that surprised him.

“The subjective initiative of the silicon-based villain can’t be just to disgust players, right?”

(End of this chapter)

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