Chapter 491 The Haze in Innsmouth
Innsmouth.
This is a town that is not recorded on the map and is filled with all kinds of bad legends and stories.
However, for Duanmu Huai, he only felt that this place was... quite pitiful.
Well, quite pitiful.
As we all know, this is a world of linked missions, and when this mission was first launched in the game, a large number of players naturally poured into it. After they figured out the rules of the mission world and successfully started to have fun, a group of fun players naturally appeared.
This group of players was not a minority, and they soon began a grand tour of holy lands throughout the world.
According to the posts posted by this group of players on the forum, they even have several "achievement actions" within them.
For example, go fishing in Innsmouth, feed the dogs at Miscato University, watch the moon in Dunwich, etc...
The latter two are okay. As a university, Miscato University certainly cannot allow people to come and go at will. The residents of Dunwich are quite simple. Although they sometimes seem to be nagging, players in Dunwich prefer to climb mountains and watch the stars and the moon, rather than go to the town to cause trouble, so it is not a big deal.
Only Innsmouth was unlucky.
After all, as a representative location of the Cthulhu mythology, this place has been turned upside down by players. Everyone knows that the residents of Innsmouth are a group of deep dive cultists who believe in Cthulhu, so here, the player's actions are Quite bold and dare to do anything.
Deep divers have no human rights anyway.
Some people dare to go fishing on the cliff, some people dare to set fire to Dagon's church, and some people even sneak in doors and pick locks everywhere, getting through everywhere.
Of course, there are players who will pat the Innsmouth people on the shoulders, "invite" them aside in a very friendly manner, and talk to them with a smile.
"I heard that Cthulhu is quite fun. Can you summon one to show us?"
How pitiful it is that the Innsmouth people are just a group of deep dive cultists who are isolated from the world and keep their own territory. I have never seen such a player who is crazier than their master. And players are still competing to see who can dig out the deepest secrets. If you investigate the deep divers, it won't be a big deal. If you don't call Dagon or Cthulhu to come ashore, you will lose your reputation as a player.
There are even players who directly approached the Deep Diver family and expressed their willingness to help, but later kicked them away and said, "What do you mean, you are such a mother-in-law? Let me do it!", and then directly started to work on Cthulhu themselves. Summoning ritual.
In the end, the entire Innsmouth was full of demons, and the players who wanted to summon Cthulhu and the players who wanted to stop them fought directly. On the contrary, the natives of Innsmouth were shivering and hiding in the house. Those who dare to wander around in the streets...
So much so that the players who went later complained that the people in front of them had spoiled Innsmouth and had no local customs at all. It was just like those tourist attractions on Double Eleven. The streets were full of investigators and aboriginals. NPCs are invisible.
But everyone still likes to go to Innsmouth, after all...anything in this place can trigger an event, and then be used to increase points.
Unless everyone in Innsmouth is dead.
Therefore, Duanmu Huai also planned to follow in the footsteps of his predecessors and try his luck in Innsmouth. In the game, he did not go. On the one hand, Duanmu Huai had a more important mission at the time, and on the other hand, it was the Innsmouth investigation at that time. There are so many people there that you can’t go out to buy a pack of cigarettes without meeting a single diver. In this case, going to Innsmouth is really bad.
Fortunately, because these players have turned Innsmouth upside down, Duanmuhuai probably knows Innsmouth better than the Innsmouth natives.
For example, there are four major families in Innsmouth.
Including the Frink family, who first built Innsmouth, the Fulson family, which controls the town's manufacturing and alchemy industries, the fanatical and radical Spock Association, and the Tolomini family, which controls the town's only hospital.
These four families cooperate with each other and compete with each other. After all, they all hope to take the glory of pleasing the evil god they believe in as their own. This shows that human greed is universal even among cultists.
In the game, the fate of these four forces is quite tragic. The Flink family was directly wiped out by investigators who heard about it because of their large trees.
The Fulson family is not much better. They are rich and cultists. They are simply the best cash machines in the eyes of players. Therefore, under the hands of a swarm of investigators, the tragic situation is comparable to that of being quartered in a downtown area. It's unbearable to look at.
The situation was even worse for the Spock Association. This association itself was the most radical and fanatical cultist. Facing the swarm of investigators, they were the most intolerable, so the first brave leader stood up and shouted "Down with human tyranny, the world belongs to Dagon..."
Then there is no more. Are you really thinking that the investigator is joking with you?
The same goes for the Tolomini family. Although they relied on controlling the hospital, they were well hidden, so they were not killed by investigators immediately. But later, an investigator still discovered the secret of the Tolomini family, and used it to blackmail the Tolomini family to work for him and summon Cthulhu as soon as possible - at that time, the Tolomini family still thought that they could use each other. So I agreed.
The result was that the investigators couldn't stand the procrastinating attitude of these cultists, and they planned to play a big game, but the Tolomini family didn't want to, so the two sides immediately started to fight each other - and ended up lying. What the Tolomini family didn't expect was that the other party actually believed in Dagon and relied on Dagon's divine power to destroy them in turn! Is there anything more tragic than being destroyed by the evil god you believe in?
I'm afraid there is no more.
According to the player who cooperated with the Tolomini family and then turned against them to kill them, basically in Innsmouth, the four major families have similar methods - they will kidnap the residents of Innsmouth, They also kidnap outsiders. Among them, local residents will be brainwashed after being kidnapped and then become devout believers. Most outsiders were used as sacrifices to Dagon.
The conflict between him and the Tolomini family is also here. Originally, the player thought that quantitative changes would lead to qualitative changes. How long will it take for you to kidnap people one by one like this? It's better to hold some kind of event, trick a bunch of onlookers who don't know the truth, and then serve them all in one pot to Dagon.
Of course the Tolomini family disagrees with this. You just have to say that a few outsiders occasionally disappear here. If you want to organize a big event, why don't you invite the higher-ups?
Players are also confused about this. If you can really make the evil god happy, then isn't this a big deal? Or are you saying that the stupid evil god you believe in can’t even defeat the human army? Then you believe it?
So the two sides started fighting.
As for how to maximize the points harvested across Innsmouth, Duanmuhuai already had an idea by describing the information in the forum.
The biggest reason why Innsmouth was not destroyed, apart from their cautious behavior, was that there was a secret collusion between the people in charge of Innsmouth and senior government officials. This kind of evidence is very strong and must be taken seriously. Get it.
Secondly, about Innsmouth itself - there are no good people in this place. All Innsmouth people are a mixture of deep divers and humans. They are full-fledged alien creatures. If you put them in the Inquisition, Duanmuhuai would have massacred the city for you, men and women. The kind where everyone, old and young, will die if no one is left alive. If you believe in evil gods and mutate into chaos, who will be killed if not you?
In fact, in the game, the more hybrid mutants in Innsmouth die, the higher the player's score.
This actually has internal logic.
The investigator in the novel "The Gloom over Innsmouth" that made Innsmouth famous escaped from Innsmouth and reported to the government, who sent a large army to suppress Innsmouth.
But the problem is that it was 1920, a time when everyone was obedient and the news was easy to control.
If it were the year 2000, which government would dare to send a large army to suppress a village?
Why don't you just go live on national hot searches every day?
So Duanmu Huai also thought of a good idea.
He can guarantee that this can definitely turn the entire Innsmouth into a real nightmare.
So this time, Duanmuhuai put Lorena at home, and then he took Tutu and Black Cat on the road. He didn't even take a car, but walked on foot, passing through the salt-alkali land surrounding Innsmouth. , came to this city.
When the lights of Innsmouth appeared in front of Duanmuhuai, it was already dusk three days later.
The whole Innsmouth was dead silent, with only a few lights indicating that there were still people living inside. Dark clouds roared and enveloped the entire sky, and a storm was about to come.
On the hillside, Duanmuhuai was standing there, staring coldly at the fishing village in front of him. He was wearing a black vest and suit, a dark windbreaker, a wide-brimmed hat, and a dark cane in his hand. Of course, if you just looked at it from this angle, it would look like he was just a man. An ordinary gentleman is looking at the distant scenery.
The premise is not to include the dilapidated and scrapped vehicle next to Duanmuhuai that looks similar to a toy car.
"Finally we're here, there is Innsmouth."
Duanmuhuai held his cane and squinted his eyes to look at the cave below. He could see the dark Dagon Church on the edge of the coastline, and he could also see the fishermen on the pier carrying fish from their fishing boats. There didn't seem to be much traffic on the streets, except for a few people who clearly looked like tourists from out of town, walking around there.
The howling wind swept past Duanmuhuai, and Duanmuhuai stretched out his hand, grabbed the waste paper flying in the wind, and then unfolded it - it was a travel poster, and what was depicted on it was the Indian Smallmouth.
On the poster, Innsmouth is called a holiday paradise, the best place for leisure travel, and the sea here is enough to make people forget all their worries.
Well, that is, there will be no worries after death.
"Meow..."
The black cat got out of Duanmuhuai's collar, stretched out his tongue and licked his face, and Duanmuhuai also reached out and touched the black cat's little head.
"Okay, don't worry, the fun begins now."
After saying this, Duanmu Huai clenched his cane, turned around and disappeared into the darkness with large strides.
At the same time, heavy rain poured down.
(End of chapter)