Chapter 495 The Fourth Disaster 6


After the transaction is completed, the people behind the scenes will sell these houses to players through bidding.

The reason why there is no uniform price is because some of these houses are good and some are poorly built. They are sold to players at a uniform price. Who wants to buy the inferior ones, so they use bidding to sell them. , if this is not good, the worst thing is that it will be sold cheaper.

Some people may say that these houses are made by players, so why should players spend money to buy them...

That is because when the houses are built, the people behind the scenes reward the players. , it is equivalent to handing over the house to the person behind the scenes, and the ownership belongs to the person behind the scenes, so it is completely logical and self-consistent for the people behind the scenes to sell these houses to players.

Players do not need to buy a house, but when offline, the player's state in the game is to sleep. If he does not sleep in the house, it is not certain whether something will happen.

If you sleep in a house, the community guard NPC will patrol the community, which is much safer.

Yes, although the game allows players to build a base, this is a long-term goal. For the time being, because there are no excavators or other things nearby for players to get, players can only build houses and walls manually, so it is Because the base is purely manual, coupled with the player's uncertainty - there is no way to force the player to keep building houses and walls - this base is not very well built. It is more like a community than a base.

It is the kind of community where you build a house, then build a walled community with security guards at the entrance and security patrols inside.

Moreover, most of these houses are one-story. Because of the level of infrastructure that players can easily build, it is impossible to build two floors. If they are barely built, they will fall down and cannot be inhabited at all, so most of them are one-story houses. There are several layers, and most of them are the ones with the smallest area - 2*2*2.

If the people behind the scenes hadn't stipulated that a house must be this big to be considered a house for business, otherwise everyone might have built it even smaller. After all, players, it would be unrealistic for players to seriously build a small western-style house. .

The best thing built here is the center of the base that the people behind the scenes hired players to build.

The people behind the scenes of the base center have drawings, and everyone builds according to the drawings. The task is to build as many qualified square meters as possible, and they will be given money or experience. Unlike those small houses, many of the people behind the scenes are directly contracted to For players, just let the players build it and hand it over. It is probably to save trouble. After all, it is much more convenient to accept a house than to accept a wall. Even if the people behind the scenes should have AI and other things to help, it is more convenient to accept the house directly. easy.

Of course, the people behind the scenes probably also think that as long as it is this big, it can meet the most basic needs of the players, so they make it as small as the players do. Otherwise, the people behind the scenes can completely build a base center like Similarly, players are given blueprints and asked to build qualified houses according to the blueprints, but to build big houses, as more and more players come, more materials will be needed, and the construction will be very slow, so the people behind the scenes will The player's house is left to the player to build, and only the minimum model is specified, which is normal.

So although we have not built high-rise buildings, many houses are of the smallest size, so even if there are thousands of houses for thousands of people to live in, the area is actually not too big. A few guard NPCs You can patrol here.

If the house is very big, thousands of houses, and the area is too large, a few guard NPCs may not be able to patrol it. This is probably because the people behind the scenes agreed to let the players make the house so small. , since we can’t develop in the air and build buildings to accommodate everyone, then we should build smaller ones and make them easier to manage.

Besides, tall buildings in this world are actually not safe. They are easy targets for flying objects and even bombs. If there is an aerial attack, everyone on the first floor will be dead.

But if you are on the ground, even if you are attacked, if everyone is lucky and can run away, maybe fewer people will be killed.

So whether it is from the perspective of saving space or considering safety - whether it is air safety or ground safety - it is actually appropriate to build a small bungalow, or the smallest bungalow.

Linlang bought such a house, but it was not that small. She bought a 3*3*3 house, which could fit the smallest double bed she dragged from the ruins, and a set of tables. The chair can be used to do something or put something on it.

Mainly because Linlang felt that 2*2*2 was too small and too depressing. Even in the game, players generally would not stay in the room, but would run around and do tasks, that is, they would only be offline. Will go back to the house, so most people don't care about the size of the house. But Linlang still bought a bigger house.

Had it not been for the lack of money currently, Linlang would have bought a bigger house. In fact, Linlang had planned to buy a house with a bathroom, kitchen and living room after she had more money.

Because this world is a real world, and there will be many people living on both sides in the future.

Since she would live here, Linlang naturally planned to buy a bigger one in one step.

Furthermore, since there will be many people living here in the future, and this world is dangerous, everyone will definitely gather in the base.

The area of ​​the base is always limited. If it is too large, it will be difficult to manage. If nothing else, it will definitely increase the management cost, so the housing prices of the base will become more and more expensive in the future.

At the same time, as the people behind the scenes accumulated more things, they obtained protective shields and dared to build buildings in the base. These small shabby houses will be demolished by then, so I bought them The bigger the bungalow, the better. It can be exchanged for more gold coins in the future.

This money can be used in this world or in the real world - just trade with people in the game, and then the other party makes money in the real world.

In this way, Linlang will have money to use in reality. She doesn’t have to worry about not playing games or making game masters recently, making no money, sitting on nothing, or having no money to use.

However, most people nowadays only buy one house in the game, so how do they solve the problem of going to the toilet? You know, this is a real world. The people behind the scenes gave the players bodies. I don’t know how they were made - they are probably from the same source as those NPC bodies - but one thing is for sure, they are also real human bodies and they need to eat. The kind where you drink water and go to the toilet.

Since you need to eat, drink, and go to the toilet, if there is no toilet at home, you must have a place to go to the toilet.

In the beginning, everyone solved it outdoors. Anyway, this place is very open, so it can be solved outdoors.

But now there are tens of thousands of people, and they are all solved in the wild. The area around the base will probably stink to death, so toilets must be equipped.

Then everyone encountered the first problem in the game, building a toilet.

Because everyone’s houses are built casually, it basically doesn’t take much trouble.

But building toilets... Of course, although most people don't know how to build them, there are still 11,000 people here. Among them, there must be some who know civil engineering, and there must be many.

So those players have received the task of designing public toilets.

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