Chapter 25 Basement


Chapter 25 Basement

The content recorded in the notebook ends here.

“It seems that there is indeed an outbreak of zombie virus in the prison.”

“But this tip is too obvious. The password for the safe in the gun room is left 6, right 2, left 11 ..."

Fang Heng muttered softly.

"Are you obviously asking me to find the safe?"

"Such an obvious reminder... could it be a trap?"

Fang Heng flipped back again.

There is also a paragraph of text recorded on the last page of the diary.

The handwriting is quite messy, probably written in a hurry.

"I'm sorry!

I'm sorry!

I was so scared! My body was out of control, and I just wanted to run away...

Everything is my fault!< br>
Oh my God! What a stupid thing I did!

I locked them all in the basement!

I am a coward! I'm a loser who killed my friends and colleagues!

......

The team leader is right, this is not a riot, it is an infectious disease!

The outside of Building 3 has been surrounded by crazy infected people, and I can’t get out...

The only way out is the basement, but it's already occupied by monsters.

No matter who it is, if you see this note, please tell the next person that there is a monster in the basement, and I will hide the basement entrance key in the safe.

Never open the basement door without permission!

Sorry, team leader, I will be with you soon..."

The next second, several lines of game prompts were refreshed in Fang Heng's mission log.

[Hint: You are done reading].

[Prompt: You have triggered the hidden mission-Police Officer's Diary].

Task name: Police Officer's Diary.

Task Description: Find the basement entrance key.

Task difficulty:? ? ?

Mission reward: Survival points.

Additional Note: The faster you complete the task, the more rewards you will receive.

After reading the note, Fang Heng fell silent.

So the prison guard locked his teammates alive in the basement with the zombies in order to escape?

Tsk, tsk, tsk...

Pig teammates are really scary.

Fang Heng couldn't help but sigh.

Hidden tasks will also be triggered in the game. Generally speaking, the rewards of hidden tasks are relatively high.

Fang Heng opened the game log and glanced at it, trying to assess the risk of this task.

The zombies have completed the exploration of the first and second floors of the prison work area and are on their way to clearing the third floor.

Level 2 is very dangerous.

Assessment completed.

Fang Heng made a simple judgment.

The benefits far outweigh the risks.

This mission accepted!

Now that he decided to accept the task, Fang Heng rushed to get the highest reward first and seize the time to complete it.

Fang Heng put out the bonfire, stood up, and looked up at the wall.

A picture of the overall layout of the prison is posted on the wall of the entrance hall.

"The diary said the safe is in the gun room..."

Fang Heng tried to find the location of the gun room on the layout map.

Found it, the last room on the second floor.

Fang Heng took out the mace from his backpack, summoned five zombie clones to follow him, and entered the second floor along the front stairwell of the hall.

The zombie clones sent out to hang up can take care of reconnaissance, collection and killing enemies.

It's a pity that they don't have enough IQ. When they encounter some doors that cannot be opened, they will not choose to break the door and force their way in, but will take a detour.

Zombies and supplies may be hidden in these locked rooms.

Originally, Fang Heng planned to leave the 'blind box' for Liao Bufan to open tomorrow.

In front of the gun room.

Fang Heng tried to twist the door handle.

Sure enough, the gun room was locked.

Fang Heng tried to listen against the wooden door again.

There were sounds of zombies inside, and there were quite a few of them.

Fang Heng waved his hand, signaling the zombie clones behind him to smash the door.

In just three minutes, the door was knocked down.

Several zombies staggered toward Fang Heng outside the room.

“Chi! Chi!”

The zombie clones blocking the door were well prepared, using their spears to continuously repel the zombies and poke several holes in it.

This repeats dozens of times, and the remaining zombies in the room are also cleared away.

Fang Heng walked into the gun room to look inside.

The gun room was in a mess like the outside, as if it had been looted.

The firearms on the shelf have also been emptied, leaving only some scattered bullets.

Bullets are also good things, they are rare materials.

Fang Heng put them into the player's backpack one by one.

[Tip: You get ordinary pistol bullets*237. 】

The old-fashioned green safe described in the diary is placed in the right corner of the gun room and can be seen at a glance.

"Left 6, Right 2, Left 11..."

Fang Heng stepped forward and carefully twisted the numbers on the turntable.

"Click".

With a slight crisp sound, the safe was opened.

Fang Heng opened the safe.

A pistol and a bunch of keys lay quietly in the safe.

"There really is a gun!"

Fang Heng's eyes lit up and he picked up the pistol.

Item: Pistol - Colt M4000.

Description: The modified Colt M4000 pistol can be loaded with 12 bullets, slightly increasing the critical hit rate.

Good stuff!

Firearms are an excellent thing in the apocalypse and are extremely valuable among players. Especially in the dangerous early stage, they pose the greatest threat to players!

Fang Heng must have someone willing to pay a high price to buy it.

And this bunch of keys.

Fang Heng picked up the key chain and weighed it in his hand.

It is estimated that the keys to the entire work area in Building 3 are here.

That's good, we don't have to break down the doors one by one tomorrow.

Fang Heng put away the key, and the game prompt appeared again.

[Hint: You have found the basement entrance key].

[Reminder: You have completed the task - Police Officer's Diary and gained 15 survival points].

[Tip: You can choose from the following options:]

[Option 1: Try exploring the basement].

[Option 2: Sell the key to any doomsday merchant to exchange for 100 survival points].

“This mission is weird.”

Fang Heng examined the mission prompt.

“Although the task gave me options, it didn’t let me make a choice now.”

After thinking about it, Fang Heng decided to go to the basement to take a look first.

He planned to build the prison as a shelter.

How can you sleep well at night if there are a bunch of zombies gathering in the basement?

Fang Heng took the zombie clone back to the first floor.

The entrance to the basement is on the right side of the warehouse, which is relatively hidden.

There are even three-layer iron gates installed outside.

"Isn't it? Are the protective measures so good?"

Fang Heng muttered, looking for the corresponding keys one by one from the keychain

He slowly walked Mark each key until the last door is opened.

Behind the door is a long walkway.

The lights were unusually dim, and puddles of dried blood could be seen in the corridor.

Two zombies were exploring the way ahead, and Fang Heng followed behind and walked forward slowly.

After walking about a dozen steps forward, Fang Heng suddenly heard a small sound.

What a sound!

Fang Zheng stopped.

"Crack, click, click..."

Listen carefully, it sounds like something is rubbing against the wall.

The sound is getting closer.

Fang Heng’s pupils narrowed slightly.

“We are in big trouble!”

Fang Heng realized the seriousness of the matter, cursed and turned around and ran away.

Alienated Zombie-Spider!

Zombies with the ability to crawl at high speeds! It moves extremely fast and can climb all kinds of terrain! Best at breaking into shelters built by players.

They can crawl into your shelter through various gaps and force you back into the game from the real world!

Because it has been climbing on the wall, and its hands and feet have become extra slender after the mutation, it is also called a spider zombie by players! (End of chapter)

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