Chapter 1149 Hongmeng Games
"Old Wei, it's your turn next." Xu Liang said.
Wei Xiao quickly stood up.
"Mr. Xu, dear colleagues, Hongmeng Game Company currently has twelve game studios around the world.
China's four major studios: Dijiang, Jumang, Zhurong, and Tianwu.
This year, three games were launched: "Zhu Xian", "Tianxia 3", and "Street Basketball".
The most popular one is "Zhu Xian".
With the help of online novels, it achieved 190,000 registrations in 24 hours as soon as it was launched, more than 650,000 registrations in seven days, and over one million registrations in one month.
The current average number of online users exceeds 400,000.
The peak daily turnover exceeded 460 million Huaxia coins. ”
The popularity of ‘Zhu Xian’ is predictable.
In the case of Hongmeng, Penguin and Jiahua Entertainment joining forces.
The novels, music, TV series, and games of ‘Zhu Xian’ are developed at the same time and promoted in all aspects.
This IP became popular directly.
The popularity of ‘Zhu Xian’ has almost reached the level of popularity when ‘Legend’ was first launched.
This also caused Bonima to call and harass him frequently.
Obviously the copyright of the novel belongs to Penguin, but in the end, the biggest benefit fell into the hands of Hongmeng Games and Fan Xiaopang’s Jiahua Entertainment.
Of course Ponima is not willing to give in.
But he just complained.
Penguin Games is now focusing all its attention on "QQ Fantasy", "Journey 2", "QQ Farm", "Kart Runner", and most importantly "League of Legends".
He is powerless towards ‘Zhu Xian’.
After all, Penguin has only been making games for three or four years. The first two years were spent on casual games. The real game development was "Journey" in 2005.
In terms of development capabilities, it is far inferior to Hongmeng Games, which has been immersed in this industry for nearly eight years and acquired a series of well-known companies such as Snow Mountain, Blizzard, Vivendi Games, and SNK.
"South Korea: Production Studio.
Legend 4 and Crossfire were launched this year.
Due to the influence of the previous game, "Legend 4" achieved outstanding results of 700,000 registrations and 340,000 simultaneous online games one month after its launch. ”
In recent years, Hongmeng Game Production Studio has two main strategies in South Korea.
First, the development of sequels to high-quality old games.
Second , merging and acquiring high-quality game companies, such as the development of 'Smile Door', which develops 'The Line of Fire', 'NEOPLE Online Game Company' which develops 'Dungeon Fighter', and 'T3 Entertainment' which develops 'Audition'.
Of course, there are also failures, such as the ‘NEXON’ company that developed ‘MapleStory’.
These acquisitions have allowed Production Studio to remain at the top of the list of South Korean game companies for many years.
“CrossFire is the most popular first-person shooter game launched by Prosperity Studios this year.
It is even more popular than “Dungeon Fighter” launched last year.< br>
From its release on May 3 to now, the number of registered users worldwide has exceeded 1.8 million, and the number of people online at the same time has exceeded 440,000.
And it’s still growing.
According to the current trend, by the end of the year, the number of global registrations is expected to exceed 3 million, and the number of people online at the same time will exceed 700,000. "
Wei Xiao couldn't help but show deep admiration in his eyes when he looked at the big boss.
From "Legend" to "Miracle MU", and now to "Dungeon and Fighter" and "CrossFire", everything The games that the big boss asked to acquire and develop are becoming more and more popular
Even if South Korea's "Prosperity Studio" has no new games in the future and just rests on its laurels, it will still be able to survive.
< br>
"Japan: Gonggong Game Studio.
This year, two sequel games, "The King of Fighters 07" and "Metal Slug 7" were launched.
"The King of Fighters 07" has sold 474,200 copies so far. , ranking 11th in the Japanese game rankings
<. br>"Metal Slug 7" has sold 574,000 copies since its release, ranking 8th in the Japanese game rankings."
Japan's Gonggong Studio mainly develops "The King of Fighters" and "Samurai Shodown". , "Metal Slug" and "Hungry Wolf" as the main four IP sequels.
Later, because "The King of Fighters" and "Legend of Fighters" were too closely related and had the same style, only "The King of Fighters" was retained.
Added "Death".
A new version of the four games will be released every two years, ensuring that two games will be launched every two years.
Of course, Gonggong Studio does not have other new games.
But there is nothing particularly outstanding.
The best "Violent Motorcycle" is just a casual game.
“Is the Japanese game market still dominated by ‘Nintendo’ this year?”
Wei Xiao nodded, “"WiiSports" developed by Nintendo took the lead, with sales exceeding one million in half a year.
Top three Except for Capcom's "Monster Hunter", all of them are Nintendo games.
In the top ten, except for Capcom and us, and 'Dragon Quest' by 'Square Enix'. 》, the remaining seven are all Nintendo.
In half a year, the total sales of these seven Nintendo games exceeded 5 million copies. ”
Wei Xiao’s face was full of envy.
Nintendo’s games are really profitable, especially ‘Pokemon’ and ‘Mario’. Among the ten Japanese games on the list this year , mainly developed with these two IPs Accounted for half of it.
Xu Liang is also envious.
The world's most valuable IP, "Pokemon", has earned at least 90 billion US dollars since its birth in 1996. < br>
Since the birth of the world's top eight IP "Mario" in 1981, the cumulative sales of dozens of games in which it has played the leading role have exceeded 310 million copies, creating a value of 33 billion US dollars. It is also owned by Nintendo.
You can live a prosperous life just by resting on your laurels.
But even after a while, Hongmeng couldn’t learn it.
The value of IP is positively related to national strength.
At this stage, the top IPs on the IP rankings are either the United States or Japan.
The two companies happen to be the top two in terms of global GDP.
When China’s national strength rises, that’s when China’s IP will truly rise.
"Black Myth Wukong" is the best example.
Xu Liang made a continue gesture.
“Currently Hongmeng Games has four studios in the United States, Xuanming Studio, Qiangliang Studio, Shebishi Studio and Houtu Studio.”
These four major studios are departments formed after Hongmeng acquired Vivendi Games and Universal.
The predecessor of Xuanming Studio was ‘Xueleshan’.
The predecessor of Houtu Studio was ‘Northern Blizzard’.
The predecessor of Shebishi Studio is ‘Global Games’.
The predecessor of Qiangliang Studio was ‘Blizzard’.
"Xuanming Studio launched "King's Quest 11" and "Caesar V" this year.
The sales performance of "King's Quest" was average, with only 180,000 copies sold in the past two months.
"Julius Caesar" is good, it has sold 470,000 copies in one month after its release. According to past experience, sales should be around 1.8 million copies."
Xu Liang nodded slightly, "How is the development of "The Witcher Online" going?"
"It's already halfway through. It is expected to be launched in public beta in mid-2008.”
The five major IPs under ‘Xuanming Studio’.
Half-Life, Counter-Strike, King's Quest, Julius Caesar and The Witcher.
Both are first-person shooting games.
Half-Life has basically been abandoned.
The remaining four major IPs have successively developed online versions.
"The Witcher" is the first one, and the next four will be developed one after another.
“Houtu Studio has only launched one game this year, Diablo 3.” Wei Xiao’s expression became excited.
“After it was launched on April 1 this year, the market response was very strong.
In just one month, it achieved a sales record of 2.79 million copies worldwide, and 4.37 million copies have been sold so far.
According to the current sales trend, it will definitely exceed 8 million copies by the end of the year. If we are lucky, we may reach 10 million copies. ”
Because Xu Liang started earlier. The four giants of Blizzard North have all stayed.
Diablo 3 development is ongoing.
But it was originally scheduled to be launched last year, but the R&D team led by Bill Robb of 'Houtu Studio' repeatedly delayed the release, and it has been delayed until now.
“If it can exceed 10 million, it will be another masterpiece comparable to "World of Warcraft 3"."
Many IPs owned by the four major studios in the United States.
Diablo and Warcraft are what Xu Liang values the most.
Both of them also lived up to his expectations.
The number of online registered users of "Warcraft" now exceeds 10 million, and the number of people online at the same time is nearly 2 million.
Monthly income exceeded 100 million U.S. dollars, and at its peak was close to 200 million U.S. dollars.
The well-deserved No. 1 IP of Hongmeng Games.
This work was compiled and uploaded by Liujiu Book Bar~~
"Has the bonus been paid?" Xu Liang said.
“According to company regulations, it will not be distributed until the end of the year.” Wei Xiao reminded.
For all projects under Hongmeng Games, developers can receive 5% of the net profit in the first year after the project is launched as dividends.
If it is a popular game.
For example, the annual sales exceed 5 million copies, or the number of people online at the same time exceeds 500,000.
You can also get an additional 1.5% of the net profit as a bonus.
The better the performance, the higher the bonus, up to a maximum of 5%.
If the annual sales of "Diablo 3" can really exceed 10 million, the project team will receive 10% of the annual profit of "Diablo 3" with dividends and bonuses.
Looking at the global gaming industry, Hongmeng Games has the best conditions.
“Houtu Studio is very good. I remember last year they launched “Homeworld 3: Reloaded” and sold 5.3 million copies in one year.”
Wei Xiao He nodded, ""Hell's Gate" is also very good. Although it is not as good as "Homeland" and "Diablo", it still sold 2.2 million copies."
The three major IPs of Houtu Studio.
"Diablo", "Homeland" and "Hell's Gate" are all relatively successful.
Xu Liang nodded, with a hint of thought in his eyes.
The success of a studio means the gathering of talents.
Is he considering transferring one of the Big Four to take charge of a studio with poor performance?
However, he also worries about removing people and destroying the Houtu Studio team. Will it lead to a decline in the overall development level?
“Let’s talk to Wei Xiao first.”
After making the decision, Xu Liang gave the other party a continuing look.
Qiangliang Studio is the former ‘Blizzard’.
Four major IPs, "Warcraft", "StarCraft", "Lost Vikings" and "Rock and Roll Racing".
"Warcraft" is undoubtedly the trump card, the crown jewel.
So far, it has created nearly 3 billion US dollars in revenue for Hongmeng (games + peripherals).
"StarCraft" is somewhat similar to "Homeworld", and both can be classified as space games.
However, "Homeworld" has already released its third part, and "StarCraft II: Wings of Liberty" has always been difficult to produce.
The ticket has been bounced twice.
This seems to have become a tradition of ‘Blizzard’.
No ticket bounce, no blizzard.
Grandma's.
Both "The Lost Vikings" and "Rock and Roll Racer" sold well, with sales of one or two million copies each.
Finally, there is ‘Shebishi Studio’, which is a studio established on the basis of inheriting Universal Games.
There are two IPs at the beginning.
"Crash Bandicoot" and "Sparrow the Dragon" are both casual games.
"Transformers" developed later was considered the first real masterpiece.
Taking advantage of the global hit of Universal Pictures' "Transformers" and its good quality, it created annual sales of 3.3 million copies upon its release.
"How is the development of "Van Helsing" going?" Xu Liang asked.
"Van Helsing" is an "action role-playing game" developed by "Shebishi Studio" since 2006, referred to as ARPG.
ARPG originated from RPG. RPG is the oldest type of video game, and it is also the type of game with the largest number of works. It has the lowest development threshold and the highest upper limit.
"Diablo", "Wrath of the Witcher", and "Dungeons and Dragons" are all like this.
“It will be on the market in April next year at the latest.” Wei Xiao said quickly.
"Let's take a look at the box office performance of "Van Helsing 2" first. If the box office is satisfactory, the game will be released accordingly. If not, the game will be delayed for a while." Xu Liangdao.
Although the box office of the first part of "Van Helsing" was not ideal, it still counts peripheral income including DVD and TV rights.
The loss is not serious.
Therefore, Xu Liang did not cancel Ron Meyer’s plan to create a ‘Monster Universe’.
In 2006, the second part of the "Monster Universe" "Werewolf" was filmed.
When choosing a director, Xu Liang decided to invite James Wan.
The latter also lived up to expectations, with a cost of US$120 million and a global box office of nearly US$400 million.
In his hands, the werewolf truly transformed into a Hulk-like monster, strong, bloodthirsty and violent, with astonishing destructive power.
A true three-part popcorn Hollywood blockbuster.
The overall plot is also the personal heroism of Lao America’s favorite low-level figure, the prodigal son, who turns back and eliminates harm for the people.
It was precisely because of the success of "Werewolf" that the "Van Helsing 2" film and television and game projects were established.
The big boss’s words put a layer of worry on Wei Xiao’s face.
The failure of the first "Van Helsing" movie has always been a hurdle that cannot be overcome.
"Go on."
Xu Liang waved his hand.
After Wei Xiao nodded, "As of June 31, 2007, Hongmeng Games' total revenue was US$6.58 billion, a year-on-year increase of 34.7%; net profit was US$2.574 billion, a year-on-year increase of 77.4%."
< br>After looking at Xu Liang, Wei Xiao's tone became deeper.
“Second only to Nintendo in terms of revenue and profits.
Sorry, Mr. Xu. It was my work error. ”
No wonder he is like this. In the past two years, Hongmeng Games’ revenue has been crushing Nintendo’s, making it the world’s largest gaming company.
As a result, it was surpassed by others this year.
< br>"What's the reason? "
Xu Liang said calmly.
"Mainly due to the hot sales of Wii and DS game consoles.
In the first two quarters of fiscal 2007, Nintendo sold a total of 21.5 million Nintendo DS game consoles worldwide, continuing to maintain strong growth momentum .
In the first two quarters, Nintendo sold a total of 10 290,000 Wii game consoles.
Since its launch in December 2006, the total sales of this product have exceeded 20 million units. In the game console market, Nintendo Wii's main competitor. Including Sony PS3 and Microsoft Xbox360.
Thanks to the launch of popular games such as "WiiFit", "Super Galaxy Mario Galaxy" and "Wii Sports", the Wii has maintained strong sales momentum.
In the past year, Wii's sales in Japan have reached three times that of PS3, far exceeding Microsoft's Xbox360.
In the US game console market, Nintendo has also seized the top spot. ”
Xu Liangliang sighed.
Compared to simply selling games, selling game consoles makes more money.
The latter sells one for one or two thousand yuan.
Online games, the amount of money you can recharge for a year does not necessarily exceed one thousand.
It’s even free.
(End of this chapter)