Chapter 538 Worldview Structure
Lilith was stunned for a moment: "The previous resource library? Are you talking about other games?
"Are you sure these resources can also be used? If nothing else, the style of painting is completely different, right?"
Gu Fan nodded: "Well, the painting style is indeed different.
“However, having ready-made settings and art resources means that even if the painting style changes, we can still leave it to an outsourcing company, so that we can at least have a specific reference.
"Assuming there are no specific settings and resources, then we have to design the relevant art requirements from scratch, and it is difficult to guarantee the final product effect of the outsourcing company.
“With all the tug and pull, time can easily run out.”
Lilith frowned, lost in thought.
What Gu Fan said does make sense, and it is indeed a problem that needs to be solved urgently.
Judging from the amount of resources of "Infinite Fantasy Legend 2", the size of this game will be epoch-making. Every part of it would be considered a relatively complete game by other companies.
If you want to further reduce development time, using controllable design is an inevitable choice.
But can resources from other games really be used?
According to Zhao Fan, it cannot be used directly, but even if it is used after modification, it is much better than developing it from scratch.
Take a simple example: "Ascension".
It stands to reason that the painting style of the game "Ascension" is also more realistic, which is the standard fairy style + cyberpunk style. No matter which one it is, it has nothing to do with the cartoon style of "Endless Fantasy Legend" .
If the scenes, character models and other art resources are used directly, it will definitely be full of dissonance and make players feel like they have traveled through time.
It must be changed to the corresponding cartoon style.
But even if it is modified, at least there are ready-made scenes and ready-made characters for reference. At the same time, there are also very clear cases of what the modified cartoon style is.
As long as the outsourcing company looks at the original painting of "Ascension" on the left screen and the picture style of "Endless Fantasy Legend" on the right screen, they can almost change the same.
Even if there are some slight deviations, it is easy to adjust.
But what if instead of using "Ascension", we create our own fairy tale or ancient Chinese style area in "Endless Fantasy Legend 2"?
Then the art team of the outsourcing company may go astray during the production process, and the final effect is quite uncontrollable.
Of course, this problem can be solved with more detailed art resource requirements documents and design documents, but don’t these documents still need to be produced by people in the end?
Nitiantian's design team is already quite saturated with work, so asking them to produce such a detailed document may seriously affect the game's schedule.
Lilith also had to admit that this was indeed a safer approach.
"But... using the IP of previous games, will there really be no negative impact?
"For example, attracting fans of those games, and then they have a lot of positive emotions because of feelings and other reasons?
"The gain is not worth the loss for us!"
Lilith quickly asked a new question.
Gu Fan had already expected: "Mr. Li, it depends on how you look at this problem.
"From another perspective, these fans who come to play because of the IP are all single-player gamers themselves, and they are naturally more disgusted with the krypton gold card drawing model. Even if they are attracted by the IP, they will only fall into our traps and traps .
"After all, "Endless Fantasy Legend 2" has buried so many pits, and every pit is a critical blow to single-player gamers.
"Mr. Li, imagine this:
"I am a fan of "Ascension". I came to play it because I heard that "Endless Fantasy Legend" has characters and scenes related to "Ascension".
“After playing the game, I found that the beautiful realistic scenes had turned into cartoon style, and the NPCs inside had also turned into cartoon-style villains. Since the game needs to be run on mobile phones, the characters on the villain models The polygons are also greatly reduced, even beyond recognition.
"Not only that, I also discovered that Li Huanzhen, as the original protagonist, is just an ordinary UP pool character in this game. If you want to play, you have to draw it. After drawing it, it is not a complete mechanism. To truly complete the mechanism, you have to draw it to the full limit. The star will do. "When you think about it, does your blood pressure rise immediately? ”
Lilith's eyes lit up after hearing this: "Hey, that makes sense!
"But there is a problem. Aren't the original art resources of "Ascension" still wasted?"
Gu Fan didn't react for a while: "Why was it wasted? Didn't it serve as a reference for art resources?"
Lilith seemed thoughtful, but she did not dwell too much on this issue for the time being. Instead, she asked: "Then, which of our previous games can be used?"
Gu Fan opened the previous design folder and started to go through it one by one.
“I won’t count the smaller games for now, but I’ll consider them later when resources are really not enough.
“Let’s consider large-scale games first.
"I definitely want "Ascension" and "Blood of Lies". These two are relatively large games with relatively large resources, and their art styles are also relatively diverse. One is Xianxia + Cyberpunk, and the other is It's a Western fantasy with a bit of a Victorian feel.
""Shadow World" is a standard Western fantasy style game. Although there are certain similarities with the style of "Blood of Lies", the differences are generally quite obvious and can also be taken into consideration.
"Although "Forsaken City" is not an RPG game, the art resources of this game are also very accurate, and they mainly use the background of demons and crusaders. It can also be used with "Shadow World" and "Blood of Lies" Make a certain distinction
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""Dreamland" can be seen as a hodgepodge of horror games with a variety of styles, such as Japanese style, Nordic style, etc., which can also be used as references.
"Coupled with the original world of "Endless Fantasy Legend", well, it's actually almost enough."
Gu Fan didn't decide which games to refer to in strict order, it was more like making up the numbers, but judging from the results, it was indeed enough.
As he spoke, he pulled a whiteboard from the side to make a mind map, and then roughly drew the large map plan of "Endless Fantasy Legend 2".
"Each area corresponds to a different element.
"We are currently composed of nine elements: gold, wood, water, fire, earth, wind, thunder, ice, and time.
"According to the correspondence between the five elements and the directions, the center belongs to earth, the north belongs to water, the south belongs to fire, the east belongs to wood, and the west belongs to metal.
"For the remaining four elements, we are mixed between two and two.
"For example, the northwest is gold and water, and this direction on the big map will give people a colder feeling, so we put the ice element;
"The northeast is wood and water, we put the element of thunder;
"The southwest is gold and fire. Here we can make it a desert area and release the elements of wind;
"As for the southeast, it is wood and fire. We can put the time element here and set it to a fairy mountain on the sea similar to Penglai.
"In this way, the main attributes and corresponding materials of each area can almost be sorted out:
"North - the Kingdom of Water, the archipelago terrain, the birthplace of the entire continent's water veins, the corresponding game is "Blood of Lies";
"Northeast - the Kingdom of Thunder, the island terrain, you can use the Japanese style part in "Heartbeat Dreamland";
"Eastern - the land of wood, forest terrain, the corresponding game is "Endless Fantasy Legend 1", mainly using areas with lush vegetation in the native continent;
"Southeast - the kingdom of time, or it can also be called the kingdom of eternity, the archipelago terrain, the corresponding game is the fairy style in "Ascension";
"South - the Land of Fire, volcanic terrain, the corresponding game is "The City Abandoned by Gods", a place where demons are entrenched;
"Southwest - the Kingdom of Wind, desert and wasteland terrain, you can use the desert and wasteland areas in "Shadow World", full of various wind element monsters;
"The West - the Kingdom of Gold, with plain terrain, corresponds to the cyberpunk part of "Ascension", and the weapons and machinery industry are relatively developed;
"The northwest - the land of ice, the snow mountain terrain, the corresponding game is the Nordic part of "Dreamland";
"Central-Earth Kingdom, plain terrain, corresponding game is "Ascension", mainly using the royal city area."
Gu Fan paused for a moment and continued: "Of course, the division of the country is not static. Strictly speaking, the area to which some elements belong is not a complete country. It may also exist as scattered tribes or even a state of annihilation. < br>
"For example, the Wood Country in the East does not have a unified country. It is just a dense forest with a large number of elven creatures. Humans only exist in a way similar to primitive tribes and pay attention to living in harmony with nature;
"The Earth Kingdom in the center follows the plot of "Ascension". Because the entire country is in chaos, it is actually in a state of being invaded by all directions;
"The Kingdom of Thunder is relatively closed, but the Kingdom of Water still invades the Kingdom of Thunder and tries to open its door through the power of the blood of lies;
"The demonic forces of the Kingdom of Fire and the mechanical civilization of the Kingdom of Gold launched a protracted war. However, the Kingdom of Wind as a buffer zone was destroyed as a result, buried in the yellow sand, and turned into a relic that can only be used for exploration. , and the citizens of the Kingdom of Wind have become wandering tribes in the desert, or homeless travelers, who can only go to other countries to work as traveling merchants.
"In short, we can write more similar plots."
(End of chapter)