132. Chapter 132 [30! 】(Monthly ticket adds more updates!)


Chapter 132 [3-0! 】(Monthly ticket adds more updates!)

"Welcome everyone to return to the live broadcast of the 2016 LPL Summer Finals." Wawa said loudly. "Whether this game will be IG's continued winning streak or EDG's decline will be stopped, I really want to start quickly now."< br>


Miller nodded in agreement, "Both sides showed a very good competitive state, and I hope that this summer, they can have no regrets about their efforts throughout the year!"

"However, it is worth mentioning that in the first two games, EDG were very good. On the contrary, IG, who are good at playing in the early and mid-term, failed to display their own skills and tactics. I don't know what will happen after they come to the red side. Such adjustments.”

“The main reason is that the director’s sense of rhythm is so good.”

PDD sighed softly, "Mingkai and I are both players in the same class. It is rare for him to maintain such a strong competitive state at his age. If it were him, I would probably have stretched my crotch."

"Yes," Miller took over. "Almost all the old WE and old IG players have retired. Now only our coach No. 1 is still active in the professional arena."

"It's a pity. The players from the Dark Forces are almost finished. As for the royal family of S3, only Uzi is still fighting for his dream."

"Yes," PDD clapped his hands and looked at the two partners beside him, "I took advantage of the game break to get to know IG's coaching staff and found that Tabe actually appeared on IG's coaching staff, and as an assistant. Coach’s identity.”

"No wonder IG's BP and various skills and tactics have improved greatly recently. The runner-up assistant's brain is still very useful."

Wawa chuckled and said, "We will call Coach Tabe from now on. I just don't know if they can work together in today's game and win this summer's championship with 3:0."

"However, EDG should also think about how to use their own advantages on the blue side to win this game," Miller analyzed. "I hope they can recall the way they won the game in the regular season. If they can 2 chasing 3, then we will continue to create team history.”

"However, IG will probably not let EDG get Qian Jue in this game. After all, King Ning has only entered the LPL for less than half a year. He still lacks experience against a veteran jungler like Factory Director."< br>


LPL official live broadcast room——

[No, even if Ning lacks experience, he dares to fight better than the factory. Experience is reserved for escape, right? 】

[Isn’t my alpaca good? The endgame processing is also very good. Why not continue to focus on the bottom lane? This is how EDG wins the game]

[Is Scout trying to laugh me to death for inheriting Ant Flower? Please stop playing Dragon King. 】

[What rubbish mid laner? Do you know how to cross fire with AD? You want to be alone in C with ulterior motives, right? Oh, I’m sorry I went to the wrong set. I just watched the FoFo competition in the LMS division]

[The knife has been stabbed out, please be careful in the next life]

[Don't let 2 chase 3, this is just for fun. I am EDG and I will learn from OMG and card a wave of contracts, and the Dow card will be perfect! 】

"Oh, the players on both sides are ready, let's enjoy the wonderful showdown brought to us by the two teams!"

The pressure on EDG in the third game was very high. Even though Abramovich tried to wake up the players, under this pressure, the players could not help but think about what they would do if they lost the game.

And in terms of BP, because IG kept coming up with new things in the first two games.

Zyra, Zed and Sword Princess are all points that need to be dealt with, but if these heroes are banned and they can only grab one hero, the blue side will still be very passive.

Jess didn’t dare to let it go, it was so blue and spicy!

On the contrary, IG only needs to block Kindred and the fixed-ban vampires, leaving them with only one position left to give them cards.

The middle lane can quickly support the hero, and each person can take one.

The BP of both sides went very quickly, and the lineup was finally determined:

Blue side EDG: top laner Gnar, jungler gunner, mid laner Rockbird, bottom lane Ice + Braum

Red square IG: top laner Yasuo, jungler Barrel, mid laner Ice Girl, bottom lane Jhin + Karma

"Come on, come on!" PDD suddenly laughed, "The Counter position from Dow, I guess Mouse won't be able to play now that he's on the road."

"His hero pool is outrageous. Which LPL top laner would use Yasuo to fight Gnar!"

Miller shook his head, "But there are only 3 Ban positions. It's really difficult to deal with Dow's hero pool. If Mouse knows more, it will be easier."

[I told you, it’s Dow’s contract]

【Ka Kun Mao? Other people's contracts expire normally, and after the transfer period there is nothing you can do with EDG】

[The first captain has no E, and the third one has no Q, right?]

[If Mouse doesn’t die, it’s a victory! 】

Officially entering Summoner's Rift, both sides' lineups have their own advantages and disadvantages, but this is a relatively stable game among the three.

"Hey," the baby said in surprise, "Dow's Yasuo actually has [Grip of Immortality] in this one. It feels a bit stable!"

Today's mainstream Yasuo's talents are nothing more than [Bloodlust] and [Passion].

Before version 6.4, the super talent effect of bloodthirsty became the mainstream talent of bottom lane ADC heroes, including Yasuo.

The initial triggering condition for the bloodthirsty effect was a critical hit, which resulted in a 20% attack speed bonus and a 15% health recovery. Yasuo's built-in critical hit bonus is fully in line with this talent.

However, after it was weakened later, bloodlust almost disappeared from the stage of the version. It is a talent that makes dogs shake their heads just looking at it.

Therefore, the current mainstream talent still requires enthusiasm.

But seriously, in terms of damage and endurance, [Immortal] Yasuo is actually better than the other two talents.

After all, his wind wall cannot always be there. Gnar can still use flat A and Q to consume it alternately. The immortal recovery effect is relatively friendly to the lane phase.

Mouse also discovered this.

He frowned slightly and manipulated Gnar to walk close to the grass, as if he wanted to use the flat A to knock off Yasuo's white shield and then enter the grass card's field of vision.

But Chu Ge didn't give him a chance at all.

The range of Gnar at level 1 is only 400, which is not as long as the range of Yasuo's Q skill, so Chu Ge stuck to his range and pulled it repeatedly.

The two of them were tugging and tugging, looking like they were dancing a tango.

"Hiss!"

Mouse hissed lightly.

He has played against Dow several times, including in training matches. This guy's understanding of the range of each hero is really ruthless.

Even Looper, known as the hexagonal warrior, couldn't make Mouse feel like this, but Dow did it.

There was no point in continuing to pull, so Gnar retreated to a safe distance and used the flat A to A soldiers to accumulate the layers of [Indestructible].

But Chu Ge was unwilling.

The flat A fell on the minion, and with the help of the melee soldier, the springboard E [Forward Slash] was cleared, and at the same time it was moved to Gnar's face.

Mouse has just completed the forward swing of level A. If he wants to cancel the basic attack, he can only hold down S. However, this is equivalent to blocking his own basic attack, and the minions cannot take it.

Only then did he understand why Yasuo had been unconsciously pulling against him.

This TM is to trick him into getting close to the minions, and then use the E skill to consume them!

He’s not very young, but he’s so thoughtful!

But Mouse had no choice but to bite the bullet and go out and eat the pawn.

Yasuo's A fell on him, attracting the hatred of the melee soldiers, but Yasuo once again used Naar to get into the grass.

The melee soldiers lost their attack target and were forced to stand on the edge of the grass.

The difference between other melee heroes is that Yasuo's flat A has 175 yards, which is a full 50 yards more attack range. This also allows Chu Ge to use this distance to adjust the angle of his E to get into the grass.

Chu Ge did not use the 2 layers of E damage to consume it. After all, the damage caused by the minion's fire was no lower than Gnar's attack.

Without Yasuo's vision, Mouse's flat A forward swing was interrupted.

He could only throw Q [Boomerang] towards the grass.

At the moment when his skill is released.

However, Chu Ge had already simulated his next move in his mind, adjusted the angle E to reach the soldier on the edge of the grass, and hid sideways from Gnar's boomerang.

Another flat A hit fell on Gnar.

At this time, Yasuo had no way to block his vision and could only resist a flat A shot, but it only shattered his white shield.

Then Chu Ge turned around again and hit Gnar with A, and again escaped from Gnar's range with E again.

"Damn it, the damage is so high?"

Yasuo's third flat A was fully stacked with [Indestructible Effect], and the additional damage caused him to drop a full tile.

On the other hand, Gnar's second flat A forward swing was interrupted by Yasuo again.

This time it's not that he lost his vision, but that Yasuo's E soldier escaped from his shooting range. If the second flat A can be hit, the immortal effect can help restore some blood.

However, during this brief confrontation between the two, his blood volume dropped by a full 1/3.

On the other hand, Yasuo received no other damage except for his white shield being knocked out and a wave of fire from ranged soldiers.

What made Mouse even more anxious to jump to JioJio was that the HP that was knocked out by the minion was restored by Immortality.

He knew that Gnar was countered by Yasuo.

During the 6-to-4 match, 957 showed up for him in advance, but he didn't expect that it would be his turn today.

But he didn't expect that this was just an appetizer.

3 minutes and 24 seconds.

At the moment when Big Gnar became smaller, Yasuo penetrated the soldier E and got close to Narpin's A+Q to lower his health again.

Gnar decisively AQ!

The wind wall appears in front of you!

A+Q was blocked.

Mouse originally wanted to use E to retreat quickly.

After all, when Little Gnar and Swordsman entered the Sage Time and faced off against A, they almost had the word "death" stuck on their foreheads.

However, there is no unit behind him and he cannot use E to double jump to retreat. Yasuo can completely E him and then chase Ping A.

Seeing Yasuo's second flat A fall again, Mouse bit his lip and retreated to the minion, quickly pressed the E skill and jumped back.

The next moment!

Yasuo did the same thing, using the minion he had previously stepped on to move forward, and when Nar's first E landed, he connected with E again.

Seamless E? !

Mouse's face looked a little gloomy.

The two closed the distance again, and the moment he landed, he was scratched and injured again by Yasuo's A+Q.

The already unhealthy blood volume was reduced to less than 100.

His blood medicine had been knocked out in the first two minutes of the battle, and now he had no supplies to support him in staying under the tower.

But now the line of troops is about to be pushed into the tower by Yasuo, and his Q skill still has 20 seconds to cool down after being taken away.

On the other hand, the wind was gathering on Yasuo's body, and he would be knocked away accidentally.

With Chu Ge's temperament, he will definitely die this time!

In the first two games, he has been single-killed by Chu Ge countless times, all of which have been converted into single-kill KPIs. If he is single-killed again this time.

Even if he wins this game, he will be woken up by Abu's brutal attack. The cruel scene is simply unimaginable.

Although he was reluctant to enter the tower's troop line, fortunately, the teleportation on him was still there, so at least he wouldn't lose too many soldiers.

Quickly press B to return to the city.

Mouse looked coldly at the happy man who was coming and going, and cursed in his heart that he would have some juice when the jungler came later.

Actually.

After a brief exchange in the break room, the factory director's thinking had been corrected. The life and death of the upper half of the district had nothing to do with him, Mingkai.

The bottom lane is the most important thing.

But in the last two seconds, Mouse suddenly let down his guard and returned to the city.

Something unexpected happened!

Originally, Yasuo used EQ 2nd Company on the minion.

A flash of golden light!

Suddenly he moved in front of Nar.

EQ flash!

Gnar was knocked into the air, and the moment he landed, Yasuo once again connected with the silky flat A+E and instantly emptied his last trace of health.

Frist Blood!

"Killed alone???"

The three commentators opened their mouths with disbelief on their faces.

This.

Isn’t it a wave of solo kills in less than 4 minutes?

"Wow, he's started again." Miller shook his head and didn't know what to say. He saw Yasuo hiding in the grass and returning to the city. "Originally, it was difficult for Gnar to defeat Yasuo. Now, let's wait until Yasuo makes attack speed shoes." , it’s completely impossible to play the game.”

Now the S6 version of Yasuo has not been weakened too much, and the bonus effect of having attack speed shoes can be so fast that his teammates can't keep up.

Everyone in EDG also had astonished expressions on their faces.

The factory director plays a male gun, and his original intention is to slow down the team's pace and take advantage of his team's operational advantages to take the game into his own hands.

But if Yasuo is too fat.

Once the Wind Wall is released in a team battle, they can only be blinded.

But waiting for EDG is not just a solo kill from the top lane.

Ning Wang successfully seized Han Bing's opportunity with a perfect wave of vision, and successfully killed Deft with a wave of meat, egg, green onion and chicken in conjunction with Jhin's control.

5 minutes and 43 seconds.

Rookie grabbed a wave of spiritual energy, jumped over the tower again and killed Gnar, and the head was given to Yasuo.

EDG really wanted to use the mid laner's information on the top lane to jump over IG's bottom lane, but King Ning didn't pretend at all and stood directly in their eye position.

Just play your cards right.

The factory director had no choice but to continue to cover his head and brush.

18 minutes.

The two sides engaged in a wave of dragon teamfights. The two-piece Yasuo entered the field to cooperate with King Ning's ultimate move. This wave of teamfights completely established the victory.

25 minutes.

Unintentionally retaining people with the big move, Gnar had nowhere to hide and died first. IG took advantage of the opportunity to win the baron and advance into the EDG high ground.

27 minutes.

When EDG escaped from the male gun's E+reverse R+flash, IG pushed down the incisor tower and flattened the base crystal with a wave of advancement without pressure.

The three commentators are still a little confused.

Why is the third round easier than the first two?

It was obviously a balance of power and comeback game, but in the end, the third player, QiIG, just didn't behave like a human being and killed the game with full firepower.

The former overlord EDG was unable to turn around, so the script of 2 and 3 was not obtained, and in the end, they were defeated with an absolute crushing advantage of 3:0.

3:0!

There were more than 400 monthly tickets last month, and we agreed to pay an additional 4,000!

​ With a basic daily base of 6,000, all additions have been completed.

By the way, I only updated 4,000 last month, so I’ve made up for it!

Completed!

So brothers, hurry up and vote to kill me!

200 monthly tickets for one chapter (2000) words! ​

(End of chapter)

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