Chapter 252 [WE’s Counterattack]
Now that WE failed to resist in the early stage, all they can do is to drag the rhythm as far back as possible, drag it to the rhythm they are most familiar with, and use team battles to decide the outcome with IG.
Whether it is the tactical lineup of IG or the daily skills and tactics of the players, they are actually very different from the players of WE.
Each professional team has different strengths.
In League of Legends, there is generally only one way to come back from a disadvantage, and this is also the best way of playing for WE2.0, coached by Redmi.
certainly.
The premise is that your opponent gives you a chance. This is just like a solo kill in the laning phase. Your opponent must make a mistake or he has murderous intentions towards you. You must catch his mistake or you catch him doing something to you. When the intention is to kill, complete the counter-kill through brilliant operations.
How to make a comeback?
The simplest and most direct way is to capture orders.
Use small-scale grouping and control the connection to catch the opponent's single leader.
Use tactical resource replacement to fatten up your C position or delay the opponent's offensive, and help your C position create enough room for development.
Mystic is very strong this year. Whether it is in laning or in the mid-to-late stage, his ability to steal development can be considered top-notch, and he feels a bit like a peak Imp.
But.
Unlike Imp, who doesn't want to obey anyone and doesn't even want to serve in the military, his brother-in-law is a more obedient Korean AD.
After all
There are differences between WE's Korean players and players from other clubs.
Except for Zero, who was Uzi's former dog concubine, both the first brother-in-law and the second brother-in-law were unknown players that WE found to train.
Obviously.
Under the guidance of the Samsung Galaxy Redmi coach, today's WE is not good at 41-point pushing. Defensive counterattacks and mid-to-late vision control are the keys to their victory.
Many people have a misunderstanding about the 4-1 push. They always think that the 4-1 push can solve the problem anytime.
Not really.
There is also a prerequisite for the 4-1 point push, that is, it must not be a disadvantage when you are on the road. The advantage is naturally better, and the balance of power is OK, but if you are disadvantaged, you cannot play the 4-1 point push.
Therefore, the LPL cannot learn 41-point push after several seasons. The big reason is that the positioning and training of top laners by major clubs are biased towards blue-collar players.
Even in the Warrior version, the team is not used to allocating resources to the top lane. Even if they get 41 points to push the lineup, the top lane advantage cannot be guaranteed.
Of course, there is no way to play 41-point push like LCK.
Put it simply.
The 41-point push must ensure that the hero on the sideline can single-handedly defeat the 1-2 defenders of the opponent. Otherwise, it will be impossible to contain the opponent and allow the other four people to push forward in the middle.
How do you play?
You are at a disadvantage. If you can't beat the opponent on the wing, how can you push? How to use the side lines to create pressure on the opponent?
WE are facing this situation now.
In fact, their top, middle and jungle combination can help each other.
When Kled is split-pushing on the wing, a mid lane hero like Galio with full-map support capabilities can immediately support his teammates when the two sides fight on the wing.
It stands to reason that WE has a lot of room to play on the wing.
But the embarrassing point now is that Kled has no economic advantage!
It is true that 957 is the captain and conductor, but his way of thinking is that the team is greater than the individual.
Why do the top laners of the team coached by Hongmi seem to be all top blue-collar players? The big reason is because Homme himself was a blue-collar top laner when he debuted in OGN.
A head coach's coaching style will be largely influenced by their initial professional education.
This is true whether it was Looper, Samsung Blue Acorn, or Brother Long when he was coaching VG part-time in S5, including today's 957.
Another point.
In addition to the player's reasons, Kled is a hero whose team fighting ability is greater than his one-on-one ability. Chu Ge, as Kled's manpower pillar, knows this very well.
Back in the S6 Global Finals, why did the Korean team always ban Kled when facing IG? To a large extent, it was because Kled's rush in team battles posed too great a threat to their operations.
AD has no chance to output in the middle and late stages, so Korean-style operations naturally cannot win team battles.
Kled's fight actually relies on the four knives of W. After the fight, it will fall into a long period of weak output.
It's really not that strong in a one-on-one fight.
When playing in a group, you can use the linkage mechanism with the mount Skaar to bully the back row. Kled W’s four knives can strike warriors and tanks without any pain or itching.
But hitting the crispy guy in the back row is a fatal threat.
But the problem lies here
As a lightly-armed warrior, Qinggangying is a hero with extremely strong pulling ability in single combat.
Especially after the skill points are increased and the CDs are stacked up, the ultra-short CDs of E and Q allow them to frequently deal high amounts of real damage.
This puts WE in an embarrassing situation. Kled and Green Steel Shadow are fighting against each other, and Galio goes to support. At most, it can only protect Kled from being killed alone, and cannot form a subsequent threat to Green Steel Shadow.
As long as Galio uses his ultimate move to the side, it means that there is no one to protect WE's frontal battlefield, and Ryze can use his ultimate move to lead people into the back row, forming a perfect situation of using more to fight against fewer.
WE must think of a way, otherwise if they continue at this pace, they will fall into an embarrassing situation and cannot beat IG in a team during the strong period of their lineup
Especially at 12 minutes, it was clear that the second dragon was still the fire dragon, but WE did not dare to go over to pick up the team, and was easily won by IG.
This situation further illustrates the dilemma faced by WE.
WE's system is actually a four-guarantee-one system. When IG first came up with it, because they had Qinggang Ying on the top lane, they were more inclined to play in the middle, top and jungle.
WE, on the other hand, cannot activate the Sharingan to completely steal IG's play style. Even if Kled is solo on the sideline, the team cannot be too far away, otherwise the distance of the ultimate move is not enough.
Except for the policewoman, the other characters are all functional. Why do they say that the system of four guarantees and one is easy for the weak to defeat the strong?
Because...
This system is to functionalize and simplify the roles in other positions, and brainlessly concentrate the team's resources on one C position. Through centralized resource allocation, this C position can have development and combat effectiveness beyond the timeline.
Four Guarantees and One are usually used in the mid-to-early stage.
At this time, due to the centralized allocation of resources, the development of one's own core C position will usually overwhelm the opponent's C position, and because there are many functional characters in the lineup who are very powerful in combat.
Like Galio, Shen, Titan, Prince.
These heroes are the collective name for functional roles in the league. They all have one thing in common, that is, they do not need too much equipment to play a certain role in team battles, such as being solid in body, having many controls, and having strong team-starting abilities. etc!
To put it more simply.
That is, the economy does not need to eat too much and the equipment growth is not strong. The difference in combat effectiveness between a 3-piece set and a 4-piece set is not that big.
Heroes with strong equipment growth are represented by critical hit ADCs, light warriors such as Sword Girl, Raven, and Qinggangying. The warriors are different. The gap in combat power between the 3-piece set and the 4-piece set is called What a difference!
When everyone has the same set, it is impossible for you to find such a piece of equipment in S7 for tank heroes.
Most of the S7 equipment only has tankiness and CD, or only attack power and CD. If you want to satisfy multiple attributes, you must buy a 3-piece set!
so!
What is the perfect ideal playstyle for WE's lineup?
With the policewoman as the core, after Galio and the prince reach level 6 and can link up, they immediately go to the bottom lane to help roam and help
The policewoman established an advantage and helped the policewoman win the first blood tower bounty, and the snowball started rolling!
Then the policewoman acted as the core of promotion, constantly pushing towers to gain team economy.
At this time, Galio, Kled, and the Prince only need about one set to achieve good results in team battles, and establish enough advantages in the mid-term!
After a wave of attacks, it was obvious that they were deliberately slowing down their pace. "Miller analyzed the situation on the court, "But it's normal. If there is a fight now, WE still have the strength to fight. If IG's group of people is allowed to develop a little more, WE will really have nothing to play with. "The main advantage of split-pushing IG from the side is that Galio can't beat Ryze, and Kled can't beat Qinggang Shadow. If WE wants to ensure that it catches the dead, it must be dispatched in the middle and jungle at the same time, but it can be done all at once." With multiple people, the policewoman and Zyra will surely fall into an embarrassing situation without protection. IG can either team up to take the tower or kill people by force. No matter what, they can stop the loss and restore the disadvantage. ”
The rhythm of the game has always been firmly in the hands of IG, and WE can only passively defend.
But IG's lack of rush to attack made the rhythm on the field a bit dull. After all, both sides were brushing troops against each other, and there wasn't even a scene of the fight.
In fact, this kind of operation part is when the true strength of the two teams is best reflected. Unfortunately, most viewers' understanding of the game has not reached this level yet.
Or maybe in today’s fast-paced era where everyone can’t wait to pull up the progress bar when watching TV series and movies, the audience only wants to see pure mutual showdowns and scenes of the two sides constantly fighting together like a chaos.
Disadvantage? ?
If you are at a disadvantage, you must break up the team more decisively to even out the disadvantage. You are also fighting against the enemy line. Why do you restore the disadvantage?
"Let's gather a wave of troops in the middle. Xiang Renjie, you move to the middle. When the time comes, Wang Zai and Leg Brother will also come to the middle. There is no TP on the opposite side, and Qinggangying cannot support us in a short time. We must have a numerical advantage!" Zero’s thinking is also very clear
WE's lineup is strong in various connections in the control chain and has enough meat in the front row. At this stage, it can already ignore the damage of the defensive tower and forcefully rush the tower.
The C position of the IG lineup has not yet formed its equipment, its damage ability is average, and it does not have the ability to explode instantly. They forcefully attack the tower to form a partial attack with more and less, and maybe they can recover a little disadvantage.
When the line of soldiers was pushed over, Zero took the initiative to walk towards the line of soldiers. After attracting the hatred of all the soldiers, he led the line of soldiers to the side.
certainly.
For this reason, he was consumed by the skills thrown by Karma and EZ, and the concentrated fire of the troops also caused him to lose a lot of health.
But with the arrival of a new wave of soldiers, IG's army was successfully blocked in front.
This means that two waves of soldiers will enter the tower in the middle of IG later, and then a wave of pushback lines will definitely form in the middle. This is still a simple common sense of soldiers.
The commentators also noticed something was wrong.
After nearly a minute of processing, WE finally created a pushback line in the middle. Almost two waves of soldiers will flood into IG's first tower in the middle.
EZ's wave clearing ability is very average, this is WE's opportunity.
The game lasted 17 minutes.
Lwx's EZ successfully made the magic cut, and the combat power at this time reached its peak.
But.
Lwx deliberately played tricks on the opponent. During the wave of appearance, he deliberately showed WE his equipment or magic spells, and used this information gap to sneak into a trap against WE.
Obviously.
WE is on!
With the sound of war drums resounding in the sky, Skaar waved his Kled weapon and rushed towards IG's middle tower.
IG also heard this sound effect, and people on the three lines all stepped back in unison.
Middle! Hurry to support!
Rookie on the top lane directly TPs the second tower in the middle lane for support, but after weighing the situation, Chu Ge did not go there immediately, but continued to lead the troops forward in the bottom lane!
The moment Kled was about to rush into the defense tower.
The prince in the F6 camp also took action.
With Lwx and Pinus defenseless, Prince EQ crossed the wall, followed by a buzzing sound, and handed over the flash!
Kled bumped into Karma and started a team fight, successfully keeping him.
WE really want to give the head to the policewoman, but in such a chaotic situation, it is not easy for the policewoman to get the head. The hero himself is not a very good character
Fortunately, I was lucky.
The policewoman successfully killed Karma with a headshot.
"Get rid of the hatred first! Stop resisting the tower! Qinggangying didn't come, don't panic!" Zero, who was hiding behind, kept loudly conveying effective information to his teammates in the team voice.
RookieTP is down!
"You can fight if you can!" Song Yijin commanded in the team's voice.
The prince who was trying to resist the tower and evacuate was directly given an EW on the spot, and Mantis used R to become invisible and came to the prince's side, in the astonished eyes of everyone in WE.
An AQW plays [Thunder] + passive damage
EZ, which had already evacuated to the second tower, also turned around and pulled out a crescent-shaped golden barrage, hitting several people, and then used Q to slow down and consume it from a long distance.
EZs with magic cut have extremely high combat power.
The prince, who already owned a meat-scum giant + cloth-armored shoes, was facing this sudden outbreak, and his health was a little unbearable. As a last resort, the policewoman behind him gave a critical treatment in time to get Condi out of danger!
And Galio drove forward with W [Duran Shield], forcing Mantis and Ryze back who were trying to pursue.
WE also gave up pursuit.
The first tower in the middle is critical to WE, and it is also critical to IG.
Unfortunately, it was Galio who beat Ryze in the middle. In the early stage, Galio couldn't touch Ryze's defense tower at all. After the policewoman was switched to the middle, she had no line rights, so naturally she couldn't consume it.
The first tower in the middle of IG was still full of health at the beginning. The two waves of soldiers only allowed WE to consume about half of the health of the defense tower before it had to evacuate.
And the other side.
Chu Ge, who did not go to the middle to support, brought his troops into WE's second tower in the bottom lane early. The demolition progress of the tower was also very fast. The health of WE's second tower in the bottom lane was already below half health.
Galio and Kled used their precious ultimate moves, as well as the prince's flash. It took so many skills to kill one Karma.
In fact, WE is still not very profitable.
But being able to get the head of the policewoman was considered a blessing in misfortune.
"IG's Qinggang Shadow has developed a lot in the bottom lane. Can he also steal some jungle resources?"
Receive prompts from teammates.
Chu Ge immediately evacuated from the defense tower and used the explosive fruit to enter the river.
I can only say that the current situation is acceptable to IG,
But IG's counterattack was faster than they imagined! !
The opponent's lack of skills allowed Chu Ge to find an opportunity for the opponent.
After going home for a round of supplies, Chu Ge finally made the core equipment, the power of the three phases.
Now his damage ability will get a qualitative leap, and he will also have the ability to kill Kled alone on the wing.
WE's lineup is equivalent to a big move flow that changes direction. Galio's big move is particularly important. The more powerful the big move, the longer the CD time.
Next, during the CD period of Galio's ultimate move, IG can attack unscrupulously! !
"Old Song, let's push the line!"
Chu Ge and Rookie returned to their respective lanes.
One step up and one start to push the line actively! !
Both of them had advantages in equipment. Xiye and 957 did not dare to go up to exchange blood. They could only hide under the tower and wait for the troops to come over.
After all, the people in WE also know very well that Galio currently has no ultimate move, and they need to be a little more cowardly!
After the troop line enters the tower.
Chu Ge immediately got into the jungle, and Rookie immediately got into the jungle!
(End of chapter)