Chapter 26 If you ask me to go on the road, how can I go?


Chapter 26: How can I go if you ask me to go on the road

In fact, the negative attributes of the destiny [the dual nature of gods and ghosts] carried by A Le were already evident in the early stages of the game.

The reason why he was found an opportunity to forcefully jump over the tower by RA at level 4 was ultimately because of his mistake in exchanging blood during the laning match.

The line-up between Jace and Crocodile can be six to four, provided that the player controlling Jace must control the distance well.

And this Ale's Jace obviously didn't do this well.

At level three, Ah Le was unexpectedly attacked by Cube's Crocodile E and played a set of A, then Red Fury W, then Q, and then used the second stage of rampage to go straight to E, which was a perfect exchange.

Considering Alejis's proficiency, this was a fatal mistake that should not have occurred.

Under normal circumstances, if the Jess player controls the distance well, the moment the crocodile rushes up, Jess will have enough reaction time to release the acceleration gate under his feet and pull him backwards. If the crocodile dares to use the E skill to pursue him again, Then after he finishes a set of skills, Jace can chase the crocodile with his backhand and hit the target randomly. In this way, Jace will not suffer from the exchange of blood.

Even if Jace can't do this, he can still choose to switch to hammer form to hammer the crocodile away.

But Ale obviously failed to do both.

Colonel Guan on the commentary table couldn't help but complain: "No, hasn't Ah Le recovered from the sluggish state in the last game? He didn't even hit the pull that he was proud of before."

It was precisely because of this mistake in the exchange of blood that the foreshadowing was laid for Al Le's sudden death under the fourth-level tower.

After resurrecting in the spring, because his jungler was still in the bottom lane, Ale did not dare to go online with TP because he was worried that Spider Crocodile would give him a military training package.

As the saying goes, if there's something that can't be solved by jumping over the tower once, just jump over it again.

Spider Crocodile has the top early tower jumping ability among top and jungle combinations. Of course, Spider Kled is the best tower jumping combination in the pub game. There has been a saying among the people that "Spider Kled, humans are like dogs to jump over".

However, Crocodile has an E skill mechanism similar to Kled, and coupled with the stable strong control of W, it can barely be regarded as Kled's replacement.

Therefore, this combination can also arrange things clearly for you. Not to mention treating you like a dog, it is still safe to take advantage of the jungler's absence to go on the road and collect some money.

Because Jace didn't dare to directly TP to the line, he also lost a lot of experience in the top lane, and let the crocodile eat a layer of plating.

In terms of competition, he can already compete with Iboy for the top seed.

Fortunately, LNG had already achieved a huge lead in the second half of the matchup, and took advantage of the trend to successfully win the first fire-attribute dragon when the dragon just refreshed.

About six minutes into the game, the card in the middle successfully advanced to six.

With the blessing of Fate [Extreme Last Strike], Fang Jie's handling of the details of the early laning was almost impeccable, and he did not give the sword girl a chance to hit him with the twin blades to suddenly come up for blood.

However, when playing the hero Kao Kao, Fang Jie was also unable to limit the development of Dao Mei.

This hero lacks high burst damage, and the possibility of getting a single kill in the laning phase is very slim. The two sides can only push each other to develop, and then find opportunities to support the side after level six.

In fact, in the Ban/Pick stage, Fang Jie wanted to choose the hero Syndra, the Dark Head of State. Syndra can not only firmly control the lane power in the early stage, so as to better radiate the side lanes, but also allow Fang Fang to Jay uses the carry attribute of his destiny [two goals and one girl].

Who knew that LNG would actually implement the tactical idea of ​​blocking Fangjie's hero pool during the pulling phase. In the first three hands, not only did he take away his first two outstanding Yasuo and Enchantress, but even Syndra directly gave him Sent the lever.

Since only Clockwork was left in [Two Balls and One Fairy], and the hero Clockwork was not able to drive the early rhythm in the current version, Fang Jie had no choice but to fall back and choose Card Master.

As a result, the fate of "Two Balls and One Girl" cannot play its due role in this game. Fang Jie can only inherit the character template Rookie's playing style and game understanding from this fate. obtain some hidden benefits.

In addition, Fang Jie did not dare to switch this destiny to the gambling SR destiny [Bingma Yong] in the decisive game. When he is desperate, he can take a gamble. In Fang Jie's opinion, this game has a high chance of winning. , there is absolutely no need to bear the additional risk caused by the debuff of [Icy Horse Warrior].

Moreover, [Two Balls and One Lady] can play a very good role in checking and balancing the [Ultimate Last Strike] fate, effectively suppressing the probability of triggering the debuff [Soldier Addiction] of this fate.

However, Fang Jie has also realized that as an SSR-level fate, the characteristics of [Two Balls and One Lady] are extremely powerful, but they cannot be used in every game.

In order to cope with the upcoming battle for the fourth seed and the S game, Fang Jie needs a top-quality destiny that can improve every game.

I hope that after accumulating enough competition points, I can draw such a destiny from the SSR destiny pool.

(Foreshadowing here is that under the halo of the protagonist, his innate SSR level probability [Wishes Come True] has been triggered)

……

After reaching six, the card went home to replenish supplies, and then returned to the tower to deal with the soldier line.

While dealing with the army line, the card pinged several times towards the Spider who was hard at work in the upper half of the jungle.

Mr. Spider, it’s time to hit the road.

Don't forget the mission we have.

Spider understood this and walked up the road after finishing the jungle.

Since the card returned to the city to replenish supplies before the Sword Girl, after the Card dealt with the army line, the Sword Girl had just returned to the line, so she was unable to gain insight into the card's movements.

Fang Jie naturally went on the road.

As the saying goes, help the good but not the bad. The bottom lane has collapsed like that, and it is not something that can be solved by a wave of help.

It's better to help set the pace on the road and let A Le's condition continue to worsen.

The card rushes up the road from the river, and at the same time activates the ultimate move to confirm the position of the opponent's hero.

When he saw the vision icon above his head light up, Ale knew that he was going to suffer again.

Without even thinking about it, the dog mid laner on the opposite side has been targeting me frequently since the third round, as if he and he have a sworn hatred.

Sure enough, the card's ultimate attack point was directly behind the red square tower, completely cutting off A Le's escape route.

In fact, when the card opened the vision of the ultimate move, he had already seen Tarzan's Foyego just brushing the stone beetles in the upper half, but he still chose to fall behind the tower unscrupulously.

Who let us have someone behind us?

Tarzan is not a fool. He naturally knows that Fang Jie must be relying on someone to block A Le's escape in front of him so arrogantly.

When he saw Leyan's spider swaggering into his field of vision, Tarzan knew that his judgment was not wrong, so he deliberately pulled the stone beetle backward. Who knew that Leyan had no intention of snatching the wild monster from him.

Killing people is more important than worrying about what the wild monsters are doing.

Not only killing people, but also killing people's hearts.

RA's three men blocked A Le under the tower, one in front and two in back. The three were not in a hurry to take action. Instead, they began to wear down the defense tower's bloodline unscrupulously.

Under the double-team of three villains, Ah Le is not a bad person either if he leaves or not.

Angry and angry, Ah Le began to ping the jungler madly.

You came to save me on horseback.

Tarzan himself also had troubles that he couldn't express.

I'm afraid the top laner has lost his mind. We only have two of the three on the opposite side, and these guys also have good tower jumping abilities and strong control skills.

How can I go if you ask me to go?

After humiliating Ah Le in person, the three RAs finally took action and jumped over the tower neatly to take Ah Le's head.

How have I, Ale, ever been so angry that even a piece of trash like Cube could make fun of me?

A Le's face turned ugly, and he glanced at Tarzan beside him intentionally or unintentionally.

The furious Ale had obviously lost his ability to judge the situation, and he began to blame Tarzan's jungler.

You don't even help the opponent choose this lineup, right? Okay, it’s really yours.

Not much to say, just talk. (End of chapter)

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