Chapter 136 If you have trouble with Brother Jie, then you are just having trouble with us
The game came to about eight minutes, and the two sides were about to compete for the Canyon Pioneer.
Beryl and Hang successively came to the middle to help clear the line, and successfully reached level six.
In last year's World Championship, Beryl was able to often create favorable situations for his teammates in the Rift Pioneer team by using the tactic of using the experience of the mid lane to advance to the sixth level. However, since they won the championship, this tactic has been thoroughly studied and has become A routine often used by all major teams.
With everyone involved in the situation, both teams gathered towards the Canyon Pioneer.
After learning the ultimate move, the grasshopper has the ability to have a huge deterrent effect on the enchantress. As long as the grasshopper stands next to his teammates, it will be difficult for the enchantress to use its poke attribute.
Because the Enchantress has high mobility and is also fragile. Once she takes control, she may be instantly killed by the opponent's concentrated fire.
The grasshopper's 2.5-second suppression effect is undoubtedly a fatal threat to the enchantress.
However, in order to maximize his targeting effect, Showmaker must also stand relatively forward and use himself as half of the front row, so that he can give the Enchantress fatal control as soon as he cuts in.
Therefore, under Showmaker's oppressive position, Fang Jie's Enchantress has never been able to find a good angle of entry, and has not been able to play its due role.
If the hero Enchantress cannot use her flexible characteristics to make critical consumption before the team battle, it will basically be a waste.
This is exactly the effect Showmaker wanted to achieve when he selected the hero Grasshopper.
I brought this hero out just to defend you 1V1. I can be a tool, but you definitely can't do this.
However, facing this situation, it is not impossible to find a solution.
For example, in some chess games that emphasize tactics and strategies, powerful chess pieces are often restrained by certain specific chess pieces, preventing them from exerting their full strength.
However, as long as those specific chess pieces can be eliminated, the problem will be solved.
For example, in animal fighting chess, as long as the mouse is killed, the elephant can run rampant.
In chess, there is a gameplay called "hidden pieces". In this gameplay, as long as you get rid of all the opponent's soldiers, the general in your hand will have no opponent.
The same is true in Army Flag. Use other chess pieces to make some sacrifices and exchange the enemy's two bombs. The other party will also lose the means to restrain your commander.
Showmaker seems to have overlooked two points.
First, in a 5V5 game, there is no so-called 1V1 single defense.
Second, he actually didn't know what kind of tactical position Fang Jie had in the RA team.
If you have trouble with Brother Jie, you are having trouble with us.
If you cause trouble for Brother Jie, you are causing trouble for all of us.
If you want to target Brother Jie, then we have to target you.
Showmaker never expected that all RA members would implement this central idea so thoroughly.
DK had the intention to activate the canyon first, but before they could do so, Leyan's prince came directly to EQ and started the team battle.
And Leyan’s target for this wave of group starts is directly at Showmaker’s grasshopper.
Grasshopper was directly framed by the prince's ultimate move, Earthshattering, and he was already in a relatively forward position. If he didn't get out of the prince's ultimate move in time, he would become the target of everyone on the opponent's team.
Therefore, at the moment when he was framed by the prince's ultimate move, Showmaker decisively handed back his flash.
At the same time, he immediately launched his ultimate move on the prince.
The grasshopper's ultimate move is not to ignore the rabbit but not the eagle. It has to be used against the Enchantress. At this time, the prince is in the first position to bear the brunt. Once suppressed by the grasshopper, DK can also concentrate his firepower to kill him first.
So Showmaker decisively gave the suppression to the prince.
However, at this critical moment, Xiaohang's female tank flashed up to catch up, and then used her ultimate move to successfully interrupt Grasshopper's suppression. While helping the prince to rescue him, he also stunned Grasshopper in the center of the solar flare. .
When the other members of DK were preparing to press forward and pursue them, the female gunner and the captain's ultimate moves came down almost simultaneously, successfully convincing them to retreat.
Although the barrage time of the female gun sometimes cannot cause a lot of damage, it can still play a role in dividing the battlefield.
All DK members scattered, and only Showmaker, who was stunned by the Japanese girl's ultimate move, accepted the baptism of barrage time.
After the blood volume was directly washed to the point of being disabled, Showmaker also entered the killing line of the Enchantress.
Fang Jie made a decisive move at the last moment and used a WAQE combo to kill Showmaker.
However, after pulling away, all DK members quickly gathered together. Although they no longer dared to directly move into the canyon after the attrition, they still dealt with and pulled RA near the dragon pit.
According to their judgment of the situation, even if it is a four-on-five situation, they can still win this wave of team battles.
Because although RA successfully gathered fire and eliminated Showmaker's grasshopper, the price paid was not small.
In order to kill Showmaker, all RA members have used the ultimate moves of everyone except the mid laner.
RA's lineup does have quite good combat capabilities in team battles, but this also needs support from several of their key ultimate moves.
Without these ultimate moves, RA has basically lost the means to start a group, so even if all DK members are pulling around the dragon pit, they don't have to worry too much about being hit. Jace can also use his enhanced cannon to do some consumption.
And if RA insists on moving this canyon, their positions will definitely be more concentrated, which will give Beryl the opportunity to start a team with a backhand.
Once Beryl's Luo successfully charms many RA players and cooperates with the output of his teammates, Canyon's Foego will have the possibility of a perfect harvest.
Whether it's Foego's ability to harvest the battlefield or Canyon's ID, it's enough to make RA fearful.
Therefore, RA was also clearly aware of this and did not choose to directly move the canyon.
But after all, there were more people than others, so RA still occupied the favorable terrain near the dragon pit, while all members of DK were pulling near the river near the middle road.
Both sides are actively looking for possible flaws in the other side. Only by continuing to expand the advantage of the situation can RA capture the Canyon Pioneer while ensuring safety. DK also has the possibility of winning the team with four against five, so they are in a stalemate.
However, this deadlock was quickly broken.
Because the news that Jhin was killed by the Enchantress suddenly appeared in the sky above the canyon.
On the one hand, because Showmaker's grasshopper has died, on the other hand, because all DK members are relatively dispersed, it is possible for Enchantress to succeed in a sneak attack on Jhin.
Ever since Fang Jie's Enchantress killed Showmaker, she has disappeared from everyone's sight at DK.
Everyone in DK only knew that Enchantress was lurking in the darkness again, waiting for the next opportunity to take action. However, they did not know that Fang Jie had already entered the red side's wild area from the triangular grass above the river.
Fang Jie's purpose of going deep behind enemy lines was to find Jhin's location.
Jhin is a hero that is different from other ADs. He has a distinctive feature, that is, many times he does not need to appear in the front, and he can rely on his ultimate move and fatal brilliance to achieve output and key control.
This is one of the reasons why Jhin is so good at maintaining KDA.
As a senior user of the Fate Master, the Ghost King has a deep understanding of Jhin's characteristics and is able to use them skillfully in actual combat.
Therefore, in a four-on-five situation, the Ghost Emperor would naturally not appear on the frontal battlefield, but chose a relatively safe position.
Combining the positions of both sides and the Ghost King's playing style, Fang Jie could easily guess Jhin's approximate position.
So, when he quietly touched the grass on the Red Buff partition wall, he saw Jhin's figure as expected.
All members of RA naturally captured Jhin's movements through the vision provided by Enchantress.
Fang Jie knew that he might not be able to kill Jhin directly with his own damage.
But with teammates to make up for a certain amount of damage, Jhin was doomed.
So, after seeing the captain quietly touching the innermost part of the dragon pit and releasing the bucket, Fang Jie chose to take action decisively, using a set of EQRW combos to pour all the damage from a whole set of skills into Jhin's body.
At the same time, the captain in the dragon pit used a super long-range triple barrel to make up for the damage.
After triggering the imprisonment effect of the second E, Enchantress made up for two basic attacks and successfully took Jhin's head.
Facing the screen that suddenly turned gray, the Ghost Emperor was completely confused.
The Ghost King had the same question in his mind as the player who was sneak attacked by Fang Jie Enchantress in the previous game:
No, how could he appear there?
This just proves that Fang Jie has deeply understood the essence of the hero Enchantress.
Just as the trickster herself said:
Are you surprised to see me?
Accident is right. (End of chapter)