Chapter 198 Butterfly Effect! Victory or defeat is often just a matter of millimeters


Chapter 198 Butterfly Effect! Victory or defeat is often just a matter of millimeters

After the lineups of both sides were confirmed, the two sides entered the Summoner's Rift.

At the same time that the heroes of both sides came online, a chart of the winning rate over time given by the Colonel popped up at the bottom of the screen. It can be seen from the chart that the Colonel believes that BLG's lineup has a certain lead in the early and mid-term, and as the game progresses As time goes by, V5’s winning rate will overtake and continue to rise.

Therefore, the two commentators on the stage also conducted a brief analysis of the winning rate prediction given by the colonel.

"Actually, I think the colonel's prediction is quite fair. Although BLG has a late-stage AD core like Jinx, in the V5 lineup, Clockwork and Senna are heroes that get stronger as they go into the later stage, and regardless of the Whether it's Gnar's single dribbling or Centaur and Clockwork's dribbling charge, these are all points that BLG needs to pay attention to in post-processing," Miller said. The teacher explained his point of view slowly: "Of course, the lineups of both sides will test their ability to pull each other in team battles. Clockwork's ultimate move can certainly have the final say, but if Lenata can fire a good Big, or the fox can give a key charm, which will also have a decisive impact on the team battle.”

From Miller's point of view, it is not difficult to see that if both sides fail to establish a large enough advantage in the early stage of this game, then both sides will fall into a relatively anxious situation in the mid-term. What will be tested at this time is the ability of both players in the team battle. The ability to pull and find opportunities.

Judging from the past records of both players this season, the teamfight performance of both teams is undoubtedly at the top level of the league. Therefore, once the suspense of the game is postponed to the middle and late stages, both teams will undoubtedly present a very exciting game to the audience. High quality matches.

Players on both sides chose a long snake-shaped opening positioning strategy after the game started. The advantage of this kind of formation is that it can respond promptly to the enemy's first-level group invasion at the first time, thereby avoiding causing unnecessary losses.

The long snake position is a typical defensive position. As a result, both sides obviously have no intention of making a first-level invasion.

After Karsa's troops rushed to the river, they did not see King Ning's position for the first time, so he decisively chose to leave a jewelry eye in the grass of the river, and then pressed the return button.

Speaking of Karsa’s operations, we have to mention a small detail about accessories.

No matter which jewelry the player chooses at the beginning, the built-in CD of the jewelry is calculated independently, and the CD scanned at the beginning is 90 seconds, which is exactly the same as the time when the wild monsters are refreshed.

Under normal circumstances, the jewelry that junglers choose to carry is usually scanned. In other words, if the jungler makes good use of the cooling mechanism of jewelry, he can get a jewelry eye for free at the beginning.

Usually junglers in the game will take advantage of this mechanism. When going out, they first choose to bring a surveillance totem, then use the accessory eyes before 50 seconds, and then choose to return to the city and switch to scanning.

There are two common ways to use this accessory eye. One is to insert it in the river to capture the movements of the opponent's mid laner and jungler. The other is to insert it in the grass near the top lane to help the top laner establish a strong opponent during the laning phase. View advantage.

This time, Karsa chose to insert the jewelry eyes into the grass in the upper half of the river. However, what he did not expect was that this early stage strategy, which is quite common in the game, would actually be calculated by someone with ulterior motives.

As soon as Karsa finished wards and chose to return to the city, she saw King Ning's Olaf appearing in the river field of vision with an axe. At this moment, King Ning's head was shrouded in the red halo of the oracle lens.

It turned out that Prince Ning did not choose to go out with the jewelry eye, but directly chose to bring the scan.

As Karsa's ornamental eye inserted in the grass in the river appeared under the oracle lens, the other two people also appeared near the grass in the river.

BLG's top, middle and jungle trio finished carving up this accessory eye in full view of V5.

Seeing this, Teacher Miller couldn't help but marveled: "Does BLG still have this skill? Isn't this too calculating?"

As we all know, the heroes who participate in the ward can share the experience and economy gained from the ward. These seemingly insignificant benefits play a decisive role in the early stage of the game.

Especially for the two single-player lines, Shang and Middle.

Because the more high-end the game is, the more critical it is to "grab two" during the laning phase. Usually, after eating the first wave of six minions, the hero's experience bar will be at a level that is almost full. critical state.

Generally speaking, whoever gets the first minion of the second wave of troops on both sides of the line will be able to successfully grab the second level. If you can make good use of the opportunity to grab the second wave, you may be able to use the level difference to gain an advantage in the line. , thus successfully seizing the initiative in the lane.

Of course, in fact, the experience provided by the seventh minion is completely overflowing. On the basis of gaining the experience of six minion, even if you only get a few experience points through other methods, you can be directly promoted to the second level.

For example, getting kills or assists in the first-level group, or sharing the experience points provided by the platoon at the first level.

Someone once conducted an experiment. Even if four people share the experience of losing an accessory eye at the same time, a single player can be directly promoted to the second level after eating the first wave of minions.

Of course, even professional players may not be able to grasp the details so accurately. In professional competitions, it often happens that a single laner is called over to gain experience after glancing at the first level. But calling two people over at the same time to share experience, It really opened my eyes when the commentator stabbed me in the butt with a knife.

In fact, if it is a game of normal intensity, BLG really will not calculate to such an extent, but in this kind of game where both sides are already at the top level, even a slight advantage may break the gap between the two sides. The balance of strength allows one's side to take the lead in the situation.

This is obviously not a win without force. After all, the game is not a one-person game. Everyone is fighting as a team, not competing for the title of SOLOKing.

BLG's top, middle and jungle trio shared the experience of losing the jewelry eye. This happened under the noses of everyone in V5, so even Rookie, who is usually used to suppressing online from the first level, had to choose to be more stable at this moment.

Since Rookie knows that he does not have the advantage in grabbing second place and chooses to play it safe, Fang Jie will naturally take advantage of this.

Fang Jie decisively chose to press forward when the red side's first wave of back-line soldiers were out of health. This also forced Rookie to retreat in the direction of his own defense tower, while Fang Jie continued to move forward reluctantly. While suppressing Rookie's position, he also used basic attacks to take away the opponent's back-row minions with residual health and successfully advanced to the second level.

At the moment of upgrading, Fang Jie decisively chose to upgrade the W skill, used the acceleration effect of the W skill to catch up with Rookie, and successfully used three stages of fox fire to electrocute him.

During this process, Fang Jie did not even connect the damage from the previous normal attack, nor did he use the Q skill. Instead, he decisively chose to pull back after using the W skill to electrocute.

After Fang Jie turned around, Rookie also decisively threw a Q skill, but Fang Jie easily dodged it with the movement speed bonus provided by the W skill.

After this wave of grabs, Fang Jie was able to force forward and suppress Rookie's health by over 100 points without losing any energy.

The reason why Fang Jie did not choose to use Q skills and ordinary people to further exchange blood volume was due to very careful considerations.

Facing a mid laner like Rookie who has the ultimate laning ability, he must pay more attention to details than ever before.

The reason why Rookie's Clockwork and Syndra have unparalleled suppression in the laning phase is only one of the reasons why they have dual SSR characteristics. Another key reason lies in the skill mechanism of these two heroes.

There is a commonality in the skill mechanics of Clockwork and Syndra, that is, multiple small skills of both can be cast while moving.

This mechanism may not provide much benefit to ordinary players, but top professional players can take advantage of it to easily suppress blood volume during the laning phase.

The advantage of casting spells while moving is that you can use your position to avoid the enemy's skills during the casting process, but the enemy hero will be stiff during the release of skills, allowing your skills to hit accurately.

Although the principle of this kind of thing is simple, if you want to make good use of this mechanism in actual combat, you still need extremely superb positioning skills and the ability to seize opportunities.

Rookie is able to do exactly these two things. In fact, when using other heroes, he can often catch the opponent's stiff movements when replenishing artillery vehicles or even minions to consume them without injury. However, when using other heroes, such as Syndra and Clockwork A hero can do better in the field he is good at.

Fang Jie knew very well that Rookie was very good at making use of these details of blood exchange. If he used Q skills and basic attacks to fight Rookie during the pursuit, he would definitely get a Q skill and a kick from Rookie in return. Carrying the damage of Aery's basic attacks.

Since his W skill has already triggered the damage of electrocution, in the further exchange of blood, even if both parties get their own skills, he will still be the loser, not to mention that Rookie is very likely to use his position to avoid his Q. Skill [Orb of Deception], and if Rookie releases Q during the backswing of his skill, this Q skill will almost certainly hit.

At this rate, I might even be able to draw level with my opponent even after grabbing the second level.

If it were another player, Fang Jie might not have these concerns, but the ID Rookie deserves enough respect from Fang Jie.

After Fangjiela came back, Rookie also gained the experience of the seventh minion and successfully promoted to level two, and the two sides returned to the same starting line.

The only difference is that Rookie was forced to knock off the biscuits on his body to improve his condition because of this wave of blood consumption.

Although the two people in the middle were very restrained in the exchange of blood volume during the second grab, when they returned to normal laning, the two people would still interact frequently during the gap between each other's last hits.

The reason why Rookie didn't fight back when Fang Jie grabbed the second level was because he knew that the opponent couldn't beat him if he grabbed the second level. But when the competition conditions are relatively fair, even when facing the most promising new generation, The strongest mid laner, he still maintains full aggressiveness in changing lanes.

When the two players are equally matched in terms of laning strength, this rather radical blood exchange will only consume each other's status equally, thus giving both junglers a chance to gank.

One side is the character [Fu Erchen] who has a very high mid-field affinity and has gradually reached perfection, while the other is the SSR-level characteristic character [Spiritual Hunter] that can provide perfect early rhythm. Between these two characters, Driven by Ge Ge, Ning Wang and Karsa tacitly chose to go to the middle lane to gank as soon as the river crabs were cleared.

The junglers on both sides chose the blue-open jungle route, so when King Ning emerged from the river below the middle lane, Karsa also poked out from the grass in the river above.

Since the health of the mid laners on both sides was not healthy, even if the opponent's jungler was present, King Ning and Karsa did not choose to give up. Karsa started sprinting and wanted to push Fang Jie back directly, but Fang Jie decisively pressed W first. The skill is pulled to the side and back, and then a charm is thrown towards the centaur rushing towards him.

Karsa's mind was quite delicate. He did not rush towards the fox recklessly, but avoided this crucial charm with a flexible movement.

However, Fang Jie did not expect his E skill to charm the troops, but wanted to use this skill to buy enough time to adjust his position.

It is precisely because of this moment of buffering opportunity that the Centaur's E skill can only try to kick the fox back at an oblique angle.

However, the moment he raised his foot, Fang Jie decisively dodged to distance himself, causing his kick to miss.

Prince Ning also forced out the flash of clockwork, and turned around and rushed towards the men and horses.

Olaf's early fighting ability is obviously better than that of the Centaur, but the Centaur used the Canyon Swift Crab to renew the stacks of his Q skill before the gank. At this moment, the stacks have not been broken, and he is forcing out After the fox flashed, he decisively chose to hit and pull under his own tower, so Rookie's clockwork was able to turn around to help him make up for the output immediately, while Fang Jie's damage was delayed by half a beat.

Even so, Olaf is a tough guy after all. Although the health of both junglers dropped to the limit almost at the same time during the pursuit, in the end the men fell to the ground first, and Olaf was subsequently killed.

At this time, Rookie only had less than 200 health left, and his mana had been exhausted. Although Fang Jie's condition was not much better than him, he was still dominant overall.

Although Fang Jie is also almost out of mana, he at least still has enough health support to carry this pursuit to the end.

Seeing Fang Jie relentlessly chasing after him, Rookie directly chose to retreat down the tower.

Although Rookie is in a state of empty blood and mana, his current blood volume should still be able to withstand the fox's three basic attacks. At this time, the distance between the two sides is at the limit of the fox's basic attack range.

On the surface, it seems that Fang Jie can catch up and hit him with A, but due to the stiffness of the basic attack movement, it is definitely impossible for Fang Jie to catch up in enough time to hit him with A three times in a row.

Therefore, Rookie judged based on the experience accumulated over the years that he would probably not die in this wave. The two sides were just playing a one-for-one jungler.

However, as Fang Jie caught up with him and hit him twice in a row, and then made a third basic attack, Rookie finally showed a trace of panic in an instant.

The moment he fell to the ground, he realized that the other party's rune points were the same as his own, with Biscuit Delivery and Time Warp Tonic in the secondary system.

And it was precisely because Fang Jie had the last biscuit left on him, and with the help of the acceleration effect provided by the time warp tonic brought about by knocking this biscuit, Fang Jie successfully caught up with him and finally completed this wave of attacks. kill.

Neither he nor the opponent made any mistakes on the laning side. The only difference was that the opponent used Paiyan's experience to successfully grab the second level, thus gaining more than 100 points of HP.

It was this health difference of more than 100 points that caused him to take an extra bottle of blood medicine during the battle.

The butterfly effect caused by this eventually became the key to his own death in battle.

When masters compete, the outcome is often just a matter of millimeters. (End of chapter)

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