Chapter 43: Setting related content, you can click to skip
Part of the setting of this book (tentative, may be changed later)
There are thirteen sexual phases in total, and the setting inspiration comes from the awesome A secret sect simulator, but with a lot of magic changes.
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Thirteen natures: lamp, blade, cup, shell, ice, flower, heart, book, hammer, scale, dice, shadow, and void.
At the same time, different countries also have different emphasis on various aspects of sex.
The Kingdom of Shells is in charge of shells and hammers, the Kingdom of Golden Flowers and Birds is in charge of flowers and hearts, the White Tower Federation is in charge of books and lamps, the Black Blood Empire is in charge of blades and dice, the Theocratic Kingdom is in charge of cups, and the Kingdom of Winter is in charge of ice.
These six countries are also the six major sections of Xinri Games.
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Cup: Symbolizes elements such as evolution, flesh and blood, life, eternity, and instinct.
Blade: Symbolizes elements such as glory, conquest, challenge, and battle
Bei: Symbolizes elements such as money, contract, wealth, and transaction.
Flower: Symbolizes nature, pleasure, art, beauty and other elements
Hammer: Symbolizes machinery, creation, craftsmanship, steel and other elements
Book: Symbolizes knowledge, reason, wisdom, books and other elements.
Lamp: Symbolizes hope, guide, light, exploration and other elements
Scale: Symbolizes rules, order, balance, law and other elements.
Dice: Symbolizes elements such as chaos, randomness, luck, and gambling.
Ice: Symbolizes elements such as suffering, ideals, nobility, and abstinence
Heart: Symbolizes elements such as communication, love, friendship, family affection, and bonds. Shadow: Symbolizes despicable, dirty, revenge, gloom, darkness and other elements
Void: No symbol is its symbol. Once anyone is confused, he may fall into the virtual state.
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(End of this chapter)