Many of the Gulf Territory's developments in the demiplane of Catachan have been kept strictly confidential.
The Gulf Council will disclose many operations and missions, but not everything.
They will only disclose information that is beneficial to them and can direct "attention".
However, as various research and experiments are progressing steadily, Matthew, who has been busy for a long time, finally has time to devote his attention to areas of greater concern.
The very lively Netherese Empire!
The current Netheril Empire is not so much a complete whole as a temporary union of multiple large territories that have been divided.
Many mage lords have a high degree of autonomy, and due to various problems in the Sewendon Council, the loss of legion strength and other reasons, the execution of the recruitment mission has suffered devastating damage.
Under such circumstances, if the Netheril Empire cannot quickly reverse the situation and regain the strong performance of the Sewendon Council, then it is inevitable that it will gradually split.
After all, when the mage lords only want to gain benefits and are unwilling to continue to maintain order and integrity, even other great arcanists cannot stop their decision.
However, in the eyes of most lords and forces, this should be a relatively long process, requiring at least decades or even hundreds of years.
After all, professionals generally have a longer lifespan. Even though these mage lords have their own ideas at this stage, they are still prepared to continue to rely on the large framework of the Netheril Empire.
Not every territory can easily resolve crises and enemies like the Gulf Territory.
They must temporarily pool their efforts and occasionally choose to join forces.
Before I have tasted the sweetness of "independence", I have already suffered the pain of having to handle and be responsible for everything myself.
Some rulers choose to overcome difficulties, although this is more troublesome and requires a lot of energy and resources.
But in doing so, they gained greater control over their territory.
But there are still some rulers who still only care about their own affairs and have neither the ability nor the desire to care about any dangers in their territory.
If it were in the past, this kind of non-criminal way of managing the territory would have allowed most of the territory to maintain relative peace, and would have allowed many territory residents to survive.
But things are different now.
Not taking into account the various types of orcs that are constantly spreading and penetrating deeply.
There may be phaerim or magical creatures coming from all over the place.
The Mind Flayer Empire's Marauder armies are constantly expanding and plundering.
Just the deformed monsters born in response to the influence and corruption of the Scarlet Moon were enough to collapse most of the territory's combat forces.
Then, they quickly suffered a backlash, aberrations began to spread, and corruption began to spread.
This process is slow and terrifying, and the people in the territory can sense something strange and dangerous.
But they couldn't leave or escape.
We can only watch as these distortions and pollution become more and more serious, seeping into their lives and even coming to them.
When these distortions and pollution reach a critical point, horrific destruction will come to this territory.
By that time, the entire territory had been destroyed, and the ruler belatedly ushered in the disastrous consequences he deserved.
Stronger territories and cities are much more resistant to these distortions and pollution.
But they usually do not and cannot achieve a radical cure, and can only go through a painful and slow process of delaying their demise.
On the contrary, those small territories and cities that are more closely connected with the Gulf Territory do not have this concern.
All combat forces in the Gulf Territory have a very clear understanding and very decisive and powerful action capabilities against aberrant monsters and polluted individuals.
Even if they are just some adventurers, or have not yet joined the Gulf Territory, they are just facilitators who have cooperated with the Gulf Territory many times.
If they can't solve it, they can also apply for combat assistance from the Gulf Territory.
The Gulf Council will dispatch combat troops that can completely resolve the danger depending on the situation, and will not receive any combat rewards.
The purpose of doing this is to continue to promote the Gulf Territory and greatly enhance the reputation of the Gulf Territory.
The second is to protect more people and let them survive.
As for whether they will join the Gulf Territory in the future, the Gulf Territory will provide some guidance, but they will not be too concerned or concerned.
There is no way, the Gulf Territory currently has too many territories to manage, and it is absorbing and accepting more and more people.
They can't save everyone, they can only depend on their luck or their active choices.
There are also some territorial rulers who are trying to unite and prepare to fight the surrounding threats together.
But even within the framework of the Netheril Empire, they could only give average performance.
Now, under pressure and danger, we can barely cooperate with each other. We will inevitably encounter some setbacks and compromises, but we still have no choice but to work together.
At this time, those sober guys will barely feel regret.
If the Netheril Empire hadn't been fighting each other for various reasons.
As mage lords, they only need to study what they are interested in, and they can obtain the protection and blessing of the collective power of the entire empire, and can easily defeat most enemies.
So what now?
"Freedom" has indeed been obtained, and disasters and dangers must be solved by oneself.
The price is relatively heavy, and it is not possible to see a good future and direction.
Therefore, many mage lords who had thought clearly chose to place their hopes on the Gulf Territory and other forces.
The majority of mage lords chose the Gulf Territory.
There is no way, judging from the current strength and resource supply displayed by the Gulf Territory, it can definitely meet their resource needs for development and research.
As for entering the Gulf Territory, they cannot easily command others like they can in the current territory, and become a high-ranking lord who has the power of life and death for everyone.
These mage lords didn’t care too much!
They are different from the ordinary ruling class!
First of all, they are mages, spell casters, and arcanists!
Then comes the lord!
The identity of the latter is mainly to serve the former!
As long as they arrive in the Gulf Territory, after simple adaptation and adjustment, they will be able to obtain much more materials and knowledge than what they can bring as a lord.
This is enough for them!
No matter how big the lord is, it can't make them live longer, nor can it make them master more knowledge.
As a result, a considerable number of mage lords and spellcasters went to the Gulf Territory on a large scale after the situation in the Netheril Empire became worse and worse.
If it had been the first two years since the establishment of the Gulf Territory, there would have been so many powerful spellcasters with so many desires, and they would not have thought about how to accept them, but would have to be careful and vigilant about taking precautions.
But now the Gulf Territory has a huge appetite, and the hundreds of spellcasters and more than a dozen mage lords that have been absorbed and admitted cannot satisfy their appetite at all!
"What do you want? Meditation potion to enhance mental power?" "No problem, as long as it is not resold at a price increase of more than 20% after redemption, as long as you have enough funds and merits, you can buy as much as you want."
"High-level spell scrolls? The Gulf Territory no longer uses spell scrolls. There are many spells to learn in the Spellcaster Learning Club."
"As long as you master enough spells and your merit level reaches the standard, you can buy it by recording it."
"All kinds of magic equipment? This is the product that our Gulf Territory is best at producing. It is of high quality and low price. It is produced in large quantities and is well maintained. It can be completed in one or two years of work!"
"What? Reconstructive surgery? A longer life?"
"We in the Gulf Territory have also conducted in-depth research in this area. Improving strength is always the best and most effective choice. Surgical modifications can also be arranged according to merit levels..."
The frank statement of the Gulf Territory calmed down the spellcasters who were originally a little opposed to "re-education".
The Gulf Territory gave them more than they imagined.
In this case, the most important thing at the moment is to obey the arrangements of the Gulf Territory, study hard and work hard to adapt to the rules of the Gulf Territory.
They also know very well that the Gulf Territory attaches great importance to rules and laws.
Whoever breaks these rules, or has malicious intentions, often suffers big losses without realizing it.
It is already very interesting that the Gulf takes the lead to help them solve their worries and then specifically guides them to adapt.
Without having to do much, they can reap considerable rewards and foresee a bright future.
If they are not willing to give up even this price and right, then they are destined not to "work" well.
The Gulf Territory is not too used to this kind of people.
Be prepared when you need to be prepared, be prepared when you need to be prepared, and deal with when you need to be prepared.
Not to mention there are some guys with very high "sin values".
Even if they have outstanding strength and ability, the Gulf Territory will decisively clear them out.
Not everyone has the chance to live on and change their ways.
He has committed so many sins that he no longer regards other intelligent creatures as "living creatures".
They have become them!
Matthew, who had vaguely guessed where Iolum had gone, had long concluded that the Netheril Empire was dead.
What he has to do now is to speed up the demise of the Gulf Territory and absorb more talents and people.
At the same time, we must be prepared to take over some of the special heritage of the Netheril Empire.
There are more than 30 demiplanes with various rich outputs.
An existence like a demiplane is undoubtedly too important for a force.
There are so many things that can be provided outside, more territory, more population, more resources, hidden and safe backup and development bases.
These things can be completely controlled by the demiplane master.
The more important point is that if you can completely control the demiplane, then you can basically have a stable "output" in the "manufacturing" of the power of the godhead.
Although this statement is somewhat inappropriate, it is precisely this inappropriateness that represents the Gulf Territory's attitude toward divine power, divinity, and godhood.
They are indeed very powerful and precious, and even have almost omnipotent special effects.
However, they are just tools of the Gulf Territory.
Their classification is the same as the wood firewood, underground coal, refined fuel oil, and elemental fuel determined by the Gulf Territory, and they are part of the energy resources.
Even if the use of these resources is very effective, it can even directly affect the human body and any substance.
However, the attitude towards them represents the Gulf Territory's handling of these things.
As the territory develops faster and faster, the research on divine power, divinity, and divine power becomes more and more in-depth.
Sooner or later they will study its essence thoroughly and then be able to use it more efficiently.
Even now, the Gulf Territory can produce it relatively easily.
In accordance with the principle that needs and development results are shared by everyone, they will be distributed to those with higher merit, sufficient abilities, and those who have passed the assessment and testing.
The former is the prerequisite for use qualification, and the latter is the foundation for safe use.
It is precisely because these things are very good, but if they are not properly controlled and utilized, they can be very dangerous.
Therefore, the Gulf Territory will formulate relatively strict systems and procedures to make corresponding arrangements and processing.
In fact, the Gulf Territory has specially customized and modified the personal control terminals of these special power users.
Basic information about their divine power and divinity will be displayed through the modified personal terminal.
Except for a few people, no one can query their information and data, not even fairy tales.
Different development routes and combined confidentiality methods can have more than two different system methods to provide some protection for Fairy Tale's ability.
The purpose of doing this is naturally to protect the safety of the fairy tale and the territory.
With Fairy Tale's current fighting abilities and status, it would be difficult to fight against demigods or even higher-level opponents.
The opponent has specifically targeted Fairy Tale several times because she can influence and control most of the production and battles in the Gulf Territory.
Her situation was already very dangerous!
And if she is allowed to influence and master information about the master of divine power, the other party will even do it at all costs.
Matthew doesn't want to see this happen, and naturally he won't let Fairy Tale bear too much pressure now.
Anyway, there are currently only a small number of divine power and divine controllers in the Gulf Territory, so Matthew and Yaya can basically memorize all their information.
With this simplest and most effective way, you can get through a relatively dangerous period and solve a lot of troubles at the same time.
The actions of the Gulf Territory in the Netheril Empire naturally attracted the attention of other forces and kingdoms.
But most of them don't have any opinions, and they don't dare to have any opinions.
More rulers believe that if the Gulf Territory replaces the Netheril Empire, it might make the northern continent better.
Of course, the Cole Elf Kingdom, which was secretive about the true strength of the Gulf Territory, originally wanted to cause damage in this regard.
As a result, the sudden appearance of plague and disaster plunged the northern part of the Cole Elf Kingdom into chaos.
Unlike the relatively sparse population in the south, which is a territory that has not yet been fully digested and controlled by new developments in the past century, many provinces in the north are the lifeblood of the Cole Elf Kingdom!
It’s passive there! (End of chapter)