Chapter 974 Void Adventure Group


In order to better develop the large amount of resources in the void, and to cultivate more manpower and combat units.

While the Gulf Territory continues to build and advance development roads, it also sends out adventure groups one after another to prepare for the development of the surrounding stars and areas.

The strength of most adventure groups is not yet able to resist the danger from the void area.

They also need to continue to work hard and improve their strength in other battlefields in the Gulf Territory.

When their merit level and strength are sufficient, they will be allowed to enter the void area for adventure.

Compared with other adventure areas, the Gulf Territory’s control strength over the void area is far less than expected.

Therefore, it is necessary to prepare more weapons and equipment for the adventure group to help them resist stronger risks.

Leon, who had a lot to do, had just finished dealing with the transformation of several resource planets, and quickly discussed it with several high-level commanders of the Alice Adventure Group:

"In response to the current income issue of adventure groups in the void area, the territory will make several basic divisions into the types and tasks of adventure groups."

"Adventure groups can choose their most suitable adventure missions based on the actual situation and earn the most income while ensuring safety."

The commanders of the adventure group did not have any objections to the discussion on arrangements for the Gulf Territory.

After working together for so long, they all understand the style of the Gulf Territory very well.

Even now, the Gulf Territory does not have domineering bosses and will still discuss with them instead of directly arranging or making plans as they should.

During the previous customized development plan, the commanders of the adventure group also carefully understood the dangers and various information in the void area.

Now that I have obtained more detailed information, I immediately gave corresponding opinions based on the arrangements of the Gulf Territory and the various abilities of the adventure group:

"Although the danger level in the void area is higher, and various void monsters and void forces are also more dangerous, apart from the relative difficulty in replenishing basic supplies, the overall intensity is not higher than the adventure in the bottomless abyss."

"So as long as the territory provides corresponding material supplements, arranges the installation and delivery of some special equipment, builds core adventure fortresses and camps in some areas, and does the rest of the small-scale development and development, it can enter the content that the adventure group is familiar with. It’s coming.”

In the past, more than 40% of the construction and development tasks of small camps and strongholds in the Gulf Territory were completed by adventure groups or adventure teams.

Now that we are in a more dangerous void, the Gulf Territory cannot send more manpower and capable personnel for the time being. It can only strengthen the execution capabilities of the adventure group and the adventure team.

Regarding the situations they raised, after thinking about it, Lyon continued to make promises in accordance with the development principles of the Gulf Territory:

"Considering that the Gulf Territory cannot invest too much resources and protection, the income ratio of the adventure group and the adventure team will be increased."

"The specific proportion of division will be calculated based on the situation at the time, and then the dividend time of more than 50% will be appropriately extended."

Increase the income ratio and extend the dividend payment period.

This is definitely a more sincere mission reward than any other reward.

Especially the various development resource points in the void area. What they learned about them was already extremely exaggerated.

The Gulf Territory did not intend to squeeze them, and did not care how much they gained. Anyway, the Gulf Territory would get more.

And most of the gains they get will only be circulated within the territory, which will attract more adventurers and talents to join in the development of the void area.

After receiving a positive reply and expecting more rewards, the adventure group commanders who learned about this situation immediately began to disclose the information and called on more capable adventure groups to join.

Many adventure groups have not fully demonstrated their strength, or are not fully committed, and have different ideas.

After receiving this information, a large number of adventure groups and adventure teams immediately applied to the Gulf Territory.

After their application was approved, the first batch of adventure groups followed the pioneer troops of the Gulf Territory to various areas that had been developed.

The Gulf Territory has prepared a lot of supplies for them.

There are two most important parts.

The first part is the living supplies in the void.

Any meat and plants in the void are very dangerous and deadly.

Any use or handling without complete control and understanding of it can be fatal.

The direct death of the user is only the smallest loss, causing various pollution or catastrophic plagues, which is very likely to put the entire adventure team or group into fatal danger.

Moreover, long-term battles and development, as well as maintaining the status of an adventurer, naturally require a large amount of various magical foods and living supplies.

Fortunately, the Gulf Territory is most in need of these materials. Especially after the Gulf Territory has intensified its research on space storage technology, it has been able to use smaller volumes of space to store equipment and store and transport a large amount of various resources.

Various living supplies produced in the Gulf Territory can be efficiently transported through various space storage equipment.

If it were not for the instability of many energy areas and spaces in the void, it would affect the stability of the space storage equipment to a certain extent. During long-distance transportation, the protection of the legendary space stabilization array must be carried out.

The Gulf Territory can use a large amount of supplies to build a road relatively easily.

The second part includes recyclable industrial system equipment, complete life and production ecosystem components, modular components of resource development and refining plants, and small element fusion energy generators.

With these equipment representing the latest generation of mechanical technology and development technology in Gulf Territory.

Even a small adventure team can relatively easily set up a camp or small fortress that is fully functional, capable of self-development, and can continuously expand outwards.

Develop operational scenario calculations based on research and simulations in the Gulf Territory.

Unless you encounter a void monster at the peak level of a demigod, or a void force with the same level of threat.

The completed development camps and fortresses will be able to withstand at least legendary peak void monsters, or void forces of the same level for more than half a month.

With such a long period of preparation, sufficient strength and resources are available for defense.

Maybe the adventure group that has stabilized can directly complete a defensive attrition war that turns defense into offense, greatly weakening the opponent's combat effectiveness.

Either it can obtain a large amount of enemy information and provide effective data support for the next battle in the Gulf Territory.

As long as there is enough combat data, the Gulf Territory can prepare various targeted weapons and equipment, quickly dispatch the most lethal combat troops, and easily harvest the lives of the enemy.

With such preparations, the adventure team and adventure group, who were confident in their hearts, successively cooperated with the Gulf Territory to conduct various drills and studies.

In just five or six days, they followed another newly built void fleet to the resource areas developed along the way, and chose corresponding adventure missions based on their abilities and needs.

Currently, there are three types of adventure groups developed in the Gulf Territory in the void area.

The first type is a development type adventure group. The main goal is to develop resources, continuously deliver supplies to the Gulf Territory development base and expeditionary forces, and build some permanent settlements and resource points.

The profits and returns here are very large, but it requires more resources and time to be invested.

Whether it is selecting targets or preparing supplies, it is no small test for them.

Appropriate goals are crucial to any adventure mission.

It's too dangerous, that's asking for death.

If it's not substantial enough, it's a waste of time.

Fortunately, the Gulf Territory has prepared enough detailed information for them, allowing them to make a good selection and then prepare appropriate supplies according to their goals.

After successfully arriving at the target area, they will get the opportunity to clear out a large area of ​​enemies and void monsters with the help of the Gulf Territory combat troops.

With this large-scale cleanup, they will be able to obtain a relatively safe development environment and time in a short period of time.

Then, they would put down various facilities, start production immediately, and start transforming the fortress and buildings.

The first facilities to be built were naturally various defense equipment and attack weapons.

Because of the lack of manpower, they also brought a prototype computing center from the Gulf Territory to solve the problem of automatic or semi-automatic operation of many equipment.

With the investment of various equipment and the first batch of resources, a large number of combat puppets and war golems will be produced one after another.

Also produced are a variety of long-range weapons and expendable shells.

Once the multi-layered defense facilities are built and the evaluation of the overall development base is completed, the prototype of the computing center will complete its growth and activation, and be successfully born into a new computing center.

After it grows into a new computing center, further permissions to use production materials and technology will be activated naturally.

A series of high-tech equipment and facilities belonging to the Gulf Territory, such as long-range missiles, low-altitude orbit satellites, asteroid regional network controllers, drone production bases, automatic combat artillery arrays, and unmanned self-propelled rocket launchers, can be successfully constructed. and produced.

Basically, at this point, the development of this resource area or asteroid will basically be stabilized.

Even if you cannot completely control this place, you can still use the computing center and the continuously produced unmanned combat legions to continuously suppress and clean up threatening void monsters and forces.

With the absolute advantage of force, careful transformation and processing can basically be gradually put on the agenda.

After transforming enough resource points and control locations, they can devote all their materials and attention to developing more resources.

With enough experience, they can also develop other resource points and produce more and more weapons and equipment.

The continuous improvement of their strength can quickly allow them to obtain a large amount of materials and gain continuous development.

Numerous resources and equipment can provide them with continuous power for development.

Type 2 exploration adventure group.

They are much more proactive than the first type of resource development adventure group, their mission scope is broader, and their mission targets are more dangerous and terrifying.

Their main task is to explore some areas or resource areas in the Gulf Territory that they have a general understanding of, but no detailed information and data.

There are dangers in these areas that have not been cleared, and there are huge numbers of void monsters or void forces.

Cleaning out these enemies is very dangerous and very necessary.

It can avoid the appearance of the Gulf Territory, a battle is going on in the front, a sudden commotion behind, or a large-scale void force.

However, to deal with these enemies, these adventure teams and adventure groups need to be quite comprehensive and powerful.

Needless to say, the powerful strength is natural, and the comprehensive strength is to deal with various dangers and terrible turmoil in the void.

After all, the main goal of exploratory adventure groups is not only various resource planets.

It also includes some terrifying void ruins, the Kingdom of Destruction, the ruins of civilization, and some extremely dangerous demiplanes of the void!

In these combat areas, a variety of enemies may encounter them.

The most dangerous evil god troop.

A strange and terrifying ancient evil or deity.

The remnants of the mind flayer empire in the void.

The lairs of some sealed gods and evil gods.

In these dangerous areas, hiding some special materials, equipment and other trophies is the main goal of these exploratory adventure groups.

Through the research of these equipment, the Gulf Territory can obtain many technologies, some special material formulas, or secret techniques that have been lost in the long river of history.

Regardless of whether these things can bring about technological progress or development innovation, they can give you a deeper foundation and better reserves in the Gulf.

But in addition to these, there are rare materials, novel knowledge, valuable unknown resource points, rare void creatures, and even some divinity or godhead fragments.

These gains can satisfy exploratory adventure teams, and are also the best way for them to obtain divine power, divinity, and godhead.

Most adventure teams and adventure groups from various forces will be of the exploratory type.

The adventure group that is the strongest, most familiar with the Gulf Territory, and has already made various preparations will become the third type - combat adventure group!

They directly joined the frontal battlefield in the Gulf Territory, actively participated in large-scale combat missions, and were active on the front line of the battlefield.

Their strong strength, weapons and equipment that are almost the same as those of the Gulf Territory's elite troops, and being led by top legendary pinnacle professionals and even demigod professionals ensure that they can exert a strong combat effectiveness on the battlefield.

The adventure on the frontal battlefield will naturally bring them huge rewards!

Personal strength, basic weapons, combat armor, void battleship, void fighter plane, path to godhood, pure divine power, pure divinity, pure godhead.

All can be exchanged for real achievements!

This is one of the best choices for adventurers to become gods!

The Gulf Territory never treats them badly!

(End of chapter)

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