Chapter 55 "Dark Dungeon"
"Roguelike? Brother Luo, your span is really big enough. I thought you would make a new 'Ori-like' game."
In the discussion room at that time, Pu Xingyu was extremely surprised when he looked at the new plan written by Luo Bai.
With the birth of Ori, a new game type was also determined. Although it has not yet been recognized by the world, there are already many "Ori-like" games on the market at this time.
The quality is definitely not on the same level as Ori.
While gamers are quenching their thirst with these games, they also have their original aspirations and hope that "Ori 2" will be released as soon as possible.
If I were to take out another game like this now, sales would definitely be guaranteed.
"Ori's potential has not been fully unleashed. I feel that if I try hard to achieve sales of tens of millions, why are you so anxious to make a game of the same type?
Aren't you annoyed that you've been debugging Ori's jump music for the entire half year? You have to change your mind. ”
Luo Bai rolled his eyes at Pu Xingyu.
"But..."
Luo Bai smiled slightly,
"I do have the idea of making a 'Silver... Ori-like' game for my next game. That project is called "Hollow Knight."
However, this is not something we should worry about now. Let’s finish the “Darkest Dungeon” in our hands first. ”
That’s right, Hollow Knight is among the three games drawn from the Lobai Elite prize pool.
It just so happens that Dark Souls is essentially a 3D version of a Metroidvania-like game, but it has many original things of its own. Luo Bai can be considered as competing with this game type.
"Huh? It's not "Ori 2"?"
Pu Xingyu said a little disappointed.
Luo Bai:?
"If you want to do it so badly, I'll give you a sum of money to show off your talents. Do you want it?"
Luo Bai said angrily.
"No need, Brother Luo, hey hey hey."
Pu Xingyu decisively gave in.
This scene actually aroused the envy of many people present. It's true that I followed Mr. Luo all the way. Look at this treatment.
Jokes aside, business matters should not be forgotten.
At this time, the projector projected the four characters "Dark Dungeon" on the curtain behind Luo Bai.
There is a short introduction line below it.
A Rogue turn-based role-playing game.
Turn to the second page of the plan, the table of contents.
"Quests", "Dungeon Design", "Preparation for Departure", "Props and Scene Interaction", "Combat and Mechanism", "Character Development", "Decision"...
Simple and distinct.
"I believe everyone is familiar with the game type "Rogue". It first started with the ancestor game "Rogue" jointly developed by two software engineers, Michael Toy and Glenn Wichman. This game type is famous for generating randomness. The core point of play is that every game is a new experience
I won’t go into details here about the characteristics of meat pigeon games.
Next, I will talk about the most important gameplay of the game Dark Dungeon. ”
[Task]
"Since the game is called Dark Dungeon, we must go through two processes: entering the dungeon and exiting the dungeon, and entering the dungeon naturally has a goal.
We can clear the monsters in the dungeon, find some items from the dungeon, or kill a powerful boss.
If you complete the task, you will naturally be rewarded, but if you fail the task and choose to retreat, you will also face corresponding penalties. ”[Dungeon Design]
A small map with a dark background and connected by a large number of large squares and small squares of the same size appeared in front of everyone.
While pointing at this sketch, Luo Bai began to explain:
"In the game, we will enter the dungeon and look for treasures and heritage. As shown in the picture, the big squares represent rooms and the small squares represent corridors.
Every time the exploration team controlled by the player advances or retreats one cell on the map, it means that one round of the game has passed. ”
[Preparation before departure]
"In the game, our players will be free to form a team of four and choose tasks to enter the dungeon at will.
But before entering the dungeon, there is definitely some preparation required.
Because the exploration team will feel hungry, we need to prepare food; because the dungeon will be dark, so we need torches; because there are treasure chests in the dungeon, bringing keys can expand your profits.
But it should be noted that the supplies we can carry are definitely limited. ”
[Interaction between props and scenes]
In the center of a room stood a huge treasure chest.
There is a stone wall above the corridor.
“Above the rooms and corridors, there are props that players can interact with, including treasure chests, stone walls, and even other weird things.
You can trigger these interactive items with your bare hands, but if you use a key, you will definitely get more rewards than opening a treasure chest with your bare hands, and you can also avoid traps that may exist in the treasure chest.
Similarly, you can open a stone wall with your bare hands, but if you don't use a shovel, you will definitely waste time and effort, and you will be punished accordingly. ”
……
This was not the first time that Pu Xingyu heard Brother Luo analyze the design ideas of a game.
But even so, when he listened to Brother Luo talk about the "Dark Dungeon" project, he was still fascinated and shocked.
This was certainly not because he was surprised by the design of Dark Dungeon, he was just shocked by Brother Luo's growth.
When he told them about Ori's development ideas, Luo Ge was just telling them about Ori's plot in a self-pleasant way.
In fact, they didn't understand many things at all at the time and just nodded in agreement.
Including in the subsequent development process, when I encounter something I don't understand, I can only ask, and I have no concept of what kind of game Ori is.
They can only simply feel that Ori is fun.
But today’s story is very different.
Streamlined, effective, and progressive.
The core mechanism of the entire game is like a peanut that has been peeled open, presented in front of them without any concealment.
After listening to this proposal, he really knew what he wanted to do and what this game needed.
I originally thought Brother Luo was very strong, but I didn’t expect him to be even stronger!
He keeps growing!
Compared with Pu Xingyu's constant emotion, Mo Yun, Qian Fei, Zuo Buyan and other team leaders took Luo Bai's story carefully.
Of course, everyone's focus is still different.
Mo Yun focuses more on the core mechanics of the game, such as "pressure", "death door", "floating numerical calculation"...
Qian Fei's attention was focused on the concise and exquisite illustrations in the planning book. The weird, gloomy, and terrifying Gothic + Cthulhu style was very addictive.
Zuo Buyan is the head of the audio department, and he pays more attention to the illustrations. However, he is feeling the atmosphere based on the illustrations given, and thinking about what kind of music should be used to match it.
Although work has not officially started yet, everyone is already paying great attention to the upcoming project.
(End of chapter)