Chapter 125 Project Establishment
The great success of Hollow Knight made the employees of Chuxin Game Development Department overjoyed, and the news of entering the 3D field made everyone say "open the champagne"!
The first batch of people recruited by Luobai at that time were basically young people. They were more energetic, more aggressive, more thoughtful, and also more ideal.
The reputation of "Light of Domestic Games", which was widely publicized by the outside world, made them happy and encouraged. It not only increased their sense of recognition of the original intention, but also made them have more expectations for their own production team.
For now, we have yet to see a true 3A game in China!
Can we take this step with our original intention?
Everyone is looking forward to this.
In the month from late April to late May, Chuanxin’s recruitment drive was in full swing.
And compared to last time, the resume delivery situation was even more terrifying, reaching the standard of 5,000.
Currently, there is no big job at hand. We only need to fix bugs in previous games on a daily basis. A group of major members of the game department who are responsible for maintenance have also been transferred to join this carnival of selection.
It is still mainly young people, or those with particularly strong skills are given priority.
When they join the company in the future, they will be placed on the upper floor that has been renovated.
Yes, Chuxin Game Studio is expanding.
The boss of this office building even lowered the rent for Luo Bai and invited Luo Bai and Xiao Weirui out for a few meals.
In business, many friends lead to many paths.
That is, a month after new employees started to join the company one after another and began to try to integrate into the corporate culture and working environment of the original intention.
A lot of things happened.
Darkest Dungeon was nominated for the 31st TGA Best Independent Game, but unfortunately it did not win in the end.
Over at Nintendo, the new Mario series has finally released its first PV, and Sony, not to be outdone, has also released news about the remastered version of Original Fantasy X.
In addition, major European and American manufacturers also have many games that they are planning to launch.
For a time, the entire industry was shocked.
Of course, the player base is popping the champagne. There are so many masterpieces, and the thought of being able to play them in a year or two...
Woo woo woo...
It was in June of 2032 that Luo Bai finally sent a complete plan to the Chuxin Game Development Department.
All employees also know the name of Chuxin Game Studio's new work in the 3D field - "Shadow of the Colossus".
During the planning briefing meeting, Luo Bai opened the PPT he made himself, just like he had done many times before in the development of Dark Dungeon and Hollow Knight.
In the audience, in addition to the old faces of the previous leaders of the major groups, there were also many new faces who were facing the scene in front of them for the first time. They were a little expectant and a little nervous.
A high-definition camera in the corner of the conference room also relayed the on-site situation to all employees of Magic Industries across the coast in a timely manner.
"I believe everyone is looking forward to today's scene."
Luo Bai smiled slightly, and there was no nonsense,
""Shadow of the Colossus" is the first 3D game I originally intended to make, and it is also an action-adventure game."
Turn the PPT page to the table of contents, under the table of contents:
"Colossus War", "Open World", "Design Concept"... Among them, under the large category of Colossus War, there are also subcategories such as "Combat (Puzzle) Design", "UI Design", "Difficulty Differentiation" and so on.
Under the general category of open world, it also includes related subcategories such as "degree of freedom", "realistic world", "human-computer interaction"...
At least judging from the current conditions, it is still very clear.
"Wanda and the Colossus, as the name suggests, is the story between our protagonist Wanda and the Colossus.
Wanda is the protagonist of the story. Colossus is a 'giant' who wanders the world and possesses extraordinary power.
For Wanda and the Colossus, one of my first design ideas was that our protagonist, a warrior with a sword in his hand, rides a horse, gallops in a vast world, and then bravely and tenaciously defeats something bigger than himself. The process of becoming a much more powerful enemy. ”
[Colossus War]
[Combat Design]
"As the name suggests, it is the process of fighting the Colossus.
To challenge an enemy dozens or hundreds of times bigger than yourself is a very classic element in itself.
But it is undeniable that because we are just starting out in the 3D industry, we don’t have much experience in action games, and we don’t have any advantages in terms of engines.
Since I can't make a fuss about the richness of combat, I chose to find another way and turn the action game into a puzzle game.
What we have to do is to use our wisdom to climb onto the bodies of the colossi, find their weaknesses under guidance, and then defeat them. ”
[UI Design]
"Because essentially "Shadow of the Colossus" is a puzzle game, but it is a puzzle game with an action system added.
Therefore, we don’t need levels or skill trees. All players have to do is climb up the body of the colossi and attack their weaknesses.
The UI does not need to be too complicated. It only needs two. One is the blood volume. When we are attacked by the colossus or fall from a height, it will be reduced.
The second is physical strength. Whether it is climbing, attacking, or catching on the colossus, this process requires physical strength..."
[difficulty distinction]
"How to move forward on the Colossus, how to plan the route and timing?
We need to plan a route that most players can successfully pass after mastering the method.
We should also leave room for players to rely on their intelligence and bravery to defeat the Colossus more thrillingly and more quickly. ”
……
Luo Bai was talking eloquently on it, introducing everything in the "Wanda and the Colossus" planning book in detail.
Regarding Wanda, about Colossus, about what kind of concept this game should express, what are the two points of this game, and what exactly do I need these employees to achieve.
During this process, many people in charge will have doubts and raise their hands to ask in detail about a certain key point.
Luo Bai will also give detailed answers based on his current thoughts.
Overall, this small meeting was quite successful.
At the very least, everyone has a basic understanding of this game, so that when they receive the demand list from the planner in the future, they will probably have an idea in mind.
But no matter what, "Wanda and the Colossus" can be considered officially established as a project in its original intention.
As my first 3D game, everyone has high hopes for it.
(End of chapter)