Chapter 133: Weakness in Gameplay
"Wanda and the Colossus!" The original Battle of Waterloo! 》
"Recently, once the first 3D work "Shadow of the Colossus" by Chuxin Game Studio, known as the light of domestic games, was released, it quickly set off a craze in the gaming circle.
Naturally, the author experienced this game for the first time.
I’m not going to brag about it. The game’s exquisite picture quality, the majesty of the colossus, and the overall tragic atmosphere created by the game are all undoubtedly top-notch in the industry, and in some respects are not inferior to established foreign companies.
However, so far, the entire steam platform has only sold more than 500,000 units, which is still disappointing.
And all of this naturally appears on top of the unavoidable shortcomings in Wanda and the Colossus.
First of all, one of the most criticized issues among players is the map.
The seemingly huge map actually contains very little real content. There are almost no interactive elements in most parts of the world. The scenery is just scenery, which can only be viewed, not played.
This serves no purpose other than showing the emptiness of the game.
Especially when this design appears on the way to the battle with the Colossus, the originally beautiful scenery becomes smelly and long.
Running for half an hour and fighting for five minutes. It is hard to imagine that this stupid design was made by Mr. Luo, who produced such excellent works as Hollow Knight.
The second is the positive feedback that defeating the Colossus brings to players.
When we first saw the Colossus, we were shocked, and when we solved the puzzle and defeated the Colossus, we were delighted.
When we knocked down the Colossus, we neither obtained any magical weapons nor any powerful skills.
Instead, the black substance spewed out from the giant statue penetrated us.
I couldn't help but think, why should I kill these colossi?
Do we feel a little happy in our hearts? Do we have any joy within us? Is this game really interesting?
Thirdly, Wanda’s characterization is really too bad.
These colossi are not mindless puppets. They will itch when you climb on their bodies and want to throw you off. They will also feel pain and scream at the top of their lungs when you stab them with your sword.
When you pierce the bodies of these giant beasts with a sharp sword without any scruples, will you feel guilty in your heart? Even just a little bit?
In the process of killing the Colossus, there was no impassioned music, but only a touch of pathos.
Whether it's Ori's music or Hollow Knight's music, I almost shed tears when I listened to it, but Wanda's music can only remind me all the time to draw my sword and point it at these innocent giants. What a powerful feeling of guilt filled my heart.
Why should we kill the Colossus? Just for the girl who was lying in the temple without her soul?
But does Chuxin have any depiction of the relationship between Wanda and the girl?
Wanda's cruelty is simply untenable!
Fourth, the design of the game's vehicles is too stupid.
"Silly Bima" I believe that many gamers who have actually experienced Shadow of the Colossus will involuntarily start to curse.
Yes, in the game, our protagonist Wanda carries a horse named Ogro with her.
When we really want to ride on it to gallop around and travel around the world, the handling of this horse can almost make people's brains bleed out.
When you dismount, it will not stand still and wait for you, but will walk around aimlessly. When you want to turn, you can only control Wanda to pull the reins and move the direction bit by bit.
Press the accelerator key once to speed up, press twice to go faster.
Such a troublesome operation feel is simply superfluous and unreasonable.
It’s not that I mean to attack the original intention, but Wanda and the Colossus is indeed unsatisfactory.
As the first work to enter the 3D field, I am very disappointed.
If possible, I still hope to focus on studying the 2D field from the beginning..."
After the game was released, the editors who experienced Wanda for the first time also worked overtime and wrote small articles directly. Compared with most news porters who only copy and paste from their peers, this one is obviously a bit advanced, and what he said are real shortcomings in Shadow of the Colossus.
And the game used to compare the game is also my own, and I am almost invincible.
The following comments also show an almost one-sided trend:
"You're absolutely right. This game makes me feel uncomfortable just playing it, but I still can't explain why I feel uncomfortable.
Looking at it now, indeed, I feel that there is a big shortcoming in the characterization aspect of the original intention. I feel that Wanda's killing of the Colossus is too far-fetched. ”
"I would like to defend myself as a horse person. The operation of Wanda's horse should be based on the normal process of horse riding in the real world.
Do you think the acceleration process looks like the one you saw on TV? shelf! shelf! ’ Of course, this game is still very painful to play. ”
"Forget it, this game is not suitable for me. I'll just go back and play my emptiness."
Original game.
"Brother Luo, what should we do?"
Pu Xingyu spread his hands with helplessness on his face,
"Looking at it this way, everyone will have run away before everyone sees the ending.
In fact, the peak sales yesterday were more than 700,000, and more than 200,000 copies were returned. ”
"My efforts are still effective. Everyone's discussion points basically only continue to focus on Wanda and the Colossus itself, and there is no tendency to spread. That's fine."
Luo Bai did not struggle with this issue.
This game is really challenging.
"But it's a big loss."
Pu Xingyu just sighed, turned around and left.
Luo Bai didn't say much, he was just in a daze for a moment, then lowered his head and continued working.
On his computer, the project called "Dark Soul" is slowly taking shape.
But within a few minutes, Luo Bai received a call.
"Hello, Mr. Muto? I'm busy with the next project now."
"As long as you like it."
"You mean, Teacher Aunuma wants me to meet?"
"..."
After hanging up the phone, Luo Bai looked a little emotional.
Fumito Ueda, the original author of Shadow of the Colossus on Earth, was deeply inspired by the Zelda series, and his work Shadow of the Colossus later in turn influenced the subsequent design of Zelda.
As the current producer of the Blue Star Link series, it is not surprising that Eiichi Aunuma is very interested in some of the designs in Shadow of the Colossus.
Judging from the current development progress of the Nintendo Link series, that open world game should be released soon.
The gaming industry is booming.
(End of chapter)