207. Chapter 205 Original Heart Game Festival


Chapter 205 Original Heart Game Festival

"Fuck! Fuck! Fuck!"

Pu Xingyu opened his mouth wide and kept speaking louder and louder each time.

At this time, what was in front of him was information related to "special effects design" in the current project called "Doom: Eternal".

Also a video.

The game uses a first-person perspective.

What the game presents in front of you is a pair of thick arms wrapped in green combat uniforms.

The enemy in front of it was a naked inhuman creature.

The protagonist suddenly stretched out his hands and grabbed the little Karami at the junction of its neck and shoulders. With the force of his knuckles, the monster was torn in half from the center!

Free blood spurted out from the monster's chest, as if it was going to cover the entire screen.

The owner of the arms just raised his hands lightly again, and the blood did not leave any more traces on them.

Immediately afterwards, another monster was pushed down directly by these hands. The male protagonist stomped down with his big feet, and the monster's head was crushed alive like a watermelon! Splashes of blood stained a large area of ​​the ground!

This is clearly a massacre of monsters!

Crisp, neat, even cruel!

"This is so cool!"

Pu Xingyu said with a sigh.

Standing next to him, Umehara Ryozo's eyes were full of pride.

These execution special effects were all created by him.

But when his eyes came into contact with the slightly raised corners of Luo Bai's mouth, the pride that was overflowing in his heart suddenly calmed down.

Compared with Mr. Luo, he still has a long way to go.

Umehara Ryozo did not perform well in the original nursery plan at the time, but Luo Bai still threw an olive branch to him. He admired this game developer who had extremely keen talents in the field of action games.

After a two-month-long training in Yan Mandarin, Umehara joined Chuxin Games Part 1 and participated in the entire production process of "Two People" at that time.

As someone who watched Luo Bai start from scratch little by little, and develop the extremely successful project of "Two People".

Umehara Ryozo was the one who had the deepest understanding of Luo Bai's "talent".

After all, he has experience in any hell.

No matter what problem he encounters, he can always provide a solution as soon as possible, and the effect he wants can always be clearly communicated to the members of the game development department below.

This ability alone is enough to make a person the top game producer.

What's more, Mr. Luo seems to have endless inspiration and creativity.

When meeting such people, to be honest, as a fellow practitioner in this industry, Umehara Ryozo's heart is filled with a lot of frustration.

Umehara learned a lot from the two-person production team, but his hobbies and talents were not in this area.

But Doom is different.

Just the moment he saw this project, he already fell in love with it and wanted to make it happen.

So far, although we have encountered many setbacks in the early stage, under the guidance of Mr. Luo, we are still on the right track very quickly.

As the core and most enjoyable part of the entire game.

Execution special effects have always been Luo Bai's focus.

Judging from Pu Xingyu's reaction, Mei Yuan felt that he did a good job.

"Very good, Umehara."

Luo Bai smiled and gave him a thumbs up without hesitation.

"Thank you, Mr. Luo, for giving me such a good opportunity. I learned a lot during the development of Doom."

Umehara said humbly.

After the two-parter was released, the project of Doom was also officially approved.

In the middle, we experienced the announcement and official launch of Terraria, followed by the Terraria Architecture Competition.

Then in the middle, Luo Bai went to the heads of the three major consoles and major domestic manufacturers, mainly Tianxing, to discuss the Chuxin Game Festival.

He didn't spend much time paying attention to the Doom Slayer project. He only invested a lot of energy in grasping the overall development progress of the game.

It's great that Umehara can complete the work like this.

While the new project was being promoted in full swing, the news of the Chuxin Game Festival also spread to the entire gaming circle along with the Chuxin Game official website.

This seems to be the first time Chuxin has held such a large-scale event.

The popularity that originally belonged to the "Terra Architecture Competition" was instantly squeezed out, and all the first-time fans were discussing the news enthusiastically.

"Original Heart Game Festival! So good!"

"Mr. Luo will definitely come this time. After all, it is the first time. There is no reason why he should not be present."

"The last time the old thief showed up was at the Little Broken Station Carnival a few years ago. No matter what, I must meet the old thief once in my life. Come on!"

"The original game has been silent for so long. There should be some news about a new game. Maybe it will be announced at this game festival?"

Amid the heated discussions among players, Chuxin also revealed more news about the game festival.

Guests participating in this exhibition include:

Nintendo, Sony, Microsoft, Star Games, blueice game studio...

"Damn it, Mr. Luo is so proud! This is the first game festival where all the heavyweight guests come."

"Do you understand the value of the domestic game Light!"

"It's actually Blue Ice Studio! Damn it, I really like their "Quiet Woodland". I didn't expect that there would be an opportunity to communicate live!"

The guests Luo Bai invited this time were in addition to the three major consoles, major domestic manufacturers, and major European and American manufacturers.

The most important invitees are actually some independent game studios from abroad that are relatively unpopular, but have produced many independent game studios that are well received by domestic players.

Generally speaking, the main scope of activities of these independent game studios is abroad.

Domestic players have almost no opportunities to communicate with these game developers.

If you want to know about the inquiries of these game developers, you can either go to the Internet to read some interviews, or go through the evaluation area of ​​the steam platform.

Since I have the connections and the money, I might as well help everyone realize their wishes.

This is a very rare opportunity.

It can also allow independent game studios to feel more closely some of the suggestions and needs of domestic players.

Except for these things, of course.

Luo Bai also gave a big surprise to all players who support and like the original intention.

Hope everyone likes it.

After all, it is the first time to hold such a large-scale event.

To be honest, Xiao Weirui felt a little guilty, but the cooperation with Xiaopo Station was quite good.

This time, he was also one of the guests at the Chuxin Game Festival, and provided a lot of support for the design and launch of the game festival.

I’m a little stuck, I’ll sort out my thoughts and write about the game festival tomorrow

(End of chapter)

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