Chapter 218 The next one? fear?
Once "Doom: Eternal" was launched, it immediately won unanimous praise from the majority of players.
[Titan Demon, look at the few valuables you received, and you, you are not a devil, you are not a devil, you still want to catch me?
I'm telling you, if you come to Earth, I'll pull your horns off and slap you in the face.
When you come to Earth, you will not be able to eat your juice. Remember that
[This is a first-person survival horror game, the demons are responsible for the survival part, and you are responsible for the horror part]
[A must-play for cute girls, the style is fresh and cute]
Of course, the most interesting comment in the entire steam evaluation area is still this one:
[The game that saved my soul and my manly pride, I was a licker once upon a time.
Just one day, I was still racking my brains to think about how to find a topic so that she wouldn't just say "Oh, um" to pass it by.
Thinking about how to use clever reasons to make an appointment alone during the next short vacation.
At this moment, "Doom Eternal" is downloaded.
In the game, I block people, Buddha blocks Buddha, and tear the devil's hand in half with my bare hands.
At that time, I thought to myself, "What the hell is this a man?" While reading the note, I looked at my phone.
The message sent two hours ago still ignored me. There must be some unfounded reason to reject me later.
"Climb!!!"
I roared and deleted it immediately.
It was clear that he was just a licking dog a few hours ago.
Thanks to Doom Eternal, I don’t regret it at all even now! ]
And when this review was reprinted by major game media, and was reposted on Penguin Group, Tieba, and major game forums, many netizens also came here because of it.
"Based on your review, I was still hesitating whether to buy it or not, so I placed an order at the speed of light!"
"I'm a man, but when I saw your words 'Climb!', I decided to marry you."
“Then someone will say, ‘Haha, I was a little busy just now so I replied late’, and then I’ll call you back directly.”
While countless players are going crazy for this explosively exciting game, some more professional game industry insiders have also begun to conduct more in-depth discussions on the game Doom.
Old Tang was not late this time. After playing the game for a day or two, he quickly understood some of the essence of the game.
And I was so full of ideas that I quickly whipped up an article and quickly published it on my accounts on major social platforms.
"On Combat Design: How Doom Eternal became a must-play game for "cute girls"
"If someone asks me which game can represent the design level of today's FPS, I will definitely recommend the game "Doom: Eternal" without hesitation.
Of course, at this time, there will definitely be people saying secretly that I am flattering Mr. Luo. Let’s speak truthfully.
Going back 38 years ago, almost all FPS games were designed for macho men.
The macho gameplay of panting, recovering blood, and no-injury peek can be found in almost all FPSs on the market.
However, Mr. Luo, with his "Doom", showed the cute players another solution for FPS design.
Melee executions provide blood recovery, a scene without cover, and a layered map structure.
This forces the player to stop hiding from XZ, operate the shotgun electromagnetic gun like a real sissy, and have an intimate interaction with the devil head-on.
This simple and cheerful way of playing the game where you just start playing if you don't agree with each other has created this truly cute girl game.
The first is that the resources (ammunition, blood packs) available in the scene have been greatly reduced, and the most important method of supply is to pick up drops from enemies.
The number and type of drops will vary depending on the way cute girls kill demons. That is, in order to replenish resources, cute girls must switch to the interaction method that is most suitable for the current situation at any time.
This splits the entire combat process into several closed loops. I think engineering girls who study electronic systems should be very familiar with the term closed loop.
The system determines the next running behavior based on the feedback from the previous behavior.
Expanded to the game Doom, the resources consumed by cute girl players when performing one behavior need to be replenished by another behavior, such as:
The bullets consumed by long-range weapons need to be replenished by chainsaw kills.
During the cooldown period of the chainsaw, it needs to be consumed by long-range weapons.
The health lost during consumption requires melee execution to be restored.
In order to carry out executions, small long-range ammunition is needed to disable the enemy.
A 15-30 minute scene battle can be divided into countless small goals with clear goals that can be completed within 30 seconds.
One thing I discovered while analyzing the mechanics of other games.
If player behavior is split into several granular behaviors, the rhythm and purpose of the game can be significantly improved.
The same is true for several closed loops of Doom. It retains the innocent and innocent game rhythm, while also requiring cute girls to be thoughtful and adaptable.
To sum up, the game style of "Doom: Eternal" has been upgraded from simply "cheerful" to "cute".
It is undoubtedly a must-play game for the new generation of cute girls! ”
And this article has undoubtedly received unanimous praise from Eternal players.
"Old Tang, are you serious about cute girls?"
"There is nothing wrong with a cute girl. Who is not a cute girl?"
"Big dio's cute girl, right? Angry!"
Of course, if a game has fans, it will also have annoying players.
Criticisms of the game Doom mainly focus on the following aspects:
"Anyway, I don't understand why I originally wanted to make a game so shaky. I don't feel dizzy at all when playing normal 3D games.
I almost threw up after playing Doom for half an hour, so I got a refund. ”
"The operation of this game is really too complicated. The eight guns are cut in and out. It's very fancy and has no meaning at all.
And in the later stage, it was a chainsaw and a flamethrower, and it hurt my hands to press it.
Anyway, I don’t know why there are so few bullets in the design, and it’s not fun to play at all. ”
“It’s a fun game, and the battles are pretty cool, but I’m really frustrated with this map and the decryption.
In a game with such an intense and high-speed battle rhythm, it actually takes longer to find a path on the map than to fight monsters, and playing music really ruins the overall rhythm. ”
"It's not fun enough to play on easy difficulty, and you can't beat it on the highest difficulty. Is this worthy of being called a fun game?"
It is almost impossible for one game to satisfy all audiences, let alone a game with such a strong style as Doom.
On the contrary, another game that appeared recently has pushed the popularity of Doom to the top again.
Nintendo launched a new IP on May 7th - "Animal Crossing".
As the first work of a new series of projects, "Assemble!" Although "Animal Crossing" on Nintendo is not as close as Link's son, it has also received considerable resource promotion and tilt. Anyway, players who have a SWITCH in their hands can basically get information about this game.
But after all, it is a brand new work, so many people are cautious when entering the trap.
But as long as there is the first person to try it, you can still see the logo that represents the original game on the loading page when the game is officially launched.
Although I already know that Nintendo has a good relationship with Chuxin, but this level of cooperation must be the first time, right?
Then, when domestic gamers and game self-media practitioners began to dig deeper into some of the content in the Animal Crossing game, they were even more frightened.
Unlike "Link: Breath of Nature" at that time, Mr. Luo only provided some creative support.
"Assemble!" The creator of the game "Animal Crossing" has the two characters "Luo Bai" written on it.
Mr. Luo, are you so free?
However, when the news first broke, it did not cause too much of a stir in the country.
Because "Doom: Eternal" occupied almost all the pages in the entire gaming circle at that time, everyone was discussing this macho exclusive explosive masterpiece.
Animal Crossing, on the other hand, adopts a more subtle and silent approach, and begins to capture the hearts of gamers who like leisure, relaxation, farming, and social interaction.
The gameplay of Animal Crossing is actually quite simple.
In the game, players are free to choose one of several maps randomly given by the system as their residence.
In their own residence, players can do whatever they want in their residence, such as planting flowers, digging for fossils, fishing, catching insects, etc.
The difference is that the game has newly introduced a DIY system, and players can use various materials on the island to make props or furniture.
Of course, the most important thing is that players can make friends with the animals on the map who have their own unique settings.
This kind of "simulation" gameplay without any threshold quickly attracted a large number of players to the game because it is very friendly to non-hardcore groups and female players.
At the beginning, the popularity was normal, but as the popularity of Doom gradually subsided, with the normal process only lasting about 20 hours, Animal Crossing began to quickly become famous in the country with a momentum of going against the current.
The main reason is the extremely high social nature of this game.
The main fun of Animal Crossing comes from transforming and decorating an island according to your own wishes, as well as the social process with virtual NPCs and real players.
Plus time that's completely synchronized with the real world.
In other words, this is a virtual society with a high degree of freedom.
Decorate your own island to be unique, and go to other players’ islands to exchange ideas.
This is certainly not an original design. Whether it is abroad or in the era of domestic web games, such settings are not uncommon.
But there is no doubt that Animal Crossing is the best differentiated work among them.
There are hundreds of villagers with different shapes and personalities designed in this game, but you can only put ten at most on your island.
Although this is very unfriendly to collectors, this design undoubtedly greatly increases the distinction of each island, and it gives players the motivation to visit other people's islands.
The entry of female players will naturally lead to the entry of male players.
This is always the case for games with strong social attributes, especially for games like Animal Crossing where both male and female players can play it all. Everyone can find unique fun in this game.
Although it may seem childish for a bunch of big friends to gather together on an island to play house.
However, when we were children and played house on the floor with a lot of Barbie dolls, Transformers, Ultraman and other toys, weren't we all very happy?
A famous and loyal Animal Crossing player summed it up particularly well:
"If I could run around as much as I wanted as a child, could really make a fishing rod out of twigs to catch real fish, could really dig around with a shovel, and not fall down, not get tired, or feel pain. , I won’t get lost, I won’t be scolded by my parents when I go home, I can just play without thinking about anything, that would be great.
——Machine Core Network Forty-Two. ”
When Animal Crossing was all the rage on domestic social media, the previous news that Luo Bai was the game's number one creator was once revealed by players.
When contacted about the launch date of the Animal Crossing game, everyone couldn't help but have a big question mark on their foreheads.
"No, Mr. Luo, you actually developed Animal Crossing and DOOM at the same time? That's outrageous!"
"Animal Crossing? DOOM Friends (correction)."
“Although I play house in Animal Crossing during the day and make delicious food to entertain my online friends.
But at night, I will transform into the ultimate destroyer who can tear apart demons and save the earth! ”
Netizens are extremely capable of making memes and creating memes.
After a while, various secondary creations of the puppy NPC named Xi Shihui in Doom and Animal Crossing were also played by players in new ways.
It's like some Doom Slayer fishing in the world of Animal Crossing.
Xi Shihui, wearing a consul's armor, was killing demons crazily in hell.
The sand sculpture netizens have all kinds of hanging pictures.jpg.
This ultra-high popularity has naturally led to the rapid growth of sales of the two games.
Nintendo saw the extraordinary sales of this game in China and even called Luo Bai.
In this regard, Luo Bai could only smile.
Compared with the sales achieved by Animal Crossing in the previous world, it is still almost uninteresting in Blue Star.
It lacked a little time, but fortunately it lacked a little time.
Both are games with tens of millions of sales, and the dispute between the two games already existed in the previous world.
In this world, let’s treat each other as achieving each other.
"Oh... let's do an interview, okay."
Luo Bai took a call and was going to participate in an interview about gaming.
I receive many invitations for interviews like this every year. If I have time, Luo Bai will go there. If I don’t, forget it.
Half a month later, news about Mr. Chu Xinluo’s new game was also revealed.
During the interview, when asked what theme he wanted to challenge in his next game.
Luo Bai just thought about it and smiled:
"By the way, I haven't made a serious horror game yet. I can try the next game."
Thanks to Weiming Qingyu, Book Friends 160806160023272, Schrödinger’s Three Sevens, and The All-Seeing King Illuminated by White Light for their monthly ticket support!
Thank you everyone~
(End of chapter)