Chapter 237 The Charm of the Spire
Sales of Spire exceeded 3 million?
To achieve such a level in just half a month is undoubtedly shocking to the industry.
People outside the industry were a little surprised when they saw it, but when they realized that this game was originally made from the original intention, they immediately said:
"Oh."
It would be strange for a game that was originally created to not reach this level.
It was precisely when countless players were captured by the charm of this game and climbed the tower over and over again that more and more things about this game were exposed.
The extremely deep deck, various random events, and the highly differentiated playability of each character all come together to create this addictive sketch game.
The original intention was not to invest too much promotional funds in Slay the Spire, but a steady stream of players began to produce a series of related videos, which began to attract players who were not involved in this type of game.
Meat pigeon + card + hardcore game, a new version of the ship you have never played before!
And when new players are attracted by such a title, they start their own unique journey of climbing the tower.
And after a period ranging from dozens of minutes to dozens of hours, I finally defeated the BOSS on the third floor and won the game.
Maybe the players will raise their eyebrows.
"That's it? Is this enough to be called a hard-core game? Just play it and you'll pass it."
But have you really cleared the level?
Don’t forget, after you clear the level for the first time, the character that appears on the screen is not [Success], but [Success? ].
The opening of the advanced mode brings a brand new option - keys.
When you pass by a fire, in addition to the most basic functions of restoring blood volume and upgrading cards, you can also choose to get a diamond-shaped red key.
When you pass by a treasure chest, you can choose to give up the powerful or useless relic in it and get a diamond-shaped blue key.
On the map of each level, you will find an elite monster whose icon is surrounded by blazing flames.
As long as you can kill this elite, which is stronger than the normal elite, you will get a green diamond key.
Under normal circumstances, basically no player will choose these options.
The rest of the fire is a guarantee of your health, and the precious upgrade opportunities determine the strength of your deck.
Needless to say about relics, a good relic can completely determine the direction of your deck construction in this game.
The last fire elite can easily kill you on the spot.
If you can't pass the level after taking the key, what's the use of taking the key?
But when the players successfully built a powerful deck in the advanced mode and defeated the BOSS on the third floor.
We usually see a heart, its name is the Heart of Corruption, and it is the source of the tower's corruption.
Whenever we pass a level, the character we control will come here and chop the heart with several knives.
The damage is globally networked. In the past, the value was not very high. Now, with the spire fire, it has reached more than ten digits.
Some people have been speculating before, how much damage does this heart need to accumulate before it explodes?
But with the opening of realm mode, everyone seems to have the answer in their hearts. Damage is not the key, but there are some things that we have not unlocked yet.
An animation that had never appeared before appeared in front of me.
A door-like thing with three diamond-shaped slots on it.
There is no doubt that these slots represent those keys.
But what it is exactly cannot be known until all the keys are collected.
The passion and motivation the players have for the game is unimaginable.
Although the process of searching for the key means a greater test, for a player who has died countless times on this spire, those are nothing!
If you die suddenly, you die suddenly. Can you just survive the next one?
In the end, when the players relied on their own understanding of the game to successfully form a deck that could obtain the keys and successfully defeat the third-level BOSS.
As the three keys were inserted into the groove, a door slowly opened.
The players finally reached the deepest hidden place of this tower.
[Final Act]
It is different from the dense climbable routes before.
In the final scene, a fire, a shop, an elite monster, and a BOSS constitute everything on the top of the tower.
For the previous floors, there is only a fire in front of each BOSS.
But in front of this door, in addition to a fire, you are given a last chance.
In the store, you have the last opportunity to strengthen your deck, the last opportunity to select relics, and the opportunity to replenish potions.
All of the above can prove how powerful this monster is.
Elite enemies are Tower Shield and Tower Spear.
Different from all previous battle screens, the character controlled by the player is on the left and the direction of the monster is on the right.
In this battle, as a player, you are in a position of being flanked.
In front of you is the Spear of the Tower, and behind you is the Shield of the Tower.
If you expose your back to the enemy's attack, the effect called "Rear Attack" can let you know what true cruelty is.
Moreover, Tower Spear also has the ability to add cards to your deck.
For a player who likes to play infinite small decks, it can be called real torture.
I don’t know how many heroes who were able to defeat the third-level BOSS suddenly died in front of the elite monster of the final BOSS, which is shocking.
And when the player finally breaks through these two powerful elites and reaches the final BOSS room, what appears in front of the player at this moment is only a huge heart.
The source of the tower's corruption, thanks to the efforts of countless players, has withstood more than a dozen corrupted hearts with zero damage.
The super high blood volume of 750, the super powerful buff Death Rhythm that can cause a little damage to the characters you control every time you play a card, and the indestructible buff with a maximum damage limit of 300 per round.
These powerful abilities converge into the final BOSS of the spire in front of you.
Is this BOSS strong? Of course it's powerful!
The existence of Death Rhythm makes many genres of Pain Mask rely on the number of cards played to deal damage.
The indestructible existence has led to many people who blindly pursue the construction of corpse joints that activate the air every second in one turn. (That’s you! Power Warrior!)
What? Are you infinite? Are you afraid of putting five abnormal status cards directly into your deck?
Your defense is very strong and has reached the upper limit of 999? If you have the ability, keep stalling. As your strength increases, you will break through the game's defense limit and kill your little brat!
Heart is a BOSS with almost no shortcomings.
It has the abilities of almost all the monsters you have seen in your previous journey to climb the tower.
Whether it is the defense, attack, or activation capabilities of your deck, there are extremely high requirements.
But no matter how powerful the BOSS is, he will eventually fall.
The defense warrior has 999 defense, and each belly can produce 999 output. Even if you are indestructible, it will kill you in three rounds. Poison Hunter will turn your health bar green in one round. As long as your defense can withstand it, he will kill you in three rounds.
In addition to these attack and kill decks, there are also anti-kill decks.
The robot in the check-in group was struggling with its heart.
As for the viewers...that's a BUG.
As the protagonist of the game that Mr. Luo sang passionately, the invincible supermodel Da Guanzhe naturally aroused the interest of players immediately.
After many people quickly killed themselves with warriors, hunters, and robots, they decisively chose the profession of spectator, and then they were shocked.
The viewer has his own unique mechanism - gesture.
Anger, serenity, godhead.
In the angry state, the damage caused is directly doubled! When exiting from a calm state, the cost can be increased by two points.
For the first level, which is extremely lacking in attack methods, the game experience of the viewers is simply not comparable to that of the first three professions.
Others can only hit 6 with one blow, but you can hit 12 with one blow. Play NM!
Although the damage taken in the angry state is doubled, after properly mastering the posture conversion, it is not a problem at all.
No wonder the keys are only red, green and blue, and there is no purple key at all. The towers don’t let you play with them.
In the early stage, when other professions can only avoid elites and slowly strengthen their decks, viewers can even take the initiative to go to elites to drink tea and play cards to snowball.
"Heartbreaking Ending!" The world’s first pass! 》
With the support of Minaret's popularity, this video was highly ranked on the homepage of Xiaopo Station on the first day it came out.
In the game, the profession chosen by this player is a warrior.
I got a barrier from Neo, and obtained this ability card whose defense will not disappear at the end of the round. My thoughts became clear instantly.
Although the early barriers are too expensive and too difficult for players to play, making it very uncomfortable to play up.
But after struggling through the first level, getting the BOSS relic that can increase the cost, and upgrading the barrier to two costs, the whole game became a fun game.
In the end, it was also successful and heartbreaking.
In the CG four-frame comic, the armored warrior with scarlet eyes and white hair climbed all the way to the top of the steeple.
Seeing the Corrupted Heart in front of me swing out with a knife, the heart was cut in two!
[The tower is sleeping... Then it's time for me to sleep too...]
In Neo's whisper, the heartbreak of the game's hidden ending is also revealed.
"This game is so exciting! This is definitely the most fun strategy game I have played in recent years, bar none!
During the game, my most intuitive feeling is that my victory is not because I took certain cards that are particularly strong, my values crushed the enemy, or I played a very strong style.
It's the inevitable result of my thinking, my strategy, and my choices.
The process is so fascinating. This is the biggest charm of this game. ”
UP's final monologue made countless players feel the same.
In the Steam evaluation area, which is the most intuitive review area for this game, the praise rate of 97% is also unparalleled.
[This game is really time-saving. When I played it, it was 8:00, but later I saw it was only 7:59. ]
[Stop scrolling, they are all good reviews, buy one, Yanzu. ]
[Don’t buy it, I feel like this game is over-rated and I won’t want to play it after playing it for a while. (Game duration 104 hours)]
Under the comment area of the last evaluation, many players frantically left question marks.
"Brother, no...this game has only been out for half a month!
You play for almost seven hours a day on average, why are you leaving work? ”
Of course, in addition to these most intuitive praises, the most valuable thing is definitely the players’ insights from playing this game.
[I have been playing this game for half a month, more than 100 hours. I only focus on the warrior profession. I have also passed the level 20 heartbreak, although I often die suddenly.
Let me share briefly, this game has brought about a change in my concept.
What I must say here is that reaching Advanced Level 20 is only a matter of the first 80 hours.
At that time, even though I cleared the game on its highest difficulty, I was still a paintbrush at that time.
Only now do I have some qualifications, and I can say that I am fairly familiar with this game.
Because at that time, the thoughts and ideas in my mind were basically finalized, and I began to frantically pursue a core card of the construction.
For example, if you have a breakthrough limit in your hand, you must find a way to get a flying sword and boomerang, which is also a double strike.
If you have a barrier in your hand, you must find a way to get a belly.
He didn't even look at the cards he saw on the road, such as Diamond Arm and Wrath. Instead, he took a lot of various auxiliary output skill cards.
Since I lack offensive side cards, I am often easily killed on the spot due to insufficient output.
At first I just blamed the game for not giving me the cards I wanted and the dealer being such a jerk.
But after talking to many big guys in our spire group, I found that they basically go overboard on the first level with a lot of cards that I don’t even look at.
For some structures, it can be said that the core rare cards are given up directly.
Although it was a bad hand in the end, it was able to accomplish the heartbreaking feat.
So why did I die so many times? To put it bluntly, it means that you are so lofty and lofty, your eyes always only see the perfect structure, and you don't think about local conditions at all.
At this stage, I should make up for whatever cards I lack, rather than aiming for the most perfect mold to drill into.
Think about it carefully, is this very similar to our lives?
Realistically, I didn't have a very good start, or even a very bad start.
And in life, I dislike this and that exactly the same as in the game, but in the end I accomplished nothing and accomplished nothing.
Perhaps we in the game are the epitome of real life, taking every game seriously and choosing the right type of card at the right time.
Even if it is not so high-quality or perfect, when faced with a poor start, I choose not to restart it and make it bad, but try to challenge myself to draw cards to pass the level and play the bad cards in my hand well.
These are what the steeple taught me.
By the way, today is Crazy Thursday, V I am 50 to see my strength. ]
"Fuck, I was just moved, crawl!"
"Today is not Friday? Today is not Friday? Today is not Friday?"
"After all, it's not just playing cards? Climb! Climb!"
Thank you for your monthly ticket support!
(End of chapter)