Chapter 254 Game Experience
Yanxia's parents died from a demon called Black Mountain.
Even after he became an adult, he would often recall that dream.
After completing the brain-computer connection surgery that day, he was forcibly connected to the Internet by his parents who had completely turned into a zombie.
Just when he was about to be swallowed up by Black Mountain, a Taoist priest from Daozun Palace rescued him.
Heishan fled in the face of the wind. The Taoist priest saw that he was pitiful and had no children, so he simply became his guide.
More than ten years passed in a flash.
Yanxia, who was wearing a Taoist robe, faced the memorial tablets of her parents in front of her, held them in her hands and bowed down three times.
After an action of placing incense, an illusory blue smoke filled the incense burner in front of the two spiritual thrones.
The spiritual position, which is very technological, seems to be charging on the surface at this moment, flashing a slight halo.
The opening animation of the game ends here, Luo Bai leans back on the recliner, thinking quietly.
Judging from this opening CG, Tang has made certain changes to the overall script.
In the first version of the plot, the protagonist Yan Xia was involved in an "incident" at the beginning, and there was no narrative about the blood feud between her parents.
As for the screen, there's actually not much to praise.
It can be regarded as a real money investment. Not to mention how brilliant it is, at least it is above the average level in the industry, and it will not make people feel too inconsistent.
The image of the protagonist is also acceptable.
Immediately afterwards, there is the content of the entry test.
Along with the information prompt that popped up from the personal terminal, a person named "Master" sent a message to Yan Xia.
Let him be careful during the entrance test to join Daozun Palace.
Just after the player logged out of his personal terminal, a man wearing Taoist robes named "Song Dingbo" came to the door.
When players follow Song Dingbo's guidance, the game's first battle and tutorial level, along with two brand-new concepts, come into view.
"Seize the home", "Keep the home".
The so-called body seizing is a process in which demons and ghosts use various means to break through personal firewalls and completely defeat and capture brain computers from the Internet, thereby completely transforming people into walking zombies for them to control.
Keeping the house means that in the process of the demons and ghosts breaking through the firewall, you connect your terminal with the person whose body was taken away, use the data you borrowed from the Taoist Master to construct a data body that belongs to you, and interact with the demons and ghosts in the black domain of the Internet. The process of fighting.
This is also the core work of Taoist priests.
Don't look at it in such a confused way, but the actual performance in the game is actually to defeat the BOSS.
It can also be understood as a Souls-like game with only BOSS battles.
But what is very special is the art and strike feedback during the BOSS battle.
When Yan Xia's attack falls on Huo Niu, the wound will be torn apart, and players can clearly see the various functions and codes that are constantly rotating inside.
These things all tell you that everything in front of you is not real, but just an illusory world.
You are just helping people drive away demons and ghosts.
Various monsters and ghosts have various manifestations in the virtual world, as well as various attack methods and health bars of different lengths.
The act of beating BOSS is actually a form of gaming that breaks through the firewall of monsters and finds bugs and loopholes.
If you successfully defeat the BOSS and defeat Yaogui's data body from the data level, you can successfully locate Yaogui's location at the computing power terminal in the real world.
As long as this location is submitted to an organization called "Underworld", the Taoist priests don't need to worry about the rest.
Naturally, relevant departments will handle it.
In the novice tutorial, the first BOSS Luo Bai faced was a fire bull.
Although the BOSS's AI is quite smart, it will naturally go through it again and again in front of an expert player like him.
"The AI can still be optimized. This Fire Bull is a bit difficult for the sake of difficulty. The rhythm of the battle must be good."
Luo Bai silently wrote down his suggestions for improvement, and then saw that after successfully defeating the Fire Bull, the data flow of 1s and 0s in the sky was flowing crazily.
Finally, a coordinate appeared on the game interface.
Luo Bai manipulated Yan Xia to successfully find a network terminal in a corner of the room and submitted it to the underworld.
The first mission of the game, the entry test was successfully passed.
Yanxia also officially became a Taoist priest in the Taoist Palace.
When you receive the first housekeeping mission through the mission wall of Daozun Palace, the main mission of the game officially begins.
The next game will completely enter the free mode.
When the player controls Yan Xia to wander around the Dao Zun Palace, whether it is a highly technological alchemy furnace, or neon colors and virtual projection screens that can be seen everywhere.
The overall design of Daozun Palace combines cyber elements and traditional elements of the Yan Kingdom very well, which is refreshing.
In addition to the NPCs who are stationed in your brother's department, there will also be some disciples from the same sect as you wandering around in the Dao Zun Palace.
When you choose to communicate with them, in addition to knowing some basic settings and story background of the game, you can also invite them to go on missions with you after your favorability reaches a certain level.
After spending about ten minutes exploring the whole picture of Daozun Palace, Luo Bai was quite satisfied.
So next, it’s time to see the outside world.
There is no need to elaborate on the art aspects. What Luo Bai mainly wants to explore is the idea of Lao Tang's first attempt at a plot-driven game.
……
dawn.
Luo Bai, with red eyes, yawned.
It seems like the last time I played a game for so long was the last time. Although I didn’t finish the game, I was able to understand some things after just a few hours of gaming experience.
Although there are some very obvious shortcomings in "Cyber·Liao Zhai", overall, it is still very fun.
The main content of the game is to become a Taoist priest in the Taoist Palace, and to accept and complete the mission of guarding the house.
But among these vast tasks, when the familiar name Montenegro comes into view, the main line of the game has unveiled its mysterious veil.
revenge.
And every time you complete a task, you can get corresponding contribution points, and you can light up the skill tree in front of the Taoist statue and buy props.
In fact, it is equivalent to how much Dao Zun supports your computing power. The more computing power you support, the more powerful your computing power will be.
There are various powerful five element spells in the game.
But to be honest, Old Tang designed the demon BOSS in this game to have too strong an attack desire.
Some powerful spells that require a casting time are completely useless.
The best thing to use is actually the buff spell that gives you martial defense and quick luck. In the end, the Taoist priest didn't see it, and Luo Bai just completed a swordsman. Moreover, both the smoothness of character movements and the feedback of strikes require more fine polishing.
It's not even satisfactory in this regard.
Outside of the main plot of the game, after completing the first mission of guarding the house, the player needs to go to the next city to complete the second task of guarding the house.
Encountered a gang.
It was also through this group of gang members that a very important concept in cyber elements was introduced - prosthetics.
At the same time, it also introduces the second combat mode in the game-realistic combat.
The special personnel of Daozun Palace are somewhat similar to hackers, fighting in a virtual network, but their actual combat effectiveness in reality is very low.
Apart from anything else, how can you, an ordinary person, beat opponents who are climbing over walls and leaping three feet high?
This robbery can be considered a plot killer.
Yanxia, who was not equipped with any prosthetic body, was completely robbed, except for being poked out.
Just when the group was about to leave, a little lolita with white hair, red eyes and twin tails, holding two submachine guns, immediately defeated the group.
Beauty saving the hero is cliche.
But Luo Bai had reason to suspect that this was Lao Tang's intention. The plot was not the key, but everyone's XP in this section was the key.
After the plot ended, when Yan Xia returned to Daozun Palace, after the cutscene, Daozun Palace directly unlocked the purchase option of "Prosthetic Body".
The real-life combat is a bit similar to Assassin's Creed, and it's pretty cool to kill.
I don’t know if it’s because they all use various modern weapons and guns, but the smoothness of the movements and the sense of impact have obviously gone up a notch.
Much better than the previous virtual world.
It was from this moment that Luo Bai abandoned his original idea that the AI of Huo Niu in the opening chapter needed to be optimized.
He feels that the difficulty of all virtual bosses in this game should be lowered.
Without him, the content of the game is too complicated.
Two completely different combat modes on the virtual and reality levels mean double the gaming experience?
No, it's double the liver.
It is true that both combat modes are very interesting, and the growth system is extremely attractive.
The skill tree allows you to practice in the virtual world as if you can really become a Taoist priest who can move mountains and reclaim seas.
Different combinations of prosthetics can give you a complete cyber addiction.
But if in such a situation, the battle mode of the virtual world is still treated as a soul-like one, it will only make the players tired and quit.
It just needs to be appropriately challenging. Everyone is here mainly to experience it, not to suffer.
Lower the BOSS's attack power to give players more fault tolerance; increase the BOSS's blood volume so that players can cast more cool spells; make differentiation for BOSS so that players can freely build corresponding BUILDs for depth development.
Why don’t you all play Dark Souls after suffering?
As for this kind of virtual reality, whether two completely different combat modes appear in one game will be liked by everyone. This is a matter of opinion, but this idea is interesting and makes its own difference.
Type of game.
At the beginning of the "Cyber·Liao Zhai" project, Luo Bai and Lao Tang had a heated discussion.
After Lao Zou's original soul-like project was rejected by Luo Bai, Lao Tang thought about whether he could make an action RPG.
Because action games really require technical accumulation, if this area must be regarded as the main selling point, the game will definitely be difficult to produce in the end.
It is obviously impossible for Ma Bin to accept a game for ten years.
Then, the game Witcher 3 came into Luo Bai's mind.
I believe that everyone who has experienced The Witcher 3 has had this experience:
"I'll finish the side tasks before doing the main quest."
"Why is he doing more and more side tasks!"
It takes place in the wizarding world, with a huge fantasy worldview, charming characters and plots, and rich content.
These things are all side missions one after another, giving players an excellent experience.
Liaozhai will be a good carrier.
At this point, Lao Tang did quite well.
In the game experience of "Cyber·Liao Zhai", even if the player becomes a Taoist priest in the Yimin Taoist Palace, he can choose not to do any tasks, and just have nothing to do every day and explore the whole world like a slut. .
Break into private houses, find people to take over tasks, enjoy grudges, be a cybernetic.
The degree of freedom in the game is quite good, and there are enough characters in the branch lines.
Some branch lines give out prosthetic body rewards that are handsome and powerful.
Some are related to monsters and ghosts, and some are the joys, sorrows, joys, loves, and hatreds of ordinary people in the cyber world.
Of course, there are also some that involve more secret information in this cyber world.
However, due to financial constraints, the current map size of "Cyber·Liao Zhai" is completely incomparable to The Witcher 3.
Lao Tang is also very self-aware. The map currently open in "Cyber·Liao Zhai" is only the size of a city.
But he did it carefully enough, or should we say that with countless people gathered on an average area of less than two square meters of land, such chaos can better experience the cyber spirit?
But...
Looking at Old Tang's computer with the highest configuration, the graphics card fan was almost smoking. Luo Bai just pinched his temples and felt helpless.
If the game optimization is not done well, no matter how great the game is, no one will buy it.
Brother Fu’s toy, right?
Then comes the most important plot aspect of the game.
The house-keeping part of the main plot is basically the shadow of the stories in Liaozhai or some classical fantasy novels.
At present, Luo Bai's progress has already been completed with the Yingning chapter, and enough information has been exposed in Heishan. I believe that the final main line of the game is about to begin.
Judging from the information that the protagonist Yan Xia has found so far, there is an immortal handwriting behind Heishan.
Whether Montenegro can be killed in the end, whether this fairy will take action, and how the game will end is all very topical.
I hope Tang will end well in the end and not give shit to the players.
As for the branch line, an organization called the Mutual Assistance Association also showed its head in a subtle way.
The former white-haired little loli was one of them.
Where there is oppression, there is resistance, and the lives of the people at the bottom are miserable. But under the oppression of technology that is completely beyond imagination, even resistance can only become a game played by gods and gods for fun.
Come on, Old Tang.
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Thank you everyone~
(End of chapter)