Chapter 267 Everything is going well
"Blue"
[This game is not available yet]
[Planned release date: April 25, 2041]
[Price: 68 yuan]
[Introduction: Help Madeline overcome her deepest fears on her journey to climb Mount Celeste]
All I can say is that it is a game worthy of its original intention.
As soon as it was released on the Steam store, tens of thousands of connoisseurs added this game to their recommendation lists.
The recommendations given are almost all "If you play the game from the beginning, you'll be done with it."
It’s really a statistic that makes other studios envious.
However, Chuanxin now really has the demeanor of a world-class game company.
Faced with any compliments and doubts from black people on the Internet, there was no response from the beginning to the end.
But this kind of behavior also makes many old fans who have followed the original intention feel that something is missing.
When Chuanxin was still a small studio, the way it spared no effort in promoting its games and the various fun it produced are still talked about by countless gamers.
Unlike now, just a PV is released without any explanation. I am confident that the main focus of my game is one.
Even the relevant news about Mr. Luo himself seems to have completely disappeared from the Internet.
In any news related to the old thief himself on the Internet, the subject must be the original intention.
Just wait.
I have waited so many times, not less than once or twice.
There are still a few months until Weilan is officially launched. Then we will have to see what kind of new things Luo Bai, the old thief, can create by jumping on the platform this time.
Just as many first-time fans plan to play old games out of boredom to kill time.
But many players seem to have forgotten that almost two years have passed since the last Chuxin Breeding Plan.
Those guys who stand out from countless game developers and have original financial connections should finally make some noise!
The first to release relevant news was The Demon King's Revenge.
As an anti-dark dungeon-related game, players need to control an escaped demon king, cultivate an army of monsters under his command, and conquer the world bit by bit.
This game once aroused the expectations of the majority of Dark Dungeon fans.
Who doesn't want to control monsters and inflict severe pressure and damage on human heroes?
Seeing them just like me when I played Dark Dungeon, with the pressure bar exploding and falling into various torturous states, I felt like I was getting high.
But to be honest, the birth of "The Revenge of the Demon King" also went through quite a few twists and turns.
The biggest dilemma occurred seven months ago, when the game was in the second half of its development, and a very clear problem was exposed to the developers.
Homogenization.
According to the ideas of the game developers themselves.
Different levels face different human alliance armies, and the demon king needs to form different monster teams according to their characteristics.
Use reasonable strategies and wisdom to pass the level.
But after the first-time professionals participated in the test, they found that the game had a very serious problem.
No matter whether it is physical damage or pressure damage caused to the monster, it is still the same thing in essence.
The two sides that seem to be very recognizable actually do not bring any freshness to people.
On the contrary, it is to deliberately make a distinction, resulting in the pressure team having no countermeasures at all when facing certain combinations.
Greatly affects the gaming experience.
For example, this is equivalent to the same calculation of 1+1=2. If the first one is written with a black pen, it is correct, and if the last one is written with a red pen, it is wrong.
Such a design is obviously not reasonable enough.
This will result in players not being able to get as much excitement as they did at the beginning of the game later in the journey.
At that time, the original review specifically followed up on the sections of the second nursery plan and lowered the rating of "The Revenge of the Demon King" to a C level.
Of course, the original intention itself is not something that gives you a colorful black hole and forces you to change it.
What Luo Bai hates most is this kind of idiot leader who only knows how to point fingers and doesn't give any suggestions for improvement.
Faced with the problems existing in "The Revenge of the Demon King" at that time, Chuxin gave reference opinions in two directions.
One is to work on the mechanism.
If it is a team that focuses on physical damage, in order to be able to form enough differentiation from the pressure team, it can add unique limb severing and instant kill mechanisms.
By introducing different special states, we can increase the degree of differentiation when teaming up.
Physics can be of bleeding style, instant kill style, or maiming style.
Pressure can also have crazy styles, evil styles, and violent styles.
It's essentially the same damage, but delayed damage, continuous damage, and even damage for defense can bring players a completely different gaming experience.
But this road is difficult to walk because the workload in terms of numerical balance is very large.
Second, add nurturing elements.
For example, building a special "hunting system".
If you are killed by pressure damage, you can get materials such as "Despair Soul"; if you are killed by physical damage, you can get materials such as "Broken Molars".
Different materials can construct special rituals and even unlock hidden arms.
The combat system is relatively monotonous, and players can be retained by increasing the richness of the game itself.
Of course, no matter which approach is taken above, it will require major changes to the current game itself.
Numerical aspects need to be adjusted, and the special mechanics of monsters also need to be balanced.
Moreover, some places may conflict with the core of Dark Dungeon itself.
At that time, it is still unclear whether this game can still be evaluated as a reverse dark dungeon.
At that time, the mentality of game developers was actually a bit broken.
We are all human beings. We finally signed a contract with Chuxin and stood out among so many people.
On the one hand, I also feel arrogant. Seeing that my game rating has dropped from B level instead of rising, I can't help but lose face.
On the other hand, I was a little insistent. Since I was going to make a reverse dark dungeon, I had to retain some of the essence of the dark dungeon.
The introduction of elements such as development will undoubtedly turn a game that is struggling to survive and is on the verge of crashing and deleting files at any time due to randomness into a relatively mediocre next-gen RPG.
There are still many mechanisms that have no meaning at all and are simply designed to make players play for liver's sake.
No need.
So once the mentality of the game producers at that time collapsed, they immediately acted a little bit.
Later, Luo Bai personally talked to him.
“The most fundamental thing about a game is to make it interesting for players.
You are not working on the idea of reverse dark dungeon now, you are now working on the idea of dark dungeon.
You should be at the forefront of everyone in the market now, so just go for it.
There is no need for pure Dark Dungeon style. As long as players find it fun, it is a good game. ”
The words "walking in front of everyone" are indeed quite bluffing.
The young man's head got hot and he rushed the two paths together.
The values have been balanced for seven months, and it is still not perfect. There are still problems with some schools being too powerful and some schools being too sewer.
But the balance is okay for now.
Coupled with the development elements that are not too overwhelming, the overall playing experience is still good.
Now I handed over an answer sheet with some anxiety.
Chuxin has also been helping to promote and warm up recently. The final evaluation was still B, with no regression.
The upper limit of this genre is right here, and it is really difficult to break through.
If you can't go to the extreme like Dark Dungeon, you can only choose a more mediocre path.
It can be regarded as a good product worth buying for players who like this theme.
In the first month after the game was officially launched, it achieved sales of 300,000.
This is obviously beyond the original expectation.
It can only be said that there are indeed many die-hard fans of the game Darkest Dungeon.
Of course, the evaluation is a bit unsatisfactory.
Mostly good reviews.
The reason given by many players is that the flavor of Darkest Dungeon is too weak and does not match the actual promotion content at the beginning.
But the number of people who have refunded the game is much less than expected.
This shows that the person who gave the negative review thinks the game is okay.
The author of "The Revenge of the Demon King" is obviously somewhat conflicted, and has a new understanding of the future direction of game development.
The game "Complete Heroes" is a bit subtle.
As a playable game chronicle, it is obvious that the author Xu Shuang also knows the selling points of his game.
The main focus is feelings, and the main focus is to allow new players to review how the game industry has gradually developed from the black and white pixels of the past to the almost immersive and wonderful world now.
But a very important issue before us is that times have changed.
When gaming first emerged, players could accept any game, even if it was stinky and long, the graphics were not very refined, and the plot was not very exciting.
But in today's fast-paced Internet era, everyone's time is precious, and all kinds of novel hot news can be accessed by opening short videos.
You also ask players to honestly experience with you that it is obviously impossible to deliver messages in a world of black and white pixels.
Chronicles, Chronicles, just read it and take a look. You let me chew it and recite which master is leading this era.
Please, I don't have enough time.
Therefore, the pace of the entire game is very fast.
Move left and right, scroll scroll, BGM, attack.
From four colors to sixteen colors to 256 colors display, archive function, story plot...
The above changes, in less than five minutes of game time, may be the result of decades of hard work in the entire history of video game development.
The total game length of the complete heroes is only about four hours in total, and it is still the kind of four hours without any repeated play value.
Among these four hours, two and a half hours of game journey are composed of next-generation 3D.
It can only be said that Xu Shuang really wants to make a name for himself this time.
The game is priced at 36 yuan. To be honest, it is difficult to make back the money.
Xu Shuang is equivalent to using his original intention to earn his reputation.
But this time Luo Bai admired Xu Shuang very much.
"Complete Heroes" is indeed a work of hard work. Compared to the huge value of its own existence, whether it makes money or not is secondary.
It is like a stone tablet standing at the junction of the old and new eras.
All game consoles of the new era can learn something and understand something through this game. This is enough.
The A-level evaluation given by Chuxin undoubtedly added a lot of exposure to this game.
The sales volume of 400,000 in the first week is quite good, but it is still a small loss compared to the cost.
The special praise allowed Xu Shuang to prove himself without a doubt.
The first post on the top of this guy's blog is to thank Luo Bai.
Wait...it doesn't seem like a loss.
Nintendo is quite interested in this game.
It took a lot of effort to develop this game, blah blah~
Oh, you have to pay more.
"Confusion"
How should I put it, the only one among the six games that was removed.
The demo was a hit that year, and its dual world transformation and creation of a horror atmosphere left a deep impression on countless horror game enthusiasts.
However... there is a big problem with this kind of fan-favorite work that is made on a whim just because of an idea.
There is no successor.
You take the most essential part of a book and make it the most exciting part of the game, but you will find out during the subsequent development process.
Damn it, how should I continue to push forward from now on?
Why does this happen?
The author has nothing to understand in his mind, so you can continue it yourself.
To be honest, this is really not a job that ordinary people can do.
The story of confusion is actually the story of a person who cannot distinguish between reality and fiction, and searches for what is true and what is false.
The game developers handled the first half of the game quite well. The terror brought about by the madness and obsession gave Luo Bai at the time a bit of a taste of Silent Hill.
Even for a person who was cultivated by Yanguo culture, the feeling of terror is deeper than Silent Hill.
But by the middle of the game, an obvious problem was exposed.
The game has no breakthrough points.
Why are you confused? Where will you fall when you are extremely confused? Is there any way to solve it...
To put it simply, the game makers themselves can’t figure it out.
The entire work becomes a complete stream of consciousness, and all that remains are the ramblings and conjectures of this madman.
Of course, if you insist that the purpose of this game has been achieved, there is really nothing to say.
But I don’t know if players can accept it.
This kind of work has such a strong personal style that I don’t know how to change it from my original intention.
In the end, the developers themselves created a time loop ending where everything in the world becomes normal after waking up from the dream, and the world begins to be confused again.
There is also a lot of unclear game text stuffed into the game in an attempt to fool it.
I originally wanted to fool my original intention.
Say this is the feature of the game.
But I can't explain it myself, and I can't make false propaganda about my original intention.
Finally, it was given an unprecedented D grade.
It can be considered a strange flower.
"Story of Mountains and Seas" is still difficult to produce and half-dead. Now the studio is at a standstill. When the script is written, the game can be continued.
The progress of "Neon Clothes Song" is gratifying.
"Rhythm Soul" follows the steps.
All the best.
(End of chapter)