Chapter 186: The Battle of Incense, Calendar of Gods


Chapter 186: Fighting for Incense, Calendar of God

The "self-resolving desire" system proposed by the night is approaching has sparked heated discussions on the forum.

The condition for praying that the life soul produces vow power is the desire to achieve the goal.

In essence, it is the inner desire to achieve the goal. The stronger the desire, the more willing you will be produced after completion.

The known way of obtaining vows is the Ancient God Arena.

Every time you win, you are actually completing some shallow desires of the ancient god, so you can get huge feedback on your will.

One victory can produce 829 points of voluntary power.

Every time you win in the future, the output of your will will increase gradually.

In theory, you only need to become a champion and fighter to obtain huge benefits from the ancient gods’ wishes.

Because producing a champion fighter is one of the greatest desires in the heart of the ancient god.

The output of willingness is also affected by the strength of the target.

The vows produced by the ancient gods are theoretically far stronger than those produced by the creatures in the small world.

But there is uncertainty in the pattern of outputting voluntary power through the arena.

The shuttle bus that picks up people on the Colorful Fog Coast every day may not necessarily pick up players with a soul of praying for life. This is also the reason why most players do not choose the arena path and focus on the small world.

The popularity of voting options posts is also due to uncertainty about the future.

Most players have never thought about this question of how the future of the small world will take place.

The general idea is to try to get a handful of the willpower to produce, and when the small world is difficult to produce the willpower, they will slap their butts and leave.

As for their contribution to the small world and the future development of the small world, they don’t care at all.

The emergence of voting posts also made players begin to think about whether the future of the small world can continue to produce vows.

The replies published by the night are sharing the concept of sustainable output with all players, and denying the concept of "flying the pond and fishing" mentioned by the voting post owner.

So, a grand plan was born on the forum.

Build a new civilization for the small world, and players guide the development process of civilization in the name of gods.

During this period, players kept coming up with new ideas and improved the "self-resolving desire" system of aspiration to obtain power.

As the night approaches, some players' ideas are sorted out and they continue to publish them after editing the posts.

As the idea gradually improved, the prototype of the plan was born.

The first step in the plan is to set up a meeting point, requiring all players entering the small world to gather the survivors they encounter to form a preliminary social structure.

The second is to provide basic survival security for survivors, including food and water sources.

For example, organize survivors to carry out agricultural production, reclaim land, and plant crops suitable for doomsday environments.

Players can provide various help in this regard, and even give some spiritual seeds.

The only uncertainty is whether the seeds of low-level spiritual plants can grow in the doomsday small world where the content of spiritual particles is very small.

All this remains to be verified.

The second step is to find water sources or provide equipment to purify water sources.

Establish a complete water resource allocation and management system.

The third step is to use existing materials, or directly dismantle building materials from abandoned cities, build simple residences for survivors and provide residences that can shelter from wind and rain.

In the future, we can also gradually plan to build more sturdy and comfortable living facilities.

The fourth step is to build basic medical insurance and collect medical equipment and medical resources left by dilapidated civilizations so that creatures in the small world will not die due to minor illnesses.

After all, population growth is the core of this plan.

The fifth step is to rebuild the education system, which is the cornerstone of civilization's continued development to a higher level.

The sixth step is to establish perfect rules.

The disorder of the long years of the doomsday small world, the concept of the strong prey on the weak has been rooted in the minds of survivors.

If the small world wants to develop healthily, binding rules must be required to ensure that survivors will not experience conflicts due to various contradictions and lead to death.

All contradictions shall be ruled according to the prescribed rules.

To this end, a management agency must be established to enforce the law...

...

Before these plans are implemented, all players have to do is kill immortal zombies around the small world.

Purify the remaining disasters brought to the small world by the Guili clan.

Ensure that the future of the small world will not fall into the ravage of immortal viruses again.

But it is obviously unrealistic to kill all immortal zombies, and players do not have so much energy to find immortal zombies in hidden areas.

It can only be done as much as possible and then build a safe zone for survivors to nurture civilization.

In the future, the cleaning of immortal zombies must be handed over to the creatures in the small world.

Although the plan is being improved, there is still a problem that is difficult to solve.

How can all players be willing to implement this plan?

Every player has different ideas. Although ideas can be changed, the underlying logic of changing ideas is nothing more than the word "interest".

The concept of "self-resolving desire" proposed by the night is an ideal direction.

Although the plan is feasible, conflicts will arise after joining the player's interests.

The main contradiction comes from how clergy should be distributed, and this issue has always been debated.

Forum players also had hot discussions on this.

Qi Sheng, who was observing behind the scenes, was surprised to find that the players’ arguments in the forum were actually a battle of incense.

It is a consensus that the creatures in the small world are the main body that provides the willpower. It is a big consensus to make the cake bigger and assist in the development of the small world civilization.

However, after the construction of the Divine Court system, there will inevitably be differences in the influence of clergy.

Although players can be divided into gods of the same class, there is no distinction between main gods and secondary gods.

But there must be corresponding divisions of clergy, which is a necessary choice for the defining of the gods.

Taking reality as an example, in Buddhism, the image of Guanyin Bodhisattva is compassionate, and the image of saving suffering is deeply rooted in people's hearts, with many believers and a strong incense.

Every year, a large number of believers come to pray and receive spiritual satisfaction and comfort.

Even in the future life path, dreams come true for some reasons, and believe that God is clearly showing spirit and goes to fulfill his wish.

The wishes produced by fulfilling the wishes will be calculated on the player's head.

Therefore, as long as the player is a popular priest in the small world, the rewards produced by the vows must be higher than those of other gods.

Especially in some traditional festivals, it is like an activity that opens welfare in the game. People worship gods and other gods closely related to daily life, praying endlessly and producing large amounts of wishes.

In contrast, some niche gods related to specific industries, such as Lu Ban in the eyes of construction craftsmen, usually produce very little income, and are not as large-scale and high-frequency prayer activities as other gods.

The cake can be made bigger, but the percentage of hope output varies significantly.

Everyone wants to be a popular priest, not to become an unpopular or even forgotten god.

The god of agriculture and harvest, the god of fertility and reproduction, the god of wisdom and knowledge, the god of wealth... Each priesthood corresponds to a situation related to the daily life of creatures in the small world, and there must be a distinction between popular and unpopular.

If you don’t fight before the construction of civilization, it will be too late to fight in the future.

When the Divine Court system is rooted in people's hearts, the percentage of population output will tend to stabilize.

In the forum, some players proposed an idea, saying that everyone will show their spirits through the divine submission and fight based on their abilities.

But this idea was opposed by a large number of players.

In the eyes of many players, the way God subdues to show off is undoubtedly a sound of the horn of the inner scroll.

Fighting with one's ability means that others will invest 1 point of resources, and in order to suppress their opponents, they will have to invest 2 points of resources.

Players compete with each other and invest a lot of resources to compete for influence in the small world. The final direction will still be on an upward expenditure curve, which is undoubtedly returning to the model before the concept of "self-resolving desires".

Therefore, intra-rolling is not advisable, which will only harm the players' own interests.

But it is indeed difficult to argue about a reasonable plan for how to assign clergy.

Just as players are constantly arguing about the distribution of clergy, a tourist numbered "1" proposed a concept in the live broadcast room where night is approaching.

In his post, he said why we must build the divine court according to a fixed priesthood system.

It also indicates that the system of gods with clear division of labor in reality has caused many players to develop thinking inertia.

I think the clergy should be a place with one radish and one pit, and the future will not change after the division of labor is clear.

But the fact is that there is no clear system of gods in the small world of doomsday.

Just like a piece of white paper, the understanding of gods in the future of the creatures in the small world is written by players.

Therefore, a rotating god system can be constructed, which also facilitates the integration of new players into this new system when new players join in the future. The specific plan is to tentatively divide the clergy in the Divine Court into 500 god positions.

Numbers 1-500 according to popular to unpopular.

Assume there are 500 players who are inlaid with the soul of prayer, then the first round of priesthood allocation is allocated according to the contribution to the construction of small world civilization, which can be left to the guidance for statistical calculations.

Next set a time to perform priestly rotation.

In this process, it is also necessary to make a calendar-like rotation table and distribute it to creatures in the small world.

Let them know this time and which rotund god should pray to when there is a need.

When this system is fully mature, looking at the "Divine Calendar" will become the norm for creatures in the small world.

The biggest benefit of the priest rotation mode is that every player can become the hottest god.

With the development of small world civilization and the growth of population base, all players can share the benefits of continuous output from the gradually bigger cake.

Regarding the concept proposed by Visitor No. 1, the night is approaching and he also raised his own confusion in the live broadcast room.

It means that if this system is operated, except for the players who initially built a small world civilization, the players who subsequently inlaid the soul of praying for life will not be able to obtain the benefits of their wishes from the small world, and will have to obtain them from other channels.

No mistakes, one song, one content, one in 6, one book, one bar, one reading!

New players who are not among the ranks of civilization creators will not be agreed by the "Civilization Creator" in the future if they want to join.

After all, every extra player will share the cake, your own profit will be reduced by one point, and the time for taking turns to popular positions will be extended.

Although this is the most reasonable priestly assignment plan without involuntary.

But there are still unsolvable problems.

This question No. 1 tourists explained it with two answers.

First of all, the No. 1 tourist said that every stage of the growth of the player legion has benefits that belong to this stage. Just like a group of players in the early stages received exclusive spiritual fields rewards, and later new players only had the greed and had no chance to share them. Get a piece of cake.

During the creation of the small world civilization, the first batch of players who inlaid the soul of praying for life put in their efforts and resources, and they deserved to reap the results.

As for how to obtain subsequent vows, newbies can find other ways.

Perhaps there will be copy scenes like the Doomsday Small World in the future.

Visitor No. 1's first answer was approved by a large number of players with a soul of praying for life.

But some players expressed dissatisfaction with this, believing that they have no power to buy the soul of praying for life and are in the preparation stage for money, so how can they allocate the future income of the small world to a certain extent and form a monopoly?

The debate has not stopped after the proposal was proposed and continues.

The collision of thoughts gradually improves the solution of "desire to resolve one's own" approach.

At this time, Visitor No. 1 also gave the second answer to solve the problem of "self-solving desire".

This answer made many players call it awesome and became a finalized plan.

The solution to this solution is that before the construction of civilization, all players rely on their abilities to save survivors in the small world, and how much willingness and profits are produced depends on luck.

However, after entering the civilized development model, the quota of the Divine Court system was finalized and the rotation was started.

Each clergy in the Divine Court corresponds to the actual needs of creatures in the small world, and each player has the turn of a popular clergy.

It is tentatively not to issue additional priesthood quotas to the public.

The future plan is that newbies must spend their best to purchase the purchase if they join the Divine Court system.

What was originally set was that before the newbies joined the Divine Court system, they would take out a sacrifice.

For example, 100,000 sacrifice power will be distributed to all clerical players in the current Divine Court system, and then the quota will be +1.

But this plan was rejected during the forum discussion.

The reason is very simple. Suppose there are 1,000 places in the Divine Court, even if the new player takes out 100,000 sacrificial power to purchase the quota, it will only be 100 points in the hands of each Divine Court player.

This profit is not worth mentioning.

As for the 1 million sacrifice power, the cost is too high, even if the newbies have team support, they will not do so.

The solution given by tourists No. 1 is to only trade a single quota.

Set a limit on obtaining vows in the small world. For example, after a player in the Divine Court system obtains 3 million vows, the player will have to sell his Divine Court quota to the players who want to join later, so that the total number of Divine Court quota will not be maintained. Change.

This setting seems to be very reasonable to the forum players.

Although a small world can produce voluntary power, it is ultimately a group of weak creatures. The world's carrying capacity is limited, and population growth will always end.

According to the recent statistics of the volunteer power produced by the Small World, Visitor No. 1 believes that 3 million is a relatively reasonable value, which is enough to activate the fourth skill of the Prayer Life Soul, which is the group healing skill.

To achieve 3 million vows, get a sacrificial effort and leave, and give the position to the newly joined players.

After the new players reach 3 million in the future, they must also resell the quota to the new players who join later.

Form a circular alternating pattern of old and new.

The Doomsday World in this mode is like a stable novice village. After the old players have achieved success in their cultivation, they will leave and explore the wider sky. New players will start growing after taking over the clergy.

As for the price of the God Court quota, it can be decided by the player, but the regulations must be sold within 10 days.

If a player wants to leave early in the middle, he can also sell the Shen Court quota at a custom price.

After several days of debate, a reasonable plan was born.

This plan can not only make the cake bigger, but also change the old and new. Players who build civilization in the early stage will have the benefits of the priesthood stage, and there will be additional benefits from the sale of places in the later stage.

New players can also join the Divine Court system at any time by purchasing quotas.

With a clear plan, players began to conceive the number and positioning of clergy in the Divine Court and write myths.

This mythological system revolves around two cores based on the concept proposed by Visitor No. 1.

The first core is the Divine Court Calendar, the Divine Pill Rotary.

The second core requires the implantation of a concept for the creatures in the small world. The gods who protect the small world may leave at any time, but new gods will also join the world and continue to protect the world instead of the departing gods.

With these two core conceptual structures, the living creatures in the small world worship Gods mainly look at the changes in the divine calendar.

As for faith in the gods, the essence of this plan is to downplay faith.

What kind of gods pray to depends on the divine calendar, and there is no need to focus on a specific god.

For example, on March 2, today's turn is the God of Wealth "Night".

Then, the creatures in the small world who are seeking money can just pray to the night.

After all, the prayer for the life soul is not the "divine nature" life soul, and there is no requirement for the piety of believers, and there is no need for the creatures in the small world to worship piously.

As long as the creatures in the small world get brain supplements during the prayer process, receive spiritual satisfaction and comfort, and produce vow power.

Other factors are not considered.

Visitor No. 1 also put forward a series of ideas during this period.

It means that without damaging the production of the wished life soul, the small world can also be a channel for other life souls to produce the rule resources.

For example, the six generations of soul "Lords" who were contained some time ago can build energy that continuously produces the power of the lord in the small world.

Perhaps in the future, there will be other life souls that produce resources through some activity logic, which can be laid out in the small world.

The small world of doomsday in the future can produce volunteer power, but it can also be the place where other players can harvest energy.

In this regard, the future direction of the small world was finalized in the player forum.

The framework of this plan was proposed by the coming of the night, setting the future goal of the development of the small world, that is, the system of divine destiny.

The details of the plan were filled by tourists No. 1, and the early volunteer acquisition plan and the setting of the priest rotation were proposed, filling the design framework proposed by the night, forming a reasonable operational context.

Countless forum players have proposed ideas about the development model of civilization.

The latest round of voting results were released shortly after the No. 1 tourist's speech, and the forum reached an unanimous vote on the issue of the small world for the first time.

After the final results were announced, the future development of the small world would be jointly supervised by hundreds of guilds, which is actually an endorsement of force.

Ensure that the development of the small world is not disturbed by external forces.

...

Qi Sheng watched the players' discussions on the future of the small world and the various plans and plans formulated throughout the whole process.

From the debate between divinity and demonism born in the initial concept of camp confrontation to the subsequent incense dispute... the discussion process can be described as wonderful.

He thought the player legion would choose to take a chance in the small world and leave.

In fact, this is also the idea of ​​most players.

However, some players proposed a new concept in the forum, and then some players had new ideas about this concept.

From the original concept as the origin, players continued to expand their content and spread their branches and leaves, and finally designed a nearly perfect magic rotary system.

The "Divine Calendar" was even designed to cooperate with the operation of the Divine Calendar Rotary System.

After watching the whole process, Qi Sheng applauded in his heart.

This is the player he wants. It has both force and imagination, and can always bring wonderful ideas.

(This chapter ends)

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