Chapter 202 The Beginning and the End


Players like Wei Miao will always be "justice"'s good partners. In terms of loyalty, their justice is probably the most solid and reliable.

Crystal naturally misinterpreted this "justice". He smiled with interest and said: "You are a peculiar bounty hunter. At first glance, I thought you were a neat and cold man. I didn’t expect him to have a sense of justice.”

Wei Miao responded “I am sorry.”

Although the Crystal Prince is Coristol’s clone, However, she has a certain degree of independence and her memories are not interoperable, so it is impossible to know her specific style in the secret realm. His source of information was the oral statements of Hebler and Wei Miao, who were kept in the dark along the way.

How could she tell the thought process that is not conducive to her "good image"? Just briefly describing the outcome of the incident can mislead the audience into thinking that they originally killed the witch in order to let the prince and princess be together. It was only later that the princess revealed her disguise and turned to killing the princess.

Everything is reasonable and legitimate.

When dealing with people like princes and hunters who are at least not from the evil camp, it is often more advantageous to show your good and reliable side than to show your vicious fangs.

In the intoxicating alcoholic atmosphere, the prince and the hunter played board games for fun, with Wei Miao acting as an audience on one side.

Although Coristol has the ability to control the points, after all the dice are made by him, what they play is randomness.

The unknown is fascinating and part of the fun.

Wei Miao roughly figured out how to play the board game in front of her. Simply put, this is a board game where strategy and luck are both important.

In board games, there are red sides and blue sides. Players each represent a "warrior" and the goal is to break through the enemy fortress or kill the enemy warrior.

Warriors have initial attributes, and the initial attributes of different professions are different. Each has its own focus on the five entries of attack, defense, blood volume, mana volume, and speed. After selecting a profession, the warriors act alternately on the circular grid map.

The grids may contain blank spaces, props, attribute punishments, blood deductions, etc., which are all kinds of things. Warriors start from the opposite point and have the right to decide whether to advance, attack, improve attributes or use props in their own action round.

The six-sided die determines the number of movement steps, and is also slightly affected by "speed". The eight-sided die determines the attribute points, and the ten-sided die is a judgment die. Some grids have certain attribute requirements. If they are not met, a die roll is required to determine the punishment.

It is worth mentioning that the effect of using props depends greatly on timing and judgment.

After each round of the map, a "final judgment" can be made to the enemy warriors and fortresses, and the blood volume equal to the ten-sided die multiplied by two will be deducted. If you're lucky, you can send the opponent away before the two rounds are over.

Therefore, how to balance various actions to cope with the ever-changing situation is the soul of this board game, which also makes it extremely playable, ensuring a fresh experience in every game. If the number of players reaches four, there is also alliance play, which is more complicated.

All kinds of drinkers come and go, half of the tavern has been replaced by a new group of people, and the guests' dressing has also changed from luxurious and neat to simple and chic.

When the brown wooden wall clock high on the wall pointed to eight o'clock, the witch Elsa, who had regained her dignity compared to last time, calmly walked downstairs and walked to the counter.

Wei Miao had already anticipated all the witch's actions because she was behind the scenes, but she still pretended to have just discovered it and tilted her head to pay attention to the witch.

Crystal and Ambrose both noticed it and moved their eyes from the table to her.

She was talking to Bud. From Wei Miao's perspective, she could see that Bud was smiling and the atmosphere between the two was harmonious.

Wei Miao knew that she was revoking the commission.

There are three situations for revocation of delegation. First, the limited-time commission failed and was automatically revoked. The second is that the employer changes its mind and voluntarily withdraws. Third, the bounty hunter who took over found that the commission had problems such as unequal value or incorrect information, and the status of the commission was abnormal. After the tavern reported it to the bounty union for evaluation, it decided to withdraw the commission. It's rare for an employer to take the initiative to cancel an order, because the tavern will charge a 5% handling fee when issuing an order, which is different from the deposit. Canceling a commission is equivalent to losing a handling fee in vain.

As an intermediary between bounty guilds and bounty hunters, the tavern certainly does not perform its functions for free.

The commission of Wolf Heart is not a time-limited commission, which is very interesting. There is a lot of business in the witch gathering place. If the bounty hunter cannot return within ten days, she may intend to find a businessman who makes the "Blood Succession Potion" to find a way to delay the wolf transformation and gain more hunting for the Wolf Heart. time.

Aisha took the initiative to cancel the commission at this moment, indicating that she was ready to leave.

"Ten days of leisure in the tavern are really relaxing and pleasant." Corry Stoll stood up and said to her with a smile, "After I fulfill my promise, I will say goodbye. I look forward to fate allowing us to meet again. Yes, Mr. Gray Rabbit!”

Wei Miao also stood up: "Don't you want to leave without reading the ending?"

Colistol thoughtfully said: "It seems that you have a good idea of ​​the ending... Well, let's wait until the next time we meet. Tell us."

Wei Miao joked: "Is this to create a sense of anticipation for the next meeting?"

"But fate is fickle, I hope we will meet next time. It's surprise rather than hostility."

Ambrose took the last sip of wine and looked at her deeply.

Wei Miao watched Coristol go upstairs, while Ambrose was talking to the catman boss at the front desk.

Soon, Coristol finished solving the matter of the crystal coffin, waved to her, and left side by side with Ambrose into the deep night.

There are also the endgame board games and two empty wine glasses on the table.

Hibler walked aside and started to clean up. Wei Miao nodded slightly and greeted him before leaving the tavern first.

The warm yellow light is left behind, and the three-round crescent moon in the sky looks down in all directions. The coolness of water makes people feel calm.

She walked straight into the dark forest beside the avenue and peered at the road. When I look back here, the tavern is no longer visible. Occasionally, one or two pedestrians walk by quickly without squinting. If I remember correctly, this is the place where Little Red Riding Hood transformed into a wolf and where everything started.

This will be the end of everything.

After a while, two silhouettes, one tall and one short, appeared at the end of the road. The shorter figure staggered.

Elsa held Little Red Riding Hood in her right hand, bathing in the moonlight, and the shadow of her cloak obscured her face.

Little Red Riding Hood has an angelic and cute face, her face is pale, and she follows Elsa obediently. She looks gentle and quiet, but judging from her unnatural steps and the blood on her right breast that is vaguely exposed as she moves, , her condition is not optimistic.

Being cute is just a disguise she has to use when she is weak.

They walked slowly under the prying eyes of cross eyes. (End of this chapter)

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