Chapter 208 Blood of Sin


[The rewards for the dance copy will be settled normally according to the ranking standards! 】

【Evaluation completed! The standard for normal clearance is 6! 】

【The main mission has been completed, the ending of the level·Rebel Heart, evaluation +1.5! 】

【Breaking the Secret Realm·Princess Lettuce, evaluation +1! 】

【Get, evaluation +1! 】

[After learning the truth behind Wolf Heart, the rating is +0.5! 】

【The overall evaluation is 10! 】

【Your camouflage coefficient +10! 】

【Congratulations on achieving the following achievements! This achievement adds an additional dance series! 】

[Lead Dancer (dance only): Earn all the reputation points issued by the event in a dance. 】

[Step Through the Galaxy (Dance Exclusive): Enter a dance-limited instance. 】

【Golden Dance Partner (Dance Only): Participate in a dance event with a dance partner. 】

[Void Gourmet (dance only): taste at least five special delicacies of the dance. 】

[Battle-damaged version: Seriously injured in the copy. 】

【Incomplete Beauty: Damage a fashion item in the dungeon. 】

[Gear against fate (dungeon limited): You are like a new gear embedded in fate, changing the direction of transmission. 】

【Rewards will begin below. 】

[Game currency: +1000]

[Distortion entry: Power]

[Fashion: Mercy·Eternal Night Sister (Professional Fashion·Only) Improvement]< br>


[Identity token: Erudite (permanent) improvement. 】

[Additional reward: Blood of Sin (distortion entry)]

Wei Miao started to check the rewards one by one, and the most interesting one was of course the new distortion entry.

[Strength]

Attribute bonus: additional bonus camouflage coefficient *0.1

[Blood of Sin]

Part: Blood

Attachment skills:

1. Cold-blooded Curse (Passive): Your blood temperature cannot exceed 20 degrees Celsius. A venomous curse flows in your blood, and your resistance to curse-like spells increases. When your blood is contaminated by the enemy, the enemy will undergo a multi-dimensional resistance determination and fall into a state of I/II/III degree weakness based on the determination result, with all-round resistance reduced by 5%/10%/15%.

2. Lamb's Cry (Passive): The damage caused to the enemy is increased by 10%, and there is a 50% probability of triggering a continuous bleeding effect.

Evaluation: "All living beings are guilty, but they accuse me of sin. I laughed maniacally at the bottom of the abyss. I don't think that the world has the right to judge my sin. The birth of sin essentially depends on the contradiction of interests. Any contradiction to it It must be like a joke. When I overturn everything and tear off the heads of the gods and climb to the top, sin and right will be dramatically reversed. At this moment, I declare that all living beings are guilty!" - Demonic Wolf Ragnarok Fenri. Er

[Blood of Sin] has two subsidiary skills, which actually belong to the same aspect: increasing damage and reducing resistance.

Masquerade has a detailed explanation of the six attribute dimensions, which can be found in the "Basic Game Manual" in the system terminal. It mainly explains the nouns, basic values, and basic mechanisms.

Of course, it will not tell players what "personality" is, which are "curse spells", and who is "Magic Wolf·Twilight of the Gods·Fenrir". Players will not specifically check what aspects "power" includes or what the multi-dimensional attribute determination is.

As a veteran of virtual games, Wei Miao must go through the tutorial for a new game to familiarize herself with the specific mechanics of the game and compare the similarities and differences between the games she has played before deciding which experiences to refer to.

Even if the game is reskinned, you still need to figure out which parts have been replaced. The gameplay and mechanics are the soul of the game. If you want to be an excellent player, you have to pay attention to these two aspects, especially the various mechanisms. There may be hidden conditions that are beneficial to the player, which determine how the player operates.

Wei Miao read the "Basic Game Manual" carefully several times. It has precise wording, clear entries, and is more rigorous and detailed than a paper. I don't know which game developer wrote it. Unfortunately, she did not find the User Agreement and Privacy Policy.

Resistance, as the name suggests, is the ability to resist various negative forces and effects.

In Masquerade, resistance covers a wide range, from elemental resistance common in general games to healing and curse resistance, to mental pollution resistance, and even fertility resistance. . Every power, action, or effect has a corresponding resistance.

The examples in the manual become more all-encompassing. Fortunately, when the corresponding resistance is triggered, the system will give a judgment prompt, so there is no need to remember those ridiculous resistances.

Resistance is relative. "No reaction" is used as the 100% resistance standard, and the point value is expressed as "+∞", which means "absolute immunity".

The absolute value of resistance can exceed 100%, and its meaning depends on the object.

For example, "fire resistance 150%", this does not mean that the opponent is completely resistant to fire. On the contrary, he has a strong affinity to fire and damage immunity.

To explain it numerically and intuitively, assuming that the original fire damage caused by one's own side should have been 100 points, but when the fire resistance is 150%, it will be 100*(1-150%) =- 50.

Negative damage is equivalent to replenishing 50 points of health.

Under normal circumstances, living bodies have positive resistance to negative forces and negative resistance to gain forces. The numerical value represents the degree. When resistance is negative it can simply be called no resistance.

Resistance is specific. The resistance value given by Masquerade is only for negative power effects and is a comprehensive evaluation. However, the higher the value, the stronger the resistance will naturally be.

"All-round resistance reduction" reduces the absolute value. For example, people have negative resistance to "therapeutic effect", and reduced resistance is commonly known as "reducing treatment".

Since there are no quantified health points and damage points in the Masquerade, but a step-by-step improvement of the camouflage coefficient percentage bonus, the gains and debuffs are also in the form of percentages.

Among the calculation formulas, one is to accumulate the final resistance bonus, and the other is to multiply it.

Both calculation methods have their own advantages and disadvantages. Here is a simple example.

The final resistance bonus comes from the camouflage coefficient and the comprehensive value of the three major items. Assume that the enemy's final resistance bonus is 70%, and the debuff effect is to reduce all-round resistance by 10%——

Cumulative: final resistance bonus=70%-10%=60%

Cumulative multiplication: final resistance bonus = 70* (1-10%) = 63%

The cumulative effect at this moment is greater than the cumulative multiplication.

Assume that the final resistance bonus is 150%, and the all-round resistance is reduced by 10%——

Accumulation: final resistance bonus = 150%-10% = 140%
< br>Cumulative multiplication: final resistance bonus = 150% * (1-10%) = 135%

The effect of multiplication at this moment is greater than accumulation.

Obviously, the higher the opponent's final bonus resistance, the more advantageous the cumulative debuff will be. The gain effect is the same.

However, there is an advantage to accumulation. If the opponent's resistance is very low, high debuffs can directly reduce the resistance to a negative value, and cumulative multiplication can only make the resistance approach 0 infinitely.

The skill will not clearly state whether the calculation mechanism is cumulative or multiplicative, but you can check the details yourself.

Wei Miao checked and found that the resistance reduction of [Blood of Sin] is cumulative.

Resistance mainly affects the damage value and resistance to negative status during combat. In addition, according to the judgment of the masquerade, reducing resistance is usually more expensive than increasing damage, because the damage increase is calculated first and then the resistance reduction is calculated.

The "damage increased by 10%" in the "Lamb's Cry" skill description is equivalent to a 10% increase in damage. Take this as an example, assuming that Wei Miao can cause 1000 points of damage and the enemy's resistance is 20%.

After increasing the damage by 10%, Wei Miao caused 1000*(1+10%)*(1-20%)=880 points of damage; after reducing the resistance by 10%, Wei Miao caused 1000*(1-10 %) = 900 points of damage.

The results are obvious.

Previous Details Next