Chapter 213 Forum Diving


Chapter 213 Forum Diving

The time when players end the dance party is precise and synchronized, both at 22 o'clock. Some players had no idea what kind of psychological trauma they suffered during this dance. After the settlement was completed, they were logged off immediately. They noticed that the time was exactly one or two minutes after 22:00.

In her spare time, Wei Miao thought about how the Masquerade could accelerate the copy time. Realistic theory does not support such black technology and can only be related from a transcendent perspective. However, due to the lack of understanding of this aspect, I know nothing about extraordinary knowledge and hit a wall.

However, you can try to guess the principle behind the consistent end time of dance parties around the world.

Logically, this is not difficult to achieve. There is a loading stage for all players from when they exit the dungeon to when they appear at the dance. During this period, the players lose their physical perception and only feel like they are in a trance for a while before appearing at the dance.

Without any external clues to compare with their own physiological reactions, the player's perception of time is chaotic and blurred.

A moment of trance may last for a second, a day, a year... the scale of time loses its meaning.

The time when each player completes the copy is full of uncertainty, so most of them are inconsistent, but it is feasible to use this "trance" to control the final appearance time.

In addition, this dance is numbered from 000 to 999. Most players' dances have no numbers, so many players are confused when they see the words "Carnival Dance No. xxx".

By matching the player's self-reported strength with the number, you can easily know that the number represents the player's level in the game. The higher the number, the higher the level.

Only the first 99,900 players enjoy this honor.

Therefore, there are many players posting numbers to compete and compete.

Competition can be a driving force for players to continuously improve, and most of them have vanity behind it. Some social-based games target the vanity of players, which shows how common it is among players.

Some high-level players are not immune. The highest ranking of "Online Manifestation" has reached the single-digit dance.

There is a freshly released post describing in detail the poster’s prom experience. I must have started writing it as soon as I got offline.

"I am a salty fish player. I go online to play ranked games when I have time on weekdays. I participate in every ranked game, with an average score of about 7. I was lucky enough to enter the dance number 864."

"All players After arriving, the host seen in the novice copy will come out to control the game and announce the rules of the game. "

"The first activity is Wolfgrass, and the second activity is 20 reputation points. Each dance floor has 3 reputation points. The dance floor activities I participated in were 'Phantoms', 'Crossing Mountains' and 'Thousands of Forms'."

"All reputation points will be calculated at the end to determine whether you can participate in the regular dance floor. Otherwise, you can only wait for other players to complete the dungeon at the venue and come out.”

“There is no need to think about the limited dungeon. That is something that only the top 100 or even the top 10 numbered dance players need to worry about. I hope salty players can participate in regular dungeons, but I think most players may not even have enough reputation points for regular dungeons.”

"I participated in a two-player dungeon, and I won by luck. After the dungeon was completed, the settlement was normal."

"After that, the dance ended and the game ended. That's it for today's sharing. If you have any questions, please feel free to contact me... …”

Wei Miao compared the poster’s experience with his own and found some similarities and differences.

First of all, with an average score of 7, you can rank in the top 99,900 dance parties, which shows the general level of the players as a whole.

Although Wei Miao has all the coefficient points, she still dives to peek at the players' dynamics on the official screen and observe their coefficient points.

On the official website, players often show off their settlement coefficient points, which are either 8 or 9 points. They usually give a very confusing title: "What is the settlement level of 8 points?"

As a result, the player group seems to be confused every time. Everyone is a big shot, but actually the majority are silent. The benchmark score for victory in the game is 6, but it is not easy just to clear the dungeon, let alone gain points for performance. Some people are lucky enough to be ranked in the team level, and are led by the boss to clear the level. Basically, they can only get a base score.

The settlement score after failure is around four points, and some who failed as soon as they entered can only get 1 guaranteed point. If you lose once or twice out of four copies, your score will be evenly divided.

Secondly, the rules of the dance have a certain consistency. The activity content of the dance party is all about wolfberry and dance floor, and the reputation value is the same, but the specific activities on the dance floor may be different for 20 times.

The three dance floors mentioned by the poster cannot be found in Wei Miao's memory that seem to match the dance floor scenes.

Finally, the thresholds for regular dungeons and limited dungeons are the same in all dances, and the types of dungeons are diverse. Players who fail to meet the standards can only stay at the venue.

Some people posted one after another to explain "Crazy Thursday", and Wei Miao discovered a detail while constantly searching.

The dance scenes that have been revealed vary, including a fanatic bar with dazzling lights, a splendid hotel lobby, a cyber-style mechanical space and other amazing places.

Some people obviously do not belong to the same dance party, but they have the same dance scene. There are like-minded people in the comments for all these scenes, but no one mentions the "Deep Space Final Ceremony" and the No. 000 carnival dance scene.

There is also no news about the impressively beautiful melody or its creators, the Invisible Players.

Perhaps, the scene of the carnival party No. 000 is unique.

In addition, someone also summarized and analyzed the nature of this carnival and put forward some precautions.

The poster's ID is "Wolong Fufengchu". He often floods the forum strategy area intensively, but occasionally he will carefully summarize some useful information and conduct data analysis, so most players who often surf will be familiar with him.

“The following are the precautions for Crazy Thursday. If you are a Buddhist, please ignore them.”

"The dance begins by looking for a partner first. A solemn reminder, it is very important to find a good partner!!! When it is time to cooperate, it is a win-win situation, and when it is time to fight, you will die!"

"Be sure to get all the reputation points for the event. Normally, When the Hamster Party collects game currency, otherwise when other people are playing in the dungeon, you can only stare outside. "

"The dance dungeon will be settled normally, which is equivalent to a ranking. Reaching the threshold of a regular dungeon is equivalent to losing a ranking opportunity and falling behind other dance players forever.”

“Build up social connections and take this opportunity to get to know people at your same level.”

"From a game planning perspective, one of the meanings of Crazy Thursday is to recycle game currency. This is another recycling channel besides the dispensable fashions in the mall."

"In addition, it drives players' energy investment in the dungeon. The threshold for regular dungeons is actually not low. Players must have enough game currency, and the only output of game currency is ranking, which is linked to the performance of the dungeon."
< br>“Anyone who falls behind in a game may not be able to participate in the dance dungeon, and this will widen the gap between high-level players and low-level players, leading to a vicious cycle for low-level players who find it difficult to keep up with the front line. They can only accumulate game currency and wait. The next Mad Thursday event may have completely different rules and standards.”

“This is actually an unfair event, because it is said that there are more people who can get more from the dance. For high-end limited copies, there is currently insufficient information to compare the differences between regular copies and limited copies. "Of course, due to the existence of limited copies, competition among high-level players will become more intense."

(End of this chapter)

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