Chapter 2 Inheritance and Inheritors
Ending the diary that he had been writing since he came to this magical world, Zuo Si gently closed the slightly heavy diary in his hand.
Behind him were densely packed with various organs, limbs and heads soaked in embalming fluid.
Some of them are human, and more are beasts, monsters and other humanoid creatures.
Others are pieced together and sewn together. Just looking at the appearance can make people crazy.
Especially in the past month or so, in order to understand the cause of the plague outbreak, Zuo Si dissected almost all the creatures in the tower that died due to the plague.
Whether it is people, the magic pets of mages, or the beasts and monsters in the dungeon.
We even used mice in cages to conduct many experiments to test whether their saliva, blood, and excrement were still capable of infection.
The pungent stench and smell of blood filling the air was comparable to a medieval slaughterhouse, enough to make any normal person living in peaceful times lie on the ground and vomit all the bile.
As for the "bits and pieces" waiting to be processed in the rear groove, they can even scare the "bold" people who dare to dance on the grave in the middle of the night to wet their pants.
But when Zuo Si faced all this, he didn't show any discomfort at all, he was as calm as a machine without emotions.
The reason is simple!
After coming to this magical world, he was forced by his mentor Asta to perform thousands of dissections with his own hands.
Then put these body parts and organs back together, or create undead creatures through necromancy magic, or create various physical constructs.
At the busiest time, he would be disemboweled more than ten or twenty times a day.
After being exposed to this environment at such a high frequency and for a long time, the brain has already become accustomed to these pictures and smells.
Zuo Si can even use one hand like the forensic doctor in some TV series to remove the "parts" needed by the Necromancer Asta from a corpse, and then use Eat with the other hand.
Let alone a corpse, even if it was an anatomy of a living creature, he would not be even the slightest bit moved when he heard the screams, curses and pleas from the other party before death.
I will still use those small and dexterous hands to complete my "work".
Because the Aiel, who created a glorious magical civilization, established a cruel, tyrannical and inhumane slave empire.
Only the spellcasters living in the floating city are the supreme ruling class of this country.
The warriors, governors, mercenaries, businessmen, and bureaucrats who serve the spellcasters are the middle managers of this country.
The remaining classes that should belong to the common people, such as farmers and craftsmen, are all treated as slaves without exception!
Take the specialized mage of the necromancy faction represented by Asta as an example. He can kill his own slaves at will and use the corpses to conduct necromancy magic experiments without worrying about any consequences.
Even if you kill a slave that does not belong to you, all you need is to pay a small amount of monetary compensation to the victim's family or owner.
That's all!
In the Aiel people's understanding, spellcasters naturally have such rights of life and death.
As for resistance...
Sorry.
With the terrifying combat power possessed by the combination of the Archmages and the Floating City, even an uprising of hundreds of thousands of people would be easily suppressed in just a few days.
In order to prevent himself from acting like an "alien", Zuo Si forced himself to abandon the moral concepts and values that he had formed before, and made up his mind to behave like other apprentices around him. Over time, he became what he is now.
It must be said that humans are really adaptable creatures.
Throwing the corpse on the dissecting table into the processing tank full of embalming fluid, Zuo Si slowly raised his arm, releasing a dazzling light from the palm of his hand.
The next second, a book emitting light like a star floated in front of him out of thin air.
I saw a passage written on the title page of this book:
"This is a legacy and an extremely precious gift.
Unknown heir, please ignite the spark and embark on your own journey!
You can realize yourself The ambition hidden deep in the heart;
can release endless desires;
can also enjoy the fun of exploration;
Or swim in the ocean of knowledge and gain great power.
But please remember, be wary of enemies who spy on your sparks..."
But unfortunately, Zuo Si did not stay even for a second for this sentence on the title page, and opened it directly The first page
[Name: Zuo Si (Soth)]
[Race: Human]
[Basic attributes]
[Strength: 6+2 (8)]
[Agility: 11+4 (15)]
[Physique: 8+4 (12) )]
[Perception: 12+2 (14)]
[Intelligence: 16+3 (19)]
[Charm: 11]
[The attributes after the plus sign are derived from various permanent potions, magic enhancements and equipment effects, in brackets It is the existing real attribute] [Mana pool: 99/100]
[Currently effective land cards: 0]
[Spark Level: LV2]
[Occupation]
[Planeswalker - LV2 (you need to create a land card to advance to the next level)]
[Create (mimicry effect) - LV5 (promoting to the next level requires 5000 points of general magic power or double other types of magic power, the upper limit is LV15)]
[Currently active spell effects]
[Thinking Library]
[This magic can permanently establish an abstract library in the brain that is classified into categories to store various knowledge and other important memories.
It gives you the ability to have a photographic memory.
No matter how unfamiliar and complicated the words and language are, you can remember them firmly as long as you read and listen to them once, and recall them accurately when needed.
But please be careful.
Although the thinking library will remember everything you see and hear, it cannot allow you to understand languages, texts or knowledge that you have not learned]
[Mimicry]
[This spell can It allows you to split a new magic core by consuming a certain amount of mana and simulate a known and well-understood spellcasting profession.
When the spell is cast successfully, the LV1 level of the profession will be automatically obtained.
Continue to level up by investing more mana.
The maximum level cap depends on your knowledge of the spellcasting class.
Note that the occupation, level and spellcasting ability gained through mimicry magic usually only take effect in the world where the occupation is located.
Once the magical environment changes, the mimicry and acquired professional levels will also disappear.
If you want to keep the profession gained by the mimic, you must bind it to a land card made in that magical world.
Each land card can only be bound to one profession]
[Current task]
[Create a land card (reward two chances to draw a card)]
[The total number of cards held reaches twenty (reward one chance to draw a card), currently Number of cards held: 12)]
[Special Abilities]
[Unstable cross-plane, cross-crystal wall, cross-universe teleportation]
[This ability comes from the planeswalker profession and is the power given to you after the spark is ignited. No one can stop the planeswalker from going to the world he wants to go to, not even the gods]
[Create Cards]
[This ability comes from the planeswalker.
It allows you to turn the magic, creatures, equipment and items obtained during your travels into permanent magic cards.
No matter what kind of world you are in, when the card is activated, it will immediately release the corresponding magic effect, or summon the corresponding creatures and items.
The higher the level of the planeswalker, the higher the level of cards that can be created and used]
[Refining]
[Shaping]
[Awakening Creation]
[The above three abilities all originate from the profession-Creator.
This is an ancient and specialized profession focused on occult knowledge, alchemy, runes, and magical rituals.
At the cost of completely giving up the ability to cast spells, you can get extra bonuses when making and using potions, magic items, equipment, and rare items.
Since LV1, the creator has gained the special ability to separate and refine matter and energy from nature.
When the level reaches LV3, you will gain the second special ability.
That is to change the external form of any magical and non-magical item.
But the overall volume and weight will not change.
When the level reaches LV5, you can also give the magical creature sanity, turning it from a dead object into a living thing.
However, the creator can only ensure complete control over an awakened creation before reaching LV11.
It is somewhat similar to the relationship between a mage and a familiar, but slightly different.
Creators belong to the arcane spellcasting profession, so like mages, they cannot wear any armor and use abilities, otherwise it will lead to a very high failure rate]
(End of this chapter)