Chapter 114 A Game (Fifth update please subscribe)


Chapter 114 A Game (Fifth update, please subscribe)

In the continent of Faerûn, what does it look like for an ordinary adventurer to explore an ancient underground tomb?

First of all, the team needs to have a thief with qualified professional skills, or a "rogue", who is responsible for all detection, traps and lock picking along the way.

Secondly, there must be a knowledgeable mage in the team who can solve various magic-related problems.

Thirdly, it is necessary to have a magical profession such as a priest, druid or shaman who has the ability to heal, to ensure that you can receive timely treatment after injury.

In particular, the various deadly toxins, diseases and curses that may be contracted by searching for funerary objects can be fatal if they cannot be removed in time.

Finally, there are two to three fully armed skilled warriors who will deal with the enemies, monsters and undead creatures that may be encountered along the way.

Among them, thieves and warriors are the easiest to gather.

But spellcasting professions such as mages, priests and druids are not so easy to find.

Especially for mages, who have a little ability to make magic items, copy scrolls and brew potions, so they won't be too short of money.

He wouldn't even risk his life by entering a dangerous ancient tomb.

In addition, magical users, whether they are priests or druids, will not easily leave the temple or forest where they live.

Because that is the source of their power, which is far more important than money, wealth, fame, and magic items.

If a priest or druid joins an adventuring party, then he or she must have some kind of mission.

This can be gleaned from the fact that the paladin Elroline followed Zuo Si under the command of the priest Ilmat, the god of suffering.

Of course, even if you are lucky enough to find a mage who is relatively short of money and willing to take risks, and a priest who is trying to find an artifact of religious and historical significance in the tomb.

The entire team could only cautiously grope forward in the darkness, carefully searching every room and passage they passed.

Afraid of accidentally stepping on a trap and waking up the undead guards who have been sleeping in the tomb for hundreds or even thousands of years, or even the owner of the tomb himself.

But at this moment, the team led by Zuo Si has no style of "traditional" adventure team at all.

Just the opposite!

They are like a group of game characters controlled by "players", madly and unscrupulously venting the terrifying destructive power of the [Fireball Wand].

Especially Alena originally liked to use simple and crude flame spells to destroy everything.

So the "Kicking Team" is almost tailor-made for her.

Whenever a soldier opens the door of a tomb with a shield, this somewhat "crazy" woman will immediately raise her wand and shoot a fireball inside.

With a loud bang, the monsters placed in the tombs, whether they were skeletons, mummies, ghosts, or giant spiders that were pulled up by undead magic after death, looked like enlarged maggots. Most of the scavengers will be killed instantly.

As for those who were severely injured but not dead, the half-orc Rhett and the soldiers would rush in and chop them down with thunderous force.

Of these two warriors, one is heavily armored and holding a shield like an indestructible iron wall, taking the initiative to undertake most of the defensive tasks;

The other wields a two-handed ax with astonishing lethality, almost Each hit is a devastating blow.

Although it was just the first time to join forces, there was no awkwardness between the two of them. They were like old friends who had been working together for more than ten years.

In comparison, Alorin, who had just officially become a paladin, was much inferior. She could not keep up with the veteran with rich combat experience. She could only stay by Alena's side and protect the entire team. The pyromancer who is the main output player.

As for Zuo Si, who remained invisible, most of the time he just hid in the dark and watched coldly, while collecting the remaining energy from the dead monsters to replenish it into the mana pool.

Unless you encounter a particularly powerful and difficult enemy, or the team is in crisis.

Otherwise, he will only control the "real illusion" to command, and he will not take action easily.

Boom! ! ! ! !

After another loud noise, the dark tomb in front was once again illuminated by bright and dazzling firelight.

The two vampires who were lurking in the darkness and wanted to launch a sneak attack, before they even had time to use their spell-like abilities such as "charm", "immobilize" and "paralysis", they let out piercing screams under the burning flames.

As for the low-level undead under their control, they all died instantly.

Followed by another fireball, the two vampires were blown away on the spot and fled into a state of near-death mist.

Even the magic trap placed at the door was completely destroyed in the explosion and burning. No doubt about it!

This wasn't really a battle at all, it was closer to an "offensive sneak attack."

Relying on the astonishingly powerful large-scale destructive spells, enemies hidden in confined spaces can be struck first, leaving them with no chance to counterattack.

This is the bombing tactic formulated by Zuo Si.

Of course, the cost of doing this is that some funerary objects and items carried by the enemy are easily burned to ashes in the explosion of the fireball.

Looking at the unrecognizable wreckage on the ground, the half-orc Rhett couldn't help but complain to the soldiers around him: "You know? I used to hate magic.

Because those mysterious and terrifying spells can always easily change the outcome of a battle.

Even playing with powerful warriors in the palm of your hand.

But now, I suddenly feel that magic is pretty good.

Especially the use of fireballs to directly kill all the enemies into crumbs, which is quite to my liking.

And I feel that with a little training, I should be able to use that interesting stick and become a good spellcaster. ”

After Zuo Si heard this, Control Illusion rolled his eyes angrily, and immediately corrected: "First, magic is complex and changeable. A mere energy-shaping fireball spell cannot represent the entirety of magic.

What you like is just the amazing group-killing effect brought by the fireball technique.

Secondly, with your IQ, you can't remember those complicated knowledge and spells, let alone become a mage. The lowest level apprentice.

Thirdly, the scientific name of the stick is a magic wand. It is a very advanced spell storage technology.

To use it, you cannot simply accept training. To do it requires a certain amount of intelligence and talent.

A barbarian like you should just use an ax to smash the enemy's head.

Okay, stop talking nonsense, use your dark vision to help find if there are any valuable trophies left in this tomb. "

"Haha! Master, you are too serious and this is not good. The occasional joke during battle can relax tense nerves. ”

Having said that, the half-orc Rhett laughed and began to inspect the dark corners in the far reaches of the entire tomb that were not illuminated by light.

Although dark vision could only allow him to see some black and white objects. Image, but this is much better than the other humans in the team

After a while, this guy dug out from a pile of bottles and jars some ancient gold and silver coins that had turned black and oxidized, two funerary stone dolls inlaid with emeralds, and a ball full of the style of the First Dynasty of Calishite. The shrine contains an obsidian statue of Jaeger, the ancient god of death.

The soldiers on the side found a magic sword without any damage from the charred remains.

However, they did not rush to take it to Zuo Si for identification. Instead, they wrapped them up and threw them into the dimensional bag.

Then stop for a while and continue towards the next tomb.

Because this ancient tomb was built very grandly, and some parts were obviously recently transformed by the masterminds behind the scenes, it is like a huge underground maze extending in all directions.

Therefore, it is not easy to find the entrance to the lowest level.

Fortunately!

Zuo Si, who has always remained invisible, has quietly drawn a simple map in his mind through calm observation.

Based on the strength of the monsters and traps in the tombs he passed before, he could basically determine that the other party did not want to kill anyone.

But I am really playing a game, a role-playing game like running a team.

It's just that the role that Zuo Si and others want to play is the PC (player), and the man behind the scenes plays the role of the leader DM (the dungeon master).

(End of this chapter)

Previous Details Next