Chapter 115 Shadow Demon Network
It was just dawn.
For two days in a row, Brian stayed up almost all night. He carefully put away the spell scrolls piled in front of him, and then closed a book filled with dense symbols.
This is a book that records knowledge about shadow magic and the Shadow Demon Web.
It was given to him by the spider wizard when he left the ancient city of Orens.
The Shadow Web was created by the goddess Shar during the eternal war between the night goddess Shar and the moon goddess Selun to fight against the goddess Mystra, the goddess of magic and Selun's ally.
If the Magic Web is a large network of network cable channels scattered in the real world that transmits spellcasting energy, then the Shadow Demon Web is the mesh of this network.
These two ley lines provide two completely different ways of casting spells.
Shar, the goddess of the night, firmly controls the power and secrets of the Shadow Web. Only a few people know the existence of the Shadow Web, mainly some of her followers who are allowed to come into contact with the Shadow Web, and another group of people. A small number of them were accidentally touched due to errors made during magic research.
All the spellcasters from the City of Shadows are mainly based on the Shadow Demon Network.
Users of the Shadow Web have several distinct advantages.
First of all, they ignored the blockage of the Demonic Network. It was because of the connection to the Shadow Demonic Network that the Myser Energy Core in Shadow City gained the ability to lift into the air and travel through the planes.
Secondly, the magic effect of a Shadow Demonic Web can work normally in the Dead Magic Zone or the Frantic Magic Zone.
Finally, the difficulty for a normal magic weave caster to identify, fight against, or dispel the magic of the shadow magic weave is much higher than fighting similar magic from the magic weave.
To put it simply, it is difficult for ordinary magic web casters to come into contact with shadow magic web casters, resulting in them not understanding the knowledge about the shadow magic web.
In this case, you will be completely passive when fighting against the Shadow Demon Network caster.
Brian realized that his next opponent was a group of shadow magic web casters, so he had already given him the book recording the knowledge of shadow magic and shadow magic and the shadow magic web that the spider wizard had given him in advance. , use the interpretation ability of the Book of the Forgotten to master them all.
What he didn’t expect was that when he integrated all this knowledge, he would automatically acquire a specialty.
[Shadow Web Magic (Special Feat): You have discovered the dark and dangerous secrets in the Shadow Web. From now on, the spells you release can let the Shadow Web replace the magic according to your own thoughts. Web, you also take no damage when you use the power of the Shadow Web to activate magic items. Your damage and effects caused by enchantment, illusion, necromancy, and spells with dark characteristics are increased by 20%, and you gain 20% reduction in spell damage and effects against spells from these schools. 】
Special: There is a price to pay for understanding the Shadow Web. When you obtain this feat, your perception attribute will immediately drop by 2 points. Restoration spells (including restoration and true restoration) cannot restore this. Perception of loss.
However, you can arrange a deal with Shar, the goddess of the night, who controls and controls the Shadow Web, and can restore your lost senses.
You must get an atonement spell from the priest of Shar. Before the priest of Shar can cast the atonement spell, the priest of Shar will ask you to complete a dangerous task.
And then you must change your belief to Shar. If you change your belief again after restoring your attributes, you will immediately lose the restored perception attributes.
…………
When he saw this specialty, Brian was really shocked.
Although the Shadow Demon Network has many benefits, it also has many disadvantages.
First of all, because the Night Goddess Shar completely controls the Shadow Web, she can prohibit any creature from using the power of the Shadow Web, and any spell effects originating from the Shadow Web cannot affect the goddess Shar herself. produce an effect.
Secondly, the negative energy of the Shadow Demon Web is harmful to the mind of any living being. Without the assistance of the goddess Shar's divine power, every time the power of the Shadow Demon Web is used, a small part of the mind may be lost. .
Finally, for the users of the Magic Network.
The effects of all spells are the same, and for the Shadow Demon Web, it is very effective when used to erode life or confuse the mind or feelings. When used to manipulate energy or matter, it is very effective. Difference.
Under any circumstances, the user of the Shadow Demonic Network cannot create light, and cannot even release a zero-ring magic light spell.
As a spellcaster who is proficient in evocation and conjuration systems, connecting to the Shadow Demonic Network is an act of seeking death.
Not to mention the 2 points of lost perception, even the power of his spells from the two schools of evocation and conjuration will be greatly weakened.
Under normal circumstances, Brian would never dare to use the power of the Shadow Demon Network easily.
This is equivalent to paying 2 points of perception attribute and gaining 20% resistance to the Shadow Demonic Web spell.
Although it was a bit uneconomical, when he realized that his next opponents were all spellcasters based on Shadow Demon Web, the cost-effectiveness of this 20% resistance was immediately reflected.
Looking at this expertise, Brian had some plans in his mind.
Since he can let Arcane Fire copy the ability of the Demonic Network, why can't he find a way to also copy the ability of the Shadow Demonic Network.
On the basis of possessing the Arcane Fire, it is much easier to master the ability of the Shadow Demon Network than when he made the Arcane Fire.
After all, the Shadow Demonic Network is also derived from the Demonic Network.
If the Magic Goddess's Magic Network explodes, the Shadow Demon Network will also be destroyed.
Otherwise, Shar, the goddess of the night, would not try every means to completely replace the Demon Web with the Shadow Demon Web.
Thinking of this, he vaguely figured out the general idea of how to copy the Shadow Demon Network. But the premise for all this is that he must master as much knowledge about shadow magic as possible.
After he has enough understanding of the shadow realm, he can start to copy the ability of the Shadow Demon Network.
Then he stopped worrying and started his daily training as usual.
About half an hour or so, when Brian released the last link of the spell "Krugel Fire Arrow", he finally saw the long-awaited system improvement:
"Ability Improve! "
"After long-term practice, you have mastered the personal specialty "Proficient Spellcasting"! "
"After long-term practice, you have mastered the metamagic specialty "Spell Quickening"! ”
.........
Seeing that he had obtained two specialties at once, Brian was slightly startled for a moment, and then immediately figured out the reason.
"Proficiency in spell casting" was not something he deliberately practiced, but he chose to directly practice the metamagic specialty "Spell Quickening".
In the game world, "Proficient Spellcasting" is a prerequisite for the metamagic feat "Spell Quickening".
In other words, without mastering "Proficient Spellcasting", it is impossible for him to select the metamagic feat "Spell Quickening" through expertise points.
But he had all the knowledge about both specialties in his head.
It is his leapfrog behavior that allows him to master the latter, and at the same time he will automatically master the former.
[Proficient Spellcasting (Personal Expertise): As you cast spells again and again, your ability to control spells gradually improves. This allows you to significantly enhance your ability to control and condense any spell when you release magic. . Effect: Spell release speed +30%. 】
[Spell prompting (metamagic feat): This metamagic feat allows the spells you master to be released instantly. The prompting spell must occupy a spell slot higher than the original four levels. The prompting spell It cannot be interrupted by any conventional means. 】
…………
Mastering spellcaster specialties is much more difficult than other specialties. Many basic specialties in the melee department can be mastered in a year and a half.
For a spellcaster, even the simplest feat requires a lot of time and energy.
But Brian is different. These specialized knowledge are very familiar to him, and all the details are deeply imprinted in his mind.
Although he cannot learn all the spellcasting feats and metamagic feats he has mastered in the game world at an extremely fast speed, he has an advantage similar to muscle memory for these spellcasting feats, allowing him to once again When studying, you can get twice the result with half the effort.
So, he can learn spellcasting expertise even faster than he can learn basic melee expertise.
After possessing "Proficient Spellcasting", he could completely raise his hand and throw out a spell in an instant as if there was no spell at all.
The effect of "spell prompt" is even more significant for him who possesses arcane fire.
Although quick-cast spells must occupy spell slots that are four levels higher than the original ones. For example, if a first-level spell wants to be cast instantly, it must use a fifth-level spell slot to release it. If it is a fifth-level spell, it will require nine levels. Circle spell slot.
It seems very restrictive, and even a bit useless for low-level spellcasters.
But Brian can completely use arcane energy to replace the restrictions of metamagic expertise.
Based on his current ability, the arcane energy of Arcane Fire is 101 points, and it can release up to five-level spells. Each fifth-level spell consumes 9 arcane energy points, and each nine-level spell consumes 17 points.
If he wants to cast a fifth-level spell instantly, he needs to consume the arcane energy of a nine-level spell.
This also means that with his current strength, he can cast 5 fifth-ring spells instantly.
This is the real difference and advantage between blue bar mage and spell position mage.
After getting rid of the restrictions of spell slots, their method of releasing spells has become very flexible, especially when they have mastered a large number of metamagic feats.
However, this does not mean that he can throw out all five fifth-ring spells in one breath.
Since he can only release five-level spells at most, with his mental state, each time he releases a spell, 17 points of arcane energy are mobilized, which is the safest method of casting spells for him.
If the arcane energy exceeds 17 points, a fatigue state similar to mental tremors will occur.
This state will prevent him from overloading arcane energy for a short period of time.
Forcible action can damage one's mental strength in mild cases, or even reduce one's own intelligence attributes in severe cases.
Moreover, the more arcane energy mobilized at one time, the longer the mental tremor lasts, which is similar to the need to change the CD after the magic is cast.
After checking his attributes and status, Brian felt that he had obtained the Shadow Demonic Network spell resistance at the cost of 2 points of perception, as well as the two specialties he had just mastered, and relied on his unexpected psychic attacks.
His overall strength has directly improved a lot, and he is a little more confident in tomorrow's battle.
He no longer wasted time and began to concentrate on copying the scrolls to prepare for tomorrow's battle.
(End of this chapter)