Chapter 275 "Grand Arcanist" Brian
Outside the window, the bright full moon was floating quietly in the night sky.
When the clear moonlight shone in from the window, Brian suddenly woke up and sat upright while leaning on the back of the chair.
Feeling the darkness that had fallen at an unknown time, he slapped his forehead and laughed. Unexpectedly, he just sat quietly for a moment, and unknowingly sat there until late at night.
This made him realize that as a spell caster, he must not get carried away because of some kind of joy. Although he enjoyed this feeling, it was just an embellishment in life and must not be forgotten. Get lost in it.
After adjusting his mentality, Brian thought, and the blue and white flames representing the arcane fire floated out of his body, shining gently in the air, sending out ripple-like fluctuations, rippling like water waves. .
He stared at the arcane fire floating in front of him. If he looked carefully, he could find that in the deepest part representing the flame, there was still a faint red light, and in the white flame intertwined with the blue flame, It also has a faint silvery luster.
Seeing this scene, Brian couldn't help but recall the three most special flames that represent magic.
The first is the silver fire that emits a silver luster. This is a special ability given by the goddess of magic to her chosen ones and certain people who are favored by her. It symbolizes the essence of the magic network.
The second is the red luster arcane fire, which is a flame researched by the legendary archmage. In order to obtain it, the energy equivalent to a nine-ring spell must be permanently consumed, which is the upper limit of the power. Permanently reduces the mana cost of casting a 9th level spell,
Unless the archmage himself voluntarily gives up the extracted arcane fire, the upper limit of consumed spell energy can never be recovered. It symbolizes a spellcaster's understanding of magic.
Mentioning these two flames that symbolize magic, Brian once again recalled with great impression his own arcane fire that exuded blue and white flames.
In the long history of the world of Toril - the continent of Faerûn, in the Year of the Blue Flame, an unprecedented catastrophe occurred: the Arcane Catastrophe.
This is the third time in history that the goddess of magic Mystra has fallen. As you can imagine, the magic network was torn apart again, causing the most essential magic power to form a wave of blue flames, and then spread throughout the entire world. The continent of Faerûn is raging like a plague.
Although with the third resurrection of the goddess of magic, the magic network was finally repaired reluctantly.
However, the raging mysterious blue flames have never been cleaned up, and even a magical forbidden area burning with blue flames has been formed in some great rift valleys.
Dead Demon Zones have appeared all over the world and have not been restored to this day.
The main material for Brian's improved arcane fire is the mysterious blue flame that represents the essential energy of the magic network that he obtained by chance.
Subsequently, he pulled out the white silk threads 'Strings of the Magic Web' that represented each ring number on the surface of the Magic Web, and blended them into the arcane fire.
Finally, let this arcane fire connect with your own spirit and turn it into a miniature magic network of your own, which is now the arcane fire that emits blue and white flames.
As his own level increases, the arcane fire level can also be increased to level 10, allowing him to master the ability to release nine-ring and legendary spells without the magic network and relying only on arcane fire.
It can be directly seen from here that his improved version of the arcane fire uses both the silver fire that represents the essence of the magic network and the arcane fire that symbolizes a legendary archmage's understanding of magic. The ability to merge with each other.
The micro-magic net inside the arcane fire helps him cast spells freely without the help of the magic net. And his understanding of magic allows the arcane fire to replace his spell book and convert the magic net inside. The recorded arcane knowledge and all the magic mastered are all integrated into it.
This is why after he travels through time, he can release spells by activating the spell model stored inside the arcane fire, even without the magic network and without the need to relearn the spells he once mastered.
The main reason why I mentioned the silver fire that represents the essence of the magic network and the arcane fire that represents the legendary archmage's own understanding of magic is because there is another kind of flame that is transcendent between the two, that is A symbol of pure raw magical energy: cursed fire.
Curse fire!
Even for powerful wizards, cursed fire is one of the most revered magical themes.
Most residents of the material world regard the 'cursed fire' as a flame that devours all things.
Even the gods only allow one person with cursed fire to walk in the world in each era, so as to equally defeat the arrogance of kings, dragons and legendary wizards.
Although these tavern stories are all derived from true stories, one thing must be said, that is - the statement that "the gods only allow one mortal to possess cursed fire" is actually very ridiculous. Mainly to reflect the rarity and power of this ability.
Even though this ability is extremely rare, its secrets are kept as well as possible by those who possess it.
In fact, this ability is hereditary, but it also occurs randomly.
Some sages believe that this is a form of wild magic.
Curse fire is very rare, this is an indisputable fact.
Although it is wrong to say that there can only be one curse fire user in each era, people like curse fire users who attract a lot of unnecessary attention are still very rare and all Stay away from the world.
However, users of cursed fire still exist after all, so there are many records and research on the characteristics of cursed fire.
The cursed fire has fascinated priests and wizards for centuries, but there is no power that can bestow the cursed fire on the mortals who pursue it.
As far as Brian knows, the sage Elminster of Shadow Valley and other chosen people of Mystra possess similar silver fire, and Elminster can also use curse fire, but these abilities It is an ability similar to silver fire given by the goddess of magic Mystra, rather than the curse fire that truly represents pure raw magical energy.
This means that no wizard can gain the ability to control cursed fire through any known arcana. They have only created things like predatory fire that look like cursed fire. Bullet spell.
It is said that the gods generally use curse fire to herald huge turmoil to the mortals in the material world. Whenever a turmoil like the 'Arcane Catastrophe' occurs in this world, lucky mortals may obtain various rewards. God gave them the ability to control cursed fire.
Most people agree with this statement, because whenever there is a major turmoil, wizards who control the power of cursed fire will indeed appear. This is an indisputable fact.
But there is no evidence that cursed fire is given to mortal wizards by the gods, so even the gods cannot bestow this ability.
Brian didn’t know much about the special ability of ‘Curse Fire’, and he had never even seen anyone with this ability.
I only know from classics that ‘cursed fire’ mainly absorbs life energy from various sources in the material plane, and then releases destructive energy. It is a kind of flame with extremely powerful offensive capabilities.
Otherwise, it wouldn’t be called a flame that ‘devours all things’, because it can melt and burn almost everything it touches.
The most terrifying thing is that curse fire can also ignore most spell defenses and protective barriers.
The method of control is also very simple. Like his arcane fire, it is usually stored in the body. When used, it can be completed with only silent thoughts.
There is no doubt that this kind of supernatural flame is fascinated by any wizard or other spell caster.
However, what is surprising is that those who are lucky enough to possess this kind of flame still know very little about the true nature and characteristics of cursed fire to a large extent.
It is said that the main reason is that this kind of flame can also be upgraded from level 1 to level 20 or above like a professional.
But no one was able to raise it to full level from beginning to end.
In the past, Brian also yearned for this kind of flame, even if he thinks about it now, it is still the same.
Unfortunately, until now, I haven’t even had a chance to see her true appearance.
The main reason why he suddenly mentioned the 'cursed fire' and his own 'arcane fire' was because he recalled a record he had seen.
Many sages believe that curse fire is a manifestation of wild magic ability.
The so-called ‘wild magic’ is very similar to the wave of blue flames during the ‘Arcane Catastrophe’ period.
This made Brian realize a long time ago that the 'arcane fire' he was studying was likely to come from the same energy as the 'cursed fire'.
This was a mystery until he, with the help of Ms. Storm, successfully fused his arcane fire with the source of arcane energy, which completely solved the mystery of the 'cursed fire'.
In fact, when Brian learned the truth of the incident, he even felt a little incredible, so much so that he sat alone from dusk until late at night, and his heart gradually became clearer like the bright moonlight outside the window.
His arcane fire combines the energy of silver fire, which represents the essence of the magic network, and the arcane fire, which represents the legendary archmage's deep research and understanding of magic.
However, his source of arcane energy is the raw energy of the elemental plane directly extracted with the help of the demiplane magic hub controlled by Fairy Shuize.
This power flows in his body and becomes an inner part of him, like a spring underground, capable of erupting spectacular and destructive terrifying energy.
The most important thing is that ‘cursed fire’ represents pure and primitive magical energy.
So, with the help of the energy surging from the silver fire that represents the essence of the magic network from the goddess of magic, his arcane fire successfully fused the arcane energy sources together, resulting in a chemical reaction. , so that his arcane fire actually possessed the essence of 'cursed fire'.
Brian stared at the arcane fire suspended in front of him.
Although the flames of this arcane fire are mainly blue and white, as the operator, he deeply understands that the faint red dot the size of a grain of rice contained in the heart of the flame, which looks inconspicuous, is the arcane fire. The scariest place.
Because it symbolizes the pure and original magical energy: the essence of cursed fire!
What is the nature of cursed fire?
Simply defined, curse fire is the ability to use one's body to absorb life energy from various sources in the main material plane, and then release life energy, or in other ways. In the form of silver fire bullets that are controlled but can ignore most defenses and cause considerable damage, or in various other forms - all it takes is a silent thought.
The degree of experience in using curse fire determines the strength of the curse fire operator's control over his own curse fire.
The constitution of the spellfire wielder determines how much energy they can absorb and release to drive the spellfire.
This means that the vast majority of people who have seen cursed fire in actual combat have seen a blue-white flame that devours all things. This flame can almost melt and burn everything it comes into contact with. everything.
The energy used to release curse fire is also beyond the spell slots and arcane energy system.
This is also the fundamental reason why after Brian obtained the powerful background expertise of "Arcane Source", the special abilities included in it did not have any detailed values.
The main reason is that he did not obtain the cursed fire, so naturally he did not know how to manipulate the cursed fire energy.
From Brian's understanding of his new abilities, he learned that the Cursed Fire Manipulator can directly absorb magic to fill his own energy in case of emergency needs.
For example, a level 3 spell cast on a spellfire manipulator will give him 3 spell levels of energy (30 points).
A magic item's ability release, or a spell-like effect, such as dragon's breath, can not only be absorbed without harm, but can also prevent the normal activation of the dragon's breath effect, and ultimately become cursed fire. Provides spell levels for spells of corresponding magnitude.
If a cursed fire manipulator directly uses the ability of cursed fire to touch magic items, then the energy contained in these magic items may be temporarily or even permanently drained.
On the surface, this powerful ability to absorb energy looks very abnormal. It can almost make the curse fire operators immune to any spell, but this is not the case.
Because the amount of energy stored by the curse fire operator depends on his own physique.
Brian can only store up to a maximum amount of energy equivalent to Constitution points * 10 (16 * 10 = 160 points) in his body.
When absorbing energy, if the energy exceeds the constitution point * 10 points, it will fall into a state of curse fire overload. If you are not careful, the curse fire operator will be unable to control such a huge energy, resulting in explosion and death.
Brian stopped thinking about it and checked the new ability gained by Arcane Fire: the curse fire characteristic.
In fact, the level of cursed fire can also be upgraded like the professional level.
Generally speaking, a curse fire manipulator's curse fire level will be used to measure their level of controlling curse fire, and each increase will lead to different enhancements.
When Brian gained the ability of cursed fire, he directly set aside the experience points for advancing to the legendary level, and raised the level of cursed fire to level 5 in one go.
Curse Fire lv5
Energy: 0/160 points
At level 1: The curse fire operator can only release curse fire in the form of spraying flames from his hands.
Only one curse fire bomb can be released at a time, and the intensity of the curse fire bomb controlled by the curse fire operator is also very unstable.
At this spellfire level, the spellfire wielder can only passively absorb energy from the effects of spells, breath weapons, and magic items: the character absorbs any magical effects to which he is exposed. Includes beneficial magic and healing spells.
Only rest and nonmagical healing can restore a character's lost health.
The spellfire wielder cannot actively or passively sense or absorb the energy present in objects or untriggered spells.
A Spellfire wielder who snatches a wand from a hostile wizard cannot absorb the wand's energy, but can absorb the effects released from the wand, preventing them from taking effect in order to gain energy and store it in the Spellfire wielder. in vivo.
Note: The stored energy never dissipates and can be retained within the Spellfire Master's body for many years if necessary.
At Level 2: The Cursefire Manipulator can precisely control the number of energy levels of each cursefire bullet, and can make the trajectory of the launch curve, turn, and even turn around corners.
Spellfire bombs must still be released from the hand of the spellfire wielder, and can only be fired one at a time.
Spellfire wielders can now actively absorb magic, but spells in magic items and untriggered spells are still not within the range of the Spellfire wielder's perception and absorption.
At 3rd level: The spellfire wielder can fire a single spellfire ball from any part of his body, or two at the same time from his hands.
The curse fire manipulator can accurately control the energy level of each curse fire bullet, but the total cannot be more than his own constitution value.
Spellfire wielders already gain the side effects listed under physical effects, and Spellfire wielders can see and absorb magic items, as well as magic from untriggered spells.
At 4th level: The spellfire wielder has gained enough accuracy in manipulating the spellfire to perform some operations that do not require any energy expenditure, such as lighting a candle, and the spellfire can be used for heating. It can also be used to defrost food instead of scorching or burning it, or it can be used to melt the ice in a frozen lock, making it easier to open without burning it too hot.
At this spellfire level, a spellfire wielder can unleash a 60-foot-long beam of spellfire that absorbs energy from magic items.
At 5th level: The spellfire wielder gains the ability to heal with spellfire.
This requires physical contact with the target. For every 10 points of energy spent, 5 points of lost health can be restored to the target creature. This target can be the spellfire operator himself.
In addition to healing, the Cursed Fire Manipulator can fire 3 cursed fire bombs from his hands at the same time, or fire two cursed fire bombs from any part of the body.
…………
Side effects: Long-term use of cursed fire, that is, if the ability of the cursed fire controller reaches level 3 or above, there will be some side effects on the body of the cursed fire controller. , as follows:
1. Fire immunity. No matter how fierce the fire is, ordinary flames cannot cause any harm to the cursed fire operator, although it can still scorch or burn the body hair of the cursed fire user. : A Spellfirecaster was seen walking into a forest fire and making it through the burning forest unscathed. This immunity includes immunity to the negative effects of inhaling smoke and dust and hot or corrosive gases (including magical effects such as the Killing Cloud spell).
If a spellfire user has 8th level or higher in the spellfire ability, he can ignite the spellfire in a slow and controlled manner, creating a halo of spellfire surrounding himself. All ordinary, magical, and even fire from dragon's breath are rejected.
Such a spellfire user can wander in the burning forest or the breath of the red dragon, and his clothes, items, and even his companions will not be harmed at all - as long as he takes these The target is placed under the protection of his spellfire aura.
2. Flame absorption: Any magical flame that touches the body of the cursed fire controller will be absorbed. This ability does not even require any active thoughts of the cursed fire controller - or does not require cursed fire manipulation. The person is conscious.
If the stored energy reaches Constitution*7 points, a sleeping or comatose spellfire wielder will be awakened, regardless of any magical or psionic forcing effects that attempt to prevent it.
Note: If the absorbed energy is overloaded, the manipulator of the cursed fire will be life-threatening.
3. Curse Fire Detection: Curse Fire Operators can release detection magic anywhere within their sight range, because in their eyes, the spell is like a dim fluorescence, and the energy flow is like a stream of shining light points.
Note: This sense is superimposed on regular vision, but does not override regular vision.
4. Curse Fire Perception: The curse fire operator can immediately perceive the direction and approximate distance of any curse fire behavior within 100 kilometers. The duration of the perception effect is equal to the duration of the behavior.
The Spellfire Manipulator can also tell if something has been affected by Spellfire, or if there has been Spellfire activity in a certain place just by touching it. However, the Spellfire user must physically be here and step into it, and cannot just rely on distant observation or magical detection.
5. Dissociation immunity: Any dissociation magic will automatically fail on the body of the cursed fire controller, or any person or object that is in direct physical contact with the cursed fire controller - even at this time The curse fire is not activated.
6. Cursed Fire Dispersion: Cursed Fire Operators can purify diseases and parasites (including fungi and other foreign organisms) in their bodies, paralyze and petrify transformation spells, and all other magical effects that cause their physical condition to deviate from the normal state, as long as Apply 4 spell levels (40 points) of spellfire energy to the body.
This will cause some damage to the curse fire operator himself, but it can completely purify his body, and the charm, tracking spells, and command magic that have been applied will also be destroyed.
Note: The ability to use cursed fire is normal for the cursed fire wielder and will not be affected by this purifying effect.
…………
Although Brian has not fully understood the ability of cursed fire yet, just from the introduction of these abilities, he understood that cursed fire symbolizes pure primitive magic. The power of energy.
If he really raised the level of cursed fire to above level 20, he could hardly believe what kind of destructive power it would unleash.
The only pity is that the way Curse Fire stores energy is based on physical attributes rather than intelligence. This means that if he wants to accumulate more energy, he must use his only 16 points. The physical attributes should be improved as soon as possible.
Brian put away the arcane fire and the attribute panel that came with the cursed fire, and began to turn his attention to his own level.
Rows of data appeared in his retina:
“Improve the arcanist level!”
"Consume 923,000 experience points." "Arcanist level increased to level 10."
"Acquire arcane energy: 66 points."
"Acquire free attributes Value: 1 point. "
"Acquire the Arcanist professional trait: Arcane Mastery!"
"The level of Arcane Fire has been increased to level 10."
…………
“Advanced to Legend!”
“You gain an additional legendary feat point "
"The total career level of the Arcanist has been increased to level 10. All your indicators and conditions have met the advancement requirements, and you will automatically advance to the legendary profession: Grand Arcanist!"
< br>
………………
“Breaking through the legendary critical point.”
“The arcanist’s professional characteristic “Spell Master” is automatically upgraded to the legendary specialty “Legendary Spell Master”! "
"The Arcanist's professional characteristic "Arcane Sequence" is automatically upgraded to the legendary specialty "Legendary Arcane Sequence"! "
"The normal specialty "Iron Will" is automatically upgraded to "Legendary Iron Will"! ”
………………
“Break through the critical point of the legendary realm.”
“You have initially mastered some information about the laws of elements...”
“You have initially mastered the laws of space. Part of the information, get the background expertise "Arcane Walker"! ”
………………
Feeling the unprecedented mysterious power gradually integrating into his body, Brian stood motionless. In a daze, his figure seemed to have merged with the space, and the elemental energy floating in the air seemed to be happily gathering around him.
This state lasted for about an hour before everything gradually disappeared and Brian returned to his original appearance again.
If you observe carefully, you can even find that his whole temperament has restrained, becoming simple and ordinary.
This is like a return to nature, allowing him to blend into the crowd and disappear at any time.
“Finally entered the realm of legend.”
Feeling his own changes and the novel feelings at the mental and spiritual levels, Brian slowly opened his eyes and checked his system panel.
Although advancing to legend does not mean that you can directly master many legendary abilities, because many legendary abilities and expertise are developed after entering this field and spending a lot of time to exercise, especially the caster group.
But after Brian entered the legendary realm, he had an obvious advantage, and that was his system, so as long as his professional abilities met the conditions, they would be automatically upgraded to legendary abilities.
For example, his "Legendary Spell Master" and "Legendary Arcane Sequence".
[Legendary Spell Master (Legendary Professional Feature): You will devote your life to magic books, sacred objects, tomes and spell books, and finally make a great discovery: every tiny part of arcana is Contains a wealth of arcane truths. Each spell is part of an ancient great achievement, a tiny fragment of the final formula.
As you study in depth, your spell knowledge and power become more and more powerful, and they gradually become integrated with you, giving you proficiency in spells and making you a true master of spells. This powerful arcane talent allows you to spend less time and resources researching new arcana. This is a dream that countless arcane seekers cannot achieve. Effect: When the Grand Arcanist researches new arcana, the success rate is increased by 60%, and the time, resources and experience consumed are reduced by 50%. 】
…………
[Legendary Arcane Sequence (Legendary Professional Characteristics): The Grand Arcanist’s understanding of spells has gone beyond the knowledge of ordinary legendary spellcasters. They understand the mysteries of spells better than other legendary spellcasters, and this understanding allows them to more skillfully manipulate the nature of spells.
Effect: The Grand Arcanist can choose 1 to 9 other spells of levels 1 to 9. The number of spells is determined by the Grand Arcanist himself. Although it cannot exceed the maximum number, the spells can be of the same level or even It's the same, for example: 9 fireballs, the number of times this feature can be used is the Grand Arcanist's Intelligence modifier. 】
………………
Seeing this, Brian knew that this should be a qualitative change caused by a quantitative change.
Just these two legendary professional characteristics have comprehensively improved his Grand Arcanist's combat ability and ability to learn spells. .
For example, the "Legendary Arcane Sequence" allows him to directly store a spell that he often uses from level 1 to level 9 in advance, and then release it instantly without the need for spells or casting actions.
The only thing he regrets is that his other professional characteristic "Extraordinary Creation" was not automatically upgraded to a legendary professional characteristic due to this level increase.
This made him realize that this characteristic related to the law of creation is by no means as easy to master as imagined.
He vaguely guessed that this ability would probably not be improved until his strength reached a mid-level legend or a high-level legend at least.
Even so, the improvement in advanced legend is still amazing.
In addition to the new professional features obtained, even one of Brian's common specialties "Iron Will" was suddenly upgraded to "Legendary Iron Will" due to his accumulated experience.
He speculated that this was not because of the blessing of the goddess of luck, but because of the tremendous pain he endured every time he upgraded the arcane fire level.
[Legendary Iron Will (Legendary Expertise): You have been tempered in the most cruel environment, and as time has passed, you have learned how to use your powerful mental power to defeat your fragile body. Your will is harder than steel, and any force that tries to erode your will will be unable to shake the body of your will.
Effect 1: If you are subject to any Will saving throw, you will get an additional chance to directly pass the saving throw. Even if you fail your first saving throw, you will not be affected by any spell effects because your strong will has created a supernatural psychic resistance in your mind.
Effect 2: Will defense +5, note that this value will be +6 at level 22, +7 at level 24, +8 at level 27, and so on. 】
Legendary Iron Will!
In Brian's impression, this is a legendary expertise that is difficult for even legendary warriors to obtain. He didn't expect that it would be obtained by a spellcaster like him.
Having this legendary expertise, coupled with the fact that he is a psychic, gives him an innate advantage in many fancy spells such as control or charm of various will tests. It can now be said that he is basically immune to attacks from such spells.
Even if you encounter a legendary wizard who is good at the school of confusion and control, you may not be able to control his will.
Then, Brian first added 1 free attribute point of his to intelligence, and then looked at the 1 legendary expertise point obtained after his strength was upgraded to the legendary realm.
This is a benefit that every player will receive after being promoted to the legendary realm.
You must know that most legendary expertise has prerequisites, including basic attributes, prerequisite expertise control, basic abilities, etc., and this precious expertise point allows him to directly overcome these Under chaotic conditions, you can obtain the legendary expertise you want to master.
Thinking of this, Brian began to patiently choose the expertise he needed most at the moment.
After thinking for a long time, he finally chose "Legendary Spellcasting without Materials" over many legendary feats that increase spell damage and many life-saving abilities.
[Legendary Spellcasting without Materials (Legendary Feat): As a Grand Arcanist who specializes in the field of creation, you have gradually learned that any independent magical effect is an impact on the energy permeating the multiverse. Performing a reshaping operation is a creation that is closest to the essence of the universe. This profound understanding allows you to further master the legendary skills of spellcasting and understand the mysteries of the realm of creation.
Effect: From now on, when you cast any spell of level 0 to level 9, you do not need any raw materials. This feat does not require specific equipment or magic weapons. 】
Seeing this ability, the first thing Brian thought about was not how many casting materials he would have left from now on, but how much he would further improve the mysteries of the creative field after mastering the "Legendary Spell-Free Materials".
The realm of creation itself is a powerful realm that is difficult to master. Even in the days of Netheril, there were only a handful of great arcanists who were proficient in the realm of creation.
Therefore, Brian never boasted that he could specialize in it, which is the fundamental reason why he chose "Legendary Spellcasting without Materials".
Just as he thought, "Legendary Spellcasting without Materials", a legendary feat that almost no one has mastered, is indeed closely related to the field of creation.
In this case, Brian feels that as the level of the Grand Arcanist increases, it is only a matter of time before he masters the information about the Law of Creation.
After allocating the expertise points, Brian turned his attention to another arcanist professional feature that he gained when he upgraded to level 10.
[Arcane Master (Professional Feature): As a great arcanist whose strength has reached the legendary realm, the distance to dominate arcane power is gradually getting closer to you. Mastering this ability can make you like an arcane master. The master of magic is generally more skillful in controlling his own magic.
Effect: This ability allows you to select two mastered spells and cast them solely through a silent act of will, requiring no casting materials or casting time. Furthermore, these two spells also show how much damage they can cause and how long they last, based on your opponent's abilities. However, Arcane Mastery is only effective against spells of level 6 or below. Note: The prerequisite feat of the legendary arcane master. 】
Seeing this ability, Brian's eyes widened in surprise.
In his opinion, this ability is simply configuring a computing system for himself in advance.
For example, if he is going to use "Arcane Master" to release control spells, this ability allows him to know in advance whether the spell he releases will be successful and how long it will last after success.
Although he can only cast 6-level spells at most, this is the prerequisite specialty of the legendary arcane master, which means that he has the opportunity to upgrade it to a legendary specialty.
After completing the inspection, Brian looked solemnly and focused on the last prompt on the system bar:
"Breakthrough the critical point of the legendary realm."
"You have initially mastered some information about the law of elements. ..."
"You have initially mastered some information about the laws of space and obtained the background expertise "Arcane Walker"! ”
………………
As a spellcaster whose strength had reached a mid-level legend, he naturally understood the true meaning of the two pieces of information.
Among mortals and gods, there are two main powers, namely the power of law and the power of rules.
The power of law is an ability that mortals can only access after their strength is upgraded to the legendary realm. It is generally called the power of the realm.
The power of rules is an ability exclusive to gods and gods.
The relationship between the two can be easily guessed.
Laws are inherent and will not change due to changes in personal abilities and status, while rules are a man-made system that restricts behavior and can be changed.
This also means that if you want to master the rules, you must be bound by the rules of others.
This is like the law of nature.
In the world of Toril, it has its own laws of operation, including humans.
Human beings used to have the goal of conquering nature. The big determinants could not be conquered or changed. As a result, the balance was destroyed. Even if a disaster occurred, they could only let nature take its course.
The rules are the laws established by the gods to govern mortals.
The relationship between the two is that of the manager and the managed. The biggest difference is that they have rights, are the makers of rules, and are the distributors of benefits.
It is for this reason that the strength gap between mortals and gods has completely widened.
It is impossible for mortal professionals to successfully kill gods through their own hard power.
The only shortcut for legendary professionals to further improve their strength is to master more laws among the rules set by the gods.
For example, if Brian wants to upgrade his strength to a mid-level legend, then he needs to completely master at least one law power.
Among the legendary professions that Brian has encountered since he started in the Underdark, although the Deep King of Aldus King City is a legendary profession, he is only a junior and only masters the laws of the earth. part of the ability.
Although the Shadow Demon Network mentor he killed in the star realm was stronger than the Deep King, he was not proficient in all the shadow laws.
There is also the ranger Azara who has fought with him not long ago. In addition to mastering part of the law of speed, he also has some abilities of the law of power.
As a mid-level legend, Hajhorna has completely mastered the two powers of the Law of Death and the Law of Shadow.
This is why sometimes, the gap between legends is even the same as the difference between humans and dogs. The essential reason is how many laws they master.
Those who want to obtain the power of the law are mainly divided into three levels among their player groups.
They are primary mastery and background expertise acquisition. The last piece of information is the power to completely master the law.
According to the normal development route, most players, professionals who have upgraded their strength to the legendary field, will rarely obtain basic information at the first time.
Seeing that he had mastered some information about the law of elements and the law of space, Brian knew that the reason why he was able to obtain this information was not only related to his previous life's specialization in the school of plasticity and conjuration. It is also closely related to the source of arcane energy he obtained.
As for why he was able to make further progress in the laws of space, but only mastered the elemental laws initially, the main reason was that he specialized in the space laws and a small branch of the elemental laws in the game world: the fire elemental law.
Then, Brian looked at his background expertise information:
[Arcane Walker (Background Expertise): Time and space are a constraint for most people. Only gods, origins, and legends can break through this shackles, such as you.
You have learned many ways to travel between two places instantly. But now, as an arcane practitioner, you have a deeper understanding of how teleportation works. As your knowledge grows, teleportation becomes as natural and easy to you as walking, through sheer force of mind rather than muscle.
Effect 1: You can use teleportation spells at will without any consumption to teleport yourself within the range of your sight. The maximum distance is 3 feet per personal level.
This knowledge is not limited to yourself, you are also good at using various spatial effects to influence others, such as sending allies to safety or throwing enemies into danger.
Effect 2: The release speed and effect of any of your Conjuration and Teleportation spells are increased by 30%. When you release expulsion spells, maze spells and other banishment spells on the enemy, the probability of success is increased by 20%.
Although time is still beyond your control, at least you have proven that space is not as insurmountable as ordinary people think. In fact, the shortest distance between two points is sometimes not just a simple straight line.
Effect 3: Prerequisite for mastering the laws of space. 】
——Distance is just an illusion, a spiritual concept bound by the material world.
…………
In the demiplane.
The midsummer sunshine scatters through the dense trees, forming a picture of intertwined light and shadow on the ground. The refreshing breeze passes through the forest, blocking the rolling heat waves of summer.
From time to time, the sound of birdsong came from the forest, and the entire forest seemed extremely quiet and peaceful.
The undulating mountains are covered with a layer of light green, which makes people feel relaxed and happy.
Brian withdrew his eyes from the scenery in front of him and sat back on the armchair.
Since he advanced to the legendary realm late last night, in order to familiarize himself with his abilities, he unknowingly sat until noon the next day.
As his strength rose to the legendary realm and became a great arcanist, the stone in his heart finally fell.
The reason why a legend is a legend is not because its name is a legend, but because it is powerful enough to be called a legend.
Even so, he also deeply understood that in the vast multiverse, no matter in time or space span, a person is very small. In the long history and the starry sky of the universe, a person stands at the pinnacle of mortals. The destiny legends all seem insignificant.
Advancing into the legendary realm seemed like a big step forward for his own strength, but he clearly understood that compared to his pursuit, it was just a small step on the road to the arcane journey.
After all, legend is just the beginning for him, and he still has a long way to go...
…………
(End of this chapter)< br>