Chapter 71 New gameplay (three updates completed)
Li Zimo was puzzled by Fang Wai’s needs.
After "The Wandering Corridor" was banned, shouldn't the right choice be to reduce the scary atmosphere as much as possible?
What is the purpose of doing the opposite now?
Lin Yuan also understands that his needs may be a bit abstract.
So while attaching the demand, he also released the demo version of "Wandering Corridor 2" that he produced.
When making "Wandering Corridor", he considered making this version, but because there was no art to complete the most important monster at the time, he had to shelve it.
After all, drawing monsters by yourself is a bit deducted, and it will not enhance the horror atmosphere much here.
In addition, there were indeed a lot of art resources at that time, so we could only use more resource-saving themes and game methods, so we chose infinite corridors.
But after the art master joined, the space occupied by art resources dropped to one-third of the original, and the gameplay can also be improved.
Most of the resources in the demo version of "Wandering Corridor 2" are reused from the previous generation, and the monsters are just simple silhouettes, with nothing special about them.
It took an hour to download the trial version into the jade slip. Li Zimo sank his consciousness into the jade slip and opened the trial version at an extremely fast speed.
Although the jade slips are an upgraded version of the bamboo slips, their internal space is equivalent to tens of thousands of bamboo slips, which is very huge.
Furthermore, the speed of the spells and the movement of spiritual thoughts were extremely fast and without any jerkiness, which made Li Zimo fall in love with this feeling immediately.
When the trial version was opened, Li Zimo found that he was still in the initial room, but the feeling was different.
He had played the game for a generation and knew that from the moment he entered this room, some inexplicable existence was following him and constantly eroding his soul.
But now, he doesn't feel the existence of that thing.
The decorations in the room have also changed, but most of them are just simple illusions without careful processing.
Among some of the furnishings, Li Zimo found that some items were obviously different from others.
They are either a key or a talisman. These things are mixed among a large number of items, but you can still find them if you look carefully.
After careful selection, he found that these things could be picked out and put into his backpack. The inserted items can appear above the field of vision and allow him to use his spiritual thoughts to call them.
The upper limit of the backpack is five. Although he doesn't know what the use of these things is, he feels that filling the backpack is a wise choice.
Just when he found four special items, the golden elixir in his body began to tremble violently.
Coming!
That dangerous thing is coming!
The surroundings began to darken, the walls began to freeze, and terrifying existences began to condense here, sweeping towards Li Zimo.
But unlike before, the feeling of fear gradually increased rather than reaching its peak directly. The transition in the middle gave Li Zimo enough time to escape, and he immediately left the initial room.
As soon as he left here, he saw the door behind him being slammed shut, and something was banging on the door in annoyance, but it couldn't get out no matter what.
Doors can isolate each other.
The corridor is safe.
After deducing these two conclusions through phenomena, Li Zimo suddenly felt at ease.
This feeling was so strange that he couldn't help but pause the game and stop to think about the origin of this feeling.
Why does he feel at ease even though he is still in a dangerous and unfamiliar environment?
Is it because this monster is not scary enough?
Immediately, Li Zimo denied this speculation.
According to Fang Wai's conception, when his illusion is completed, the monster's behavior will only become more terrifying.
But imagine that even if the monster is four or five times more terrifying, he will still feel at ease because he has deduced these two rules. After thinking hard for a long time, an idea flashed in Li Zimo's mind and he figured out the key.
While playing "Wandering Corridor", he felt like he was driving a small boat in the dark, sailing on the boundless sea.
Nothing can be seen around, only the chewing sound of some dangerous creature can be heard. The boat could be overturned by the opponent at any time, and there was nothing he could do.
The feeling of powerlessness followed him everywhere, and he only felt fear and helplessness here.
But in the demo version of "Wandering Corridor 2", two inferences led him to find an island. Although the surroundings were still so dark and terrifying, this island was his safe harbor. Who Nothing can hurt him.
The simple settings made the game feel completely different and gave him the urge to continue playing.
Interesting.
No wonder Fang Wai wants the monster to be scarier, because the scarier the monster is, the stronger the sense of security will be when finding a safe place, and the stronger the stimulation will be.
Blind fear is not enough. Strings that become tighter and tighter will only break.
It is not enough to simply relax, as the game will be too peaceful and no fun.
Relaxation is the right way, and it will make people more addicted to the world of games.
After thinking about it, Li Zimo continued to play.
Although the demo version only has five short floors, it has already clarified the gameplay of "Wandering Corridor 2".
Players need to go to the exit of the next level first, interpret the marks here, find a way to open the door, and then go to the next level.
During the game, you can obtain different props. Although there are not many types of props, they can all have a decisive impact on the game.
The monsters that appear in the game are also a highlight. Different monsters have different behavioral logics. You need to observe carefully to understand their actions, and then avoid or repel them.
Compared with the first generation, "Wandering Corridor 2" has greatly enhanced the interactivity of the game and the player's subjective initiative, giving players sufficient freedom at once.
And because of the ancient god's aura, Li Zimo completely forgot that he was still a monk, completely accepted the settings in the game, and had a great time playing.
Although he was killed by various monsters more than a dozen times in the beginning, once he became familiar with the purpose of the props and the behavior of the monsters, he was able to move around freely in the wooden house as if he were in his own backyard.
After playing for three hours, he finally stopped because he was still not satisfied.
He has figured out every mechanism of the trial version, but the content of the rooms in the game is randomly generated, which makes his experience different in every game.
It is possible that you encountered a powerful monster right after you left the house, or you may have found a powerful talisman just after exploring two rooms, and then you will have a smooth journey.
The random process is full of surprises, which makes him want to try again if he fails, and wants to try again if he succeeds.
If it weren't for the fact that he still had work to finish, he would still want to continue the experience.
After this trial version, he already knew what Fang Wai wanted.
The next step is his performance!
But the problem now is that after achieving the golden elixir, his strength has become quite powerful, and it is difficult to feel fear anymore.
The best way to draw scary monsters is to face those monsters directly and then put the fear on paper.
After thinking for a moment, he turned his attention to the "Wandering Corridor" on the side for study.
Taking a deep breath, he stretched out his hand towards the bamboo slip, preparing to face the purest terror in it.
Don’t worry about so much, let’s do twenty times first.
(End of this chapter)