440. Chapter 440 Everything is for the players (12)


Chapter 440 Everything is for the players (12)

As a normal fifteen-year-old boy, Qingfeng has many criteria for judging a game character.

Whether the character design is three-dimensional enough, whether the character has enough highlight moments, whether the character's subjective initiative is strong enough, etc.

However, after seeing the rabbit, he found that commenting on a character from other angles was imaginary, and the idea of ​​​​the lower body was the most intuitive.

Staring at the rabbit in front of him, he was restrained for a full quarter of an hour, and then he took a deep breath and said with emotion: "For the first time, I discovered that a rabbit can also have beautiful features."
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"Playing games, what are you watching the rabbit do?" Zhang Ting said dissatisfied.

"Don't worry, I asked you if you could make a game. Just pull this rabbit out and make a game. The theme doesn't matter, as long as there are enough gestures and voices."

"You are thinking about shit, let me play with it!"

"Wait a minute, wait a little longer...Okay, I can do it, let's continue."

Reluctantly looking away from the rabbit The body moved away and Qingfeng continued the game.

The story of the game takes place in a small mountain village with a harsh environment. The residents of the village make a living by hunting various monsters, and the protagonist plays the role of a foreigner who accidentally enters here.

The player's task is very simple. After wandering around the village, you can start your own task and kill all the dangerous large monsters.

After ten minutes of understanding the plot of the game, Qingfeng thought about it for a long time, then refused to give up and chatted with every non-player character in the game, and then said to Lin Yuan: "Elder Lin, this game Did you really do it?"

"I took the lead." Lin Yuan emphasized, "The game is the result of the work of multiple people, not me alone."

"Oh. , I made a mistake. Then I would like to ask, why does this game not feel like one led by you? In my opinion, the game you make should be more meaningful and not as straightforward as this game."

Qingfeng has seen several other games made by Lin Yuan, and each game has a strong purpose.

"Zongmen's Little Monk" is to expand the influence of Anping Sect.

"This is My Home" is for the Mocheng monks to understand the horror of Xuantian Sect.

The purpose of "Simulating Ink City" is to deceive other people's brainpower and let them help design a qualified Ink City.

But when playing "Monster Hunter", he couldn't feel the purpose of the game at all. It seemed that it was just a game for the sake of making a game.

Facing Qingfeng's question, Lin Yuan looked at Qingfeng with admiration: "Not bad, your game sensitivity is very good, you can detect my intentions so quickly."

"Elder Lin was so complimentary. . So Elder Lin, did you make this game so straightforward on purpose?”

“That’s right.” Lin Yuan nodded calmly, “The game is just a game, and a lot of the value is added later. The game is a pure grinding game that doesn’t require too much thinking. It’s just fun. Therefore, we deliberately reduced the proportion of the plot and only made simple character creation. Everything else is used to make players happy.”

“Can it really feel good?”

“You will know after playing.”

Although Qingfeng didn't understand Lin Yuan's reply, he still continued to play.

Soon, Qingfeng realized that the gameplay of this game was surprisingly simple.

Although there are dungeon settings, there is no mandatory strategy order for the dungeons. You can start with any one. Each copy has a corresponding large monster. After the player kills the opponent, the nearby monsters will go crazy, the monster's strength will be improved, and the dropped props will be better.

The completed copy will not disappear. You can continue to conquer and obtain corresponding props.

There are two types of items dropped from demons, one is the demon's bones and fur, and the other is the demon's body.

The former can be used to make various weapons and equipment, while the latter can be used to cook food and then eat it.

Because there is a backpack capacity setting, Qingfeng’s favorite thing to do every time he goes out is to fill up his backpack, then go back to cook food, build equipment, and then do it again.

Although the setting of eating monsters still feels weird, after cooking the first omelette, he tasted really good.

Liu Li has a profound knowledge of magic. Each food has a corresponding fragrance. After smelling it, the corresponding taste can even be heard in his mouth, making him feel as if he has really eaten the corresponding food.

Moreover, different ingredients can be combined freely. If you don't follow the recipe, you will get something unsightly in most cases, but there is also a chance of getting something particularly delicious.

The weapon materials obtained can be handed over to the blacksmith in the village for forging. The result of each forging will change depending on the type and quality of the input materials, which makes each item crafted feel like a lottery. expect.

Listening to the sound of hammering in his ears and eating the meal he had just made, Qingfeng found that this kind of game was quite acceptable.

After each rest, the character's attributes will grow due to the food eaten.

Some attributes will increase, and some attributes will decrease. You can grow all attributes, but you need higher quality meat.

However, attributes can only meet part of the needs, and players still need to rely on equipment for more strength.

There are a total of ten equipment slots on the player's body. Each time a big demon is killed, an additional accessory slot will be expanded, making the equipment matching more diverse.

And because the attributes of the equipment are random, it is very likely that after a rest, you can obtain extremely powerful equipment, and then kill all directions.

After playing for a while, Qingfeng discovered that although this game is simple to play, it is really easy to get started.

The dropped items in the game are also divided into many categories. High-quality props have a low chance of falling, but they can create good equipment every time.

In order to increase the drop rate, he needs to make himself a treasure-hunting outfit that improves the items dropped, so that he can obtain materials more efficiently.

When the probability of item dropping increases, the probability of "big explosion" will also increase.

When he saw the big explosion for the first time, he didn't realize what happened.

He just killed a little demon and saw various materials spurting out from the opponent's corpse. A large number of rare drops emerged like water, even beyond his visual range.

Looking at the props emitting bright light, he was so shocked that he couldn't open his mouth from ear to ear. Then he learned from Lin Yuan that this was a "big explosion". After being triggered, all the rare props in the corresponding copy would be dropped directly. , but the probability of triggering is extremely low.

Knowing the principle, Qingfeng felt as if fireworks were lit in his mind, and a strong sense of stimulation surged into his heart, making him tremble uncontrollably.

The "big bang" is so cool!

(End of this chapter)

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