Chapter 46 Three Principles of Mage


Chapter 46 The Three Principles of the Mage

The first is the two books placed on the top of the wooden box and taken out at the beginning.

Their names are marked on the cover of the book.

It is the apprentice guidance method and the apprentice meditation method.

Gaode picked up the two books and looked through them. After confirming that they were consistent with the practice methods in his memory, he put them down.

It seems that Master Seda is not so sinister as to secretly hide his secret while teaching his disciples how to practice.

Of course, it is more likely that Master Seda has never paid attention to beggars like them.

I never thought that any of them would have the ability to threaten him.

After reading the title of the thinner book, Gaode couldn't help but feel hot.

"Mage Apprentice Handbook: First Introduction to Magic".

This is an introductory book for mage apprentices.

It seems not worth mentioning, but it is exactly what Gaode needs most at the moment.

Mage Seda has never regarded his apprentices as his true apprentices, so he has never taught them the knowledge of the mage.

Although Gothe has mastered five spells now, his understanding of the mage world is actually the same as that of ordinary people. He typically doesn't know anything about everything.

This is equivalent to learning English by notating pinyin. It looks like that, but in fact, there is no knowledge system at all. The more you learn, the harder it will be, and sooner or later you will fall behind.

Thinking like this, Gothe opened the book with great interest.

A striking line of words on the title page caught his eye.

"Three Principles of a Mage".

This entry is not unfamiliar to Gaode.

Amy told him one of the three principles.

"Never let others know your spells."

It turns out that Gao De still seemed to understand, but he knew the principle of "know yourself and the enemy and you will be victorious in any battle".

But he didn't understand why spells were so important and were even listed as one of the three major principles of magicians.

But after the battle with Master Seda, Gothe finally had a deep understanding of this sentence.

If he hadn't known that Master Seda had mastered the flame arrow spell, how could he have thought of the dust explosion as a killer move?

If he hadn't known in advance that Master Seda had the flash spell, he would have died on the spot from Master Seda's spell combo.

Spells are the lifeblood of the mage!

For this reason, Gaode is full of curiosity about the complete three major principles.

His eyes moved downward:

1. Knowledge is power.

2. Never let others know your spells

3. Although spells are omnipotent, spells are not omnipotent.

“Huh?”

The complete three principles made Gaode feel a little confused.

He can still understand the first one, "Knowledge is power."

Although from his current perspective, it should be called "knowledge is money."

The second rule "Never let others know your spells", Gaode already has a deep understanding.

But he believes that, more accurately, it should be called never let others know all your spells.

Because since the mage has extraordinary power, it is impossible not to cast spells.

As long as you cast a spell, others will inevitably know about it.

Therefore, it is absolutely impossible to hide all your magic, but it is true that you absolutely cannot expose all your magic.

To do this, there are two aspects:

Either be cautious enough, or the spell reserves in your own spell library are rich enough.

It's just that the third article "Although spells are omnipotent, spells are not omnipotent" is a bit difficult to understand for Gaode. It seems to be similar to his previous life's classic saying "Money is not everything".

But after thinking about it carefully, I feel that the meaning seems to be completely different.

After thinking about it for a while, but still not understanding it, Gothe kept these three principles firmly in mind, then he stopped thinking about it and turned to the next page of the book.

"What is Spell?"

The title is eye-catching.

“A spell is an independent magical effect.”

"It is a process of reshaping the magical power permeating the world and manifesting it in a specific area in a specific way."

"Spells can be used as a convenient tool, a necessity for survival, Weapons or protective barriers. "

"They can cause or heal damage, they can also create or eliminate specific states, they can absorb or give life force, they can create or destroy everything."
< br>"Spells are omnipotent!"

This should be regarded as the general outline of this book. Gothe's mind was a little ups and downs, affected by this rigorous and academic introduction with a boundless tone.

Can magic really be omnipotent?

Who knows?

A mage apprentice definitely can’t do it anyway.

Gaode is very self-aware, so continue reading.

“Spell level.”

"Each spell belongs to one of the levels from 0 to 9, although 9-level spells have not yet appeared."

"The level of a spell roughly indicates its strength and complexity, but it is low Level 1 spells are still very magical, such as the level 1 spell [Magic Missile].

Even among level 0 spells that are often not recognized by high-level mages, there are classic spells such as [Mage's Hand] - —Interestingly, these high-level mages who do not recognize 0-level spells as spells are almost inseparable from this spell in their daily lives."

"."

Spell level The division is common sense that Gaude knows, but there are also details that he doesn't know.

9th level spells have not appeared yet

According to the corresponding relationship between mage level and spell level, does that mean that there is no 9th level mage in this world yet, and the most powerful one is the 8th level mage?

Gaode's mind was wandering and he couldn't help but think about it.

I want to think about it, but I can't dwell on it. The existence of the 8th-level mage and the 9th-level mage, which are the pinnacles of the world, should not be wasted time by him as a first-class mage apprentice.

"Spell Rules."

"When anyone casts a spell, they should follow the same set of rules, namely casting time, casting distance and spell duration."

"Spell casting time is the time it takes for the mage to activate the spell model. "

"Normally, the higher the level of the spell, the more complex and large the spell model is, the longer it takes to activate, and the longer the casting time is."

"However. This is not absolute. Although some spells are not of high level, they may take minutes or even hours to cast."

"Some mages, with certain special talents, can cast them in a very short time or even hours. It’s an instant spell.”

"Casting distance, the target of the spell must be within the casting distance of the spell. For spells such as [Magic Missile], its target is a creature, while for spells such as [Fireball], its target is a creature in space. Point."

"There are also some spells that only affect the caster. The casting distance of these spells is itself."

"However, once the spell is cast, the scope of its spell effect is not. It is also limited by the casting distance, except for some specific spells."

"."

"The duration of the spell is the length of time the spell takes effect."

"The duration of different spells varies greatly and can be measured in seconds, minutes, hours, days, months, and even years."

"Some spells even last until the spell is destroyed!"

“Many spells are fleeting. These spells will instantly damage, heal, create or change a creature or object in some way. Since the duration is only an instant, the consequences cannot be remembered afterwards. Release"

"."

(End of this chapter)

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