Chapter 157 New Spells (5)


Chapter 157 New Spells (5)

Limited by the tight economy, Gaode has never purchased spell formulas.

After all, the time it takes him to build the spell model is really short, so he is not in a hurry. It won't delay anything.

But now through the [Mountain Patrol] mission, he suddenly received a "huge sum" of 51 gold coins, and Gothe couldn't hold himself back.

He plans to buy a few more spell formulas to further expand his spell library, and at the same time to accumulate spells for possible "super expertise".

The old mage took Gaode's identity plate and scanned it on the alchemy machine.

"10 credits for the freshmen who just entered this year, right?" He glanced at Gothe, then took out a piece of parchment from the pile of parchment on the table and handed it to Gothe.

“This is a list of spells that can be purchased with your current credits.”

In Sires College, not only the college facilities, but also “paid knowledge” are available for purchase. Credit requirements.

To purchase spell formulas in the academy, the minimum credit requirement is 10 points.

Fortunately, Gaode received a 5-point reward in the admission task, otherwise he would have nothing to spend even if he had money.

Gothe took the parchment and browsed it.

The spells listed on the parchment are all 0-level spells, but there are a lot of them. At a glance, there are about thirty.

Most of the spells mastered by Gaode are also on it.

Compared to the Mage Association, the spell formulas provided by the academy are far superior to the former in terms of quality and quantity.

At least, the spells on the list include many damage-type spells, unlike the Mage Association, which only sells formulas for functional spells.

Gothe first eliminated the spells he had mastered and found that there were eleven more spells to choose from: [Fire Control], [Dancing Lights], [Light], [Sparks], [Divine Guidance] Technique], [Dancing Wind], [Lightning Traction], [Soil Shaping], [Primal Brutal Strike], [Water Manipulation], [Burning Fire Technique].

He thought for a while and finally selected seven spell formulas.

The first is the four major transformation tricks that manipulate the four elements of nature: [Dance Wind], [Soil Shaping], [Water Manipulation], and [Fire Control].

Then it was the first time he saw it, and he secretly vowed to get the spell formula [Divine Guidance Technique] in the future.

Now that I have seen it, I naturally want to choose it.

The last is the powerful damage spell [Lightning Pull] and the lighting spell [Light Technique] that will definitely be used in the future.

“Are you sure you want to choose so many spell recipes at once?”

“The academy generally does not recommend that freshmen learn spells first, because when the mage level is higher, the efficiency of learning spells will decrease. Higher.

Before reaching the level of third-level mage apprentice, it is more cost-effective to focus on courses and practice.”

When the old mage saw Gothe choosing seven spells in one go, he frowned and advised.

Although he is not a tutor in the academy, he is half a tutor as he sits on the second floor of the library and has constant contact with the students.

"I'll buy it back first. Whether I can learn it or not depends on whether I have the energy and time." Gothe didn't refute the old mage's face, but just thought of a reason and said.

"That's it." When the old mage saw what Gao De said, he had no reason to persuade him anymore, "Seven 0-level spell formulas, with a unified price of 6 gold each."

Price and The selling price in the Mage Guild is the same.

"Is there no discount?" Gothe asked instinctively.

"If your credits exceed 50 points, we will only charge you 5 gold points." I didn't expect it to be true, but Gaode did not meet the conditions.

"Okay." Gaode honestly took out 42 gold from the 51 gold reward he just received and gave it to the old mage.

After receiving the money, the old mage stood up and entered the library with a closed door in the back.

After a while, he appeared again, with seven beautifully sealed booklets in his hand.

It was the seven spell formulas that Gothe wanted. The lower left corner of each booklet also had the emblem of Siris Academy printed on it.

"Your spell formula." The old mage handed seven booklets to Gothe.

After rushing back to the dormitory with the seven newly purchased magic formulas and the purchased fruit drink raw materials, Gaode first brewed the fruit drink without leakage according to the process last time.

Then, he walked into the meditation room on the second floor, took out the spell formula, and couldn't wait to open it one by one and read through it.

[Divine Guidance] (Prophecy, 0 Ring):

Select a target and cast this spell, temporarily slightly improving their performance in a subsequent feat.

Including but not limited to: lock opening success rate, archery hit rate, item creation success rate

*****

God is already very familiar with the divine guidance technique. .

Of course, after taking several classes on [General Spells (Level 0-3)], Gaode actually knows a lot of spells now, and he is no longer the same as Wu Xia Amon in the past.

In short, Divine Guidance is a very useful functional spell that can be applied to almost every scenario.

Although I don’t know how effective it is, and specific experiments are needed, it is definitely better than nothing.

[Fire Control] (Transformation, Level 0):

Choose a non-magical flame that you can see within the range, occupying 5 cubic feet, and then affect this flame in one of the following ways :

Immediately causes the flames to spread 5 feet in one direction, as if there were wood or other fuel at the new location.

Immediately extinguish the flames in the space.

Double or halve the range of the bright and shimmering areas produced by the flame, and/or change its color. This change lasts for 1 hour. Allow the fire to produce simple images—such as a vague image of a creature, a fixed object, or a location—that appear in the fire and change as you wish. This image lasts for 1 hour

If you cast this spell multiple times, you can have up to 3 non-immediate effects take effect at the same time, and you can cancel one of the above effects at any time. .

[Dance Style] (Change System, 0 Ring):

At a point within range (60 feet) that you can see, the air is controlled by you, forcing one of the following effects:

A Medium or smaller creature of your choice sees The size of your own strength is pushed a certain distance by you.

You can create a small burst of air, enough to move an object weighing up to 5 pounds when it is not being held or carried. The object can be pushed 10 feet away from you. The force generated this way is not enough to cause damage.

You use air to create harmless sensory sensations, such as making leaves rustle, blinds closing, or your clothes moving in the breeze.

[Plastic Soil] (change system, 0 rings):

You choose a pile of dirt or a rock that you can see within 5 cubic feet of space within a distance (60 feet). You can change it in one of the following ways:

If you point at a patch of loose soil, you can immediately dig it up, causing it to travel along the surface and be carried up to 5 feet away. place. This movement is not powerful enough to cause harm.

You change the shape and/or color of soil or rocks, write words, draw patterns, or carve patterns. This change lasts for 1 hour.

If the dirt or rock you specify is on the surface, you can make it difficult terrain. As an alternative, you can make surface areas that are already difficult terrain normal terrain. This change lasts for 1 hour.

If you cast this spell multiple times, you can keep up to two non-immediate effects in effect at the same time, and you can cancel one of the above effects at any time.

[Water Manipulation] (Change System, Level 0)::

Within the selected distance, you can see a body of water occupying 5 cubic feet. You can control it in one of the following ways:

Immediately cause or alter the flow of water in a direction of your choice, up to 5 feet in any direction. This movement is not powerful enough to cause injury.

Make the water body take on a simple shape and move as you wish. This change lasts for 1 hour.

Changes the color or transparency of a body of water. The water body must be transformed as a whole. This change lasts for 1 hour.

Freezes water as long as there are no living things in it. The water will thaw within 1 hour.

If you cast this spell multiple times, you can keep up to two non-immediate effects in effect at the same time, and you can cancel one of the above effects at any time.

*****

These four tricks can respectively control the four common natural phenomena of earth, water, wind and fire. They are also extremely practical spells.

According to what the instructor said in the [General Spells (Level 0-3) Knowledge] class, it is recommended that you either not learn these four spells, or learn them all.

Gaode listened to the class very seriously, so he chose them all in one go.

[Light Spell] (Evocation Department, Level 0):

You cast a spell by touching an object whose size does not exceed 10 feet in any direction. Before the spell ends, the object It emits bright light within a 20-foot radius and dim light outside it for an additional 20 feet.

The color of the light is up to you. When the object is completely covered by something opaque, its light is blocked.

If you cast the spell again, or attempt to dispel the spell, the spell ends.

****

Light spell and dancing light spell are both lighting spells, but there are significant differences in their functions, effects and usage.

Light spell causes an object to glow like a torch, thereby illuminating the surrounding area.

Dancing Lights is more flexible and changeable, allowing the caster to create multiple light sources within a certain distance.

These light sources can appear in the form of torches, lanterns or light balls and float in the air, and can also move.

It seems that Dancing Lights is more practical.

But the light technique also has its own advantages.

It lasts longer, can last for hours, is more powerful in terms of lighting, and can also be used as a marker - for example, if you find an opportunity to put a light spell on an enemy's clothing or objects, he can either Choose "Throw away your armor", or you will have to be marked obediently.

After Gothe thought carefully, he still felt that a longer-lasting light technique might be more practical.

Of course, when you get rich, Gothe will sooner or later get the spell formula of [Dancing Lights].

The last is the powerful damage spell [Lightning Pull].

[Lightning Pull] (Evocation, Level 0):

You create a whip of lightning energy that strikes a creature you can see within range (15 feet).

The target will be pulled closer to a certain distance by you in a straight line depending on its own strength. If the target is within 5 feet of you after being pulled closer, then he will receive lightning damage.

If the target itself is within five feet of you, regardless of whether it is pulled closer, it will take lightning damage.

***

Master Falon once said in the "Spell Application and Combat" class that in order to become a qualified and powerful battle mage, mastering various types of spells with different damage types is the most basic condition. one.

Because there are so many types of leyline creatures, if you are only good at one or two types of damage spells, you will easily encounter situations where you are targeted or cannot be targeted.

Even if it is an internal fight between mages, there is a saying of restraint.

In the world of mages, especially battle mages, one must be omnipotent.

Therefore, after Gothe saw the lightning damage type [Lightning Pull] that he had not yet mastered, he did not hesitate to choose it.

After flipping through the seven spell recipes, Gothe took the pen and paper and began to establish a Cartesian coordinate system, and then quickly converted the nodes of the seven spell models into corresponding coordinate arrays to facilitate his subsequent " Modeling”.

(End of this chapter)

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