Chapter 3 Choosing a Race


Chapter 3 Choosing a Race

The most attractive thing to him was the tiefling race update. After all, there were more than a dozen different bloodlines at once, and each bloodline had different gifts from hell. That is to say, the new talent skills related to it are amazingly powerful at first glance.

And there are only two mutant race options. The other one is the lycanthropy patient of the human race. The strength of the two seems to be similar, but the appearance is really different.

That's right, Liu Angsheng is a real Yan Dang. Whether he is strong or not is a temporary matter, and whether he is handsome or not is a lifelong matter. If he can be both strong and handsome, then he is the absolute best choice!

Liu Angsheng's favorite start when playing Baldur's Gate was tiefling, so he immediately began to study the various updates and various advantages of tiefling in more detail.

Then the more he looked, the more frightened he became.

“Wow, it’s so awesome! Being able to add wings when creating a character card, doesn’t this mean constant flight! The maneuverability is directly at the top, you can explore the map as you want, no more Let’s go slowly!”

Continue to read the next line of text.

"Benign mutations will increase the attribute points you can allocate. Your racial bonus attribute points will change from 3 points for ordinary races to 4 points."

"All the attribute points you can allocate The attributes are changed from 27 points for ordinary races (including racial bonus attributes) to 62 points for advanced and powerful races.”

"Without calculating the racial reward attribute points, your single attribute value [allocation vertex] for card creation has been strengthened, from 15 points for ordinary races to 16 points for advanced and powerful races."

Read it Liu Angsheng was greatly shocked by these paragraphs and couldn't help but murmur to himself.

“Perverted, so perverted!”

When creating a character in this game, you must start when all basic attributes are 8 points. The minimum attribute of each character is 8.

It cannot be any lower and can only use 8 attributes as the bottom of the character card.

8 points for all attributes is almost equivalent to a blank slate, and then you can start to freely allocate attributes. The game also locks the upper limit of your assignable attribute values.

The maximum one-way attribute can only be 15, which means that you cannot create a monster-like character in the early stage.

And that’s not all. Although you have a total of 27 assignable attribute points, when any of your attributes reaches 13 points, if you want to add more, the attribute points consumed will change from 1 point to 2 points. .

This setting is to prevent extreme points addition when creating cards in the early stage, resulting in deformed cards with some attributes that are too abnormal and some attributes that are too low.

After all, it is impossible for a first-level adventurer to have higher strength than a dragon and lower agility than a snail. If that were the case, it would be too immersive. The same can be said for such a character card. It is a useless card and must be made to look more like a normal rookie adventurer in order for the game to continue.

And when these attributes, that is, 24 attribute points are allocated, you will still have 3 attribute points compensated by the race, which adds up to 27 in total.

Don't underestimate these 3 attributes. They are very different from ordinary attribute points. The racial bonus can break through the 15-point limit, and each attribute point can actually increase any of your attributes by one.

But you can only add points in the form of 2 and 1, and you can add them to your six attributes at will.

In other words, when a normal character card is created, the highest value of its single attribute is only 17 points, and there can only be one 17.

According to the profession you choose, you need to add this racial compensation attribute to the attribute most needed by the profession, which is the so-called main attribute.

You can then choose another attribute, preferably a secondary attribute for the class, and use your remaining racial bonus to increase it to 16.

For example, for a warrior, its most important primary attribute is strength, and its secondary attribute is physique.

Then you can allocate 17 and 16 attribute points to strength and constitution respectively to enhance your melee weapon attack bonus and health. This is the basic quality required by a warrior.

Other attributes are less important in comparison and can be allocated at will according to your preferences. Among them, intelligence can be said to be the most irrelevant in the game.

For warriors only.

Then use this to get a warrior's attribute card, that is. Strength: 17 (quantification of physical strength)

Constitution: 16 (quantification of endurance)

Agility: 13 (quantification of flexibility)

Intelligence: 8 (quantification of memory and thinking ability)

Perception: 12 (quantification of intuition and feeling ability)

Charm: 8 (quantification of personality, temperament and appearance)

This is not a normal character card. The attribute values ​​established like this can It is said to be very extreme and extremely unbalanced, but it is still considered a genre with added points.

The advantage is that the most important attribute values ​​have reached the theoretical maximum that can be allocated, and it is the favorite way to add points to overpowered players.

Intelligence and charm can be said to be as low as dirt. There is no attribute allocated to these two items at all. According to the game, such low attributes are lower than the average level of human beings, that is, mentally retarded. And ugly.

This method of adding points is also nicknamed the 8-wisdom-8-charm extreme warrior flow.

The disadvantage is that this method of adding points will result in a negative penalty when making checks related to Intelligence and Charisma.

But it doesn’t matter. In the game, you can recruit different teammates and let them make up for your disadvantages in certain aspects. After all, this is a team adventure game.

Although all characters are controlled by you yourself.

Therefore, warriors do not need intelligence and charm. After all, these two attributes do not improve the combat effectiveness of this profession.

However, this method of adding points looks very awkward, not very good-looking, and lacks a sense of immersion because it is too extreme. Although it is really cool to add attribute values ​​to extreme values, it is difficult to interact with NPCs or explore some hidden things when running the map. Mechanical traps will have various disadvantages when deciphering ruins, which is not Liu Angsheng's favorite way to add points.

And if you choose this variant bloodline.

“Even with this retarded setting that doubles the attribute value after 13 points, my basic attribute value can add a full 4 attributes to the extreme value of 16 points! Plus 4 points of race Attributes, this means that I can increase the primary attributes and secondary attributes to the highest 18 in the early stage! It is only 2 points away from the mortal limit of 20 attributes!"

"Just increase it a few points in the game! Level! I can directly reach the legendary legendary attributes, which is too strong!”

Although there is no legendary attribute setting in this game, it does have this in its official background universe. It’s a concept, and I don’t know if it will be added in this update.

By the way, let’s introduce the role of attribute values ​​in [Game].

In this game, 10 points of attributes are used as a basic dividing line.

If these attributes are all at 9, 10 or 11, it can be regarded as an ordinary and untrained normal humanoid creature. Most people are around ten. If it is a little higher or a little lower, then can be called differences between individuals.

But once the attribute value exceeds 11 and reaches 12, a qualitative change will occur. At that time, you will have a 1-point bonus on any appraisal related to this attribute. This qualitative change can only occur when any of your attributes reaches It will only be obtained when the number is even, that is, for every 2 points of attribute improvement, another 1 point of related bonus will be obtained.

For example, for strength, 12 points of strength plus a related bonus point, 14 points of strength plus 2 related bonus points, and so on. Through the career panel, the maximum strength can reach 20 points (there are other The method of adding attributes can only be experienced in the game).

If your attribute is below 9 points, you will receive a 1-point penalty, which will cause you to subtract 1 point from any amount you make in any determination related to that attribute.

For example, intelligence, when you have 9, 10 or 11 points, there is no increase or decrease, but once you fall below 9 points and reach 8 points, you will get a little penalty, which is the legendary Mentally retarded 8 smart warriors are also.

“But a game is a game after all, and the effect of this little bonus or penalty is actually not very big. There are many spells and equipment in the game that have a much stronger combined effect than just stacking attribute values. "

"Besides, there is an upper limit for attribute values ​​in this game. The so-called 20 points is the limit for mortals. Above that is the realm of monsters, demons, and gods. Only a few professions can break through this limit. , instead of caring about the basic attributes, it is better to drink a bottle of medicine to have fun. Thinking about it this way, it is understandable to give so many attribute points. "

"But when there is no good equipment in the early stage, these basic attributes bring. The value-added judgment is still very useful. The most important thing is that the attribute values ​​​​he gives are too many! The panel added in this way will definitely look good! ”

"Okay, it's decided, I want to choose the variant race of tiefling! I want to take off!"

(End of this chapter)

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