Chapter 19 Mercenary Tactics


Chapter 19 Mercenary Tactics

Nohir flapped his wings and flew away from the place. The big commotion just made may attract some creatures to come and check it out. Although this is the outskirts of the forest, the probability is not high. , but let’s stay away from this first.

The violent time was about to end, and he planned to go back to the broken house to rest for ten minutes, and wait until the violent weakness passed before considering his next move.

Precisely because he will fall into a weak state after being violent, Nohir has developed the habit of not using violent fighting easily without the help of his teammates. He will only use violent fighting when he is in a desperate situation. Give it a try.

If you are really forced into this state, the power of anger will cause a huge change in your fighting style, and it will be very easy to do some impulsive things.

When not being violent, Nohir can fight clearly and calmly using his weapons, wings, tail and various available conditions. Whether it is attacking or dodging, he can easily achieve it with his excellent physical attributes.

Usual battles also rely entirely on one's basic physical fitness and the beast-hunting attack method (that is, sneak attack from high altitude) developed by years of survival in the wilderness.

But once the rage is turned on, under the influence of anger, one's own fighting style will undergo earth-shaking changes.

Dodge attacks basically rely on intuition, and never spare any effort when attacking the enemy. This violent fighting style is the barbarian fighting technique called reckless attack!

I have to say, it’s really reckless.

The core idea of ​​​​playing is to rely on my body to be stronger than yours and have a longer health bar than yours, to bear the damage without dodging attacks, and then directly use my maximum strength to kill you with an axe.

To be honest, Nohill doesn't like this fighting style very much. It's a bit too seeking death. Although he has strong attack power, he is completely undefended when attacking. If he encounters a strong person, , this style of play can easily lead to a sudden death.

But strictly speaking, Nohill is indeed very suitable for this style. His health is several levels higher than his opponents at the same level. His strength and physique are both high, and his agility is not bad. With a A heavy weapon and a huge ax, with this configuration, when he faced humanoid creatures of the same level, he basically had no opponent.

When he was at Baldur's Gate, he relied on this method to defeat the criminal gang who tried to kidnap him, and before the duration was about to expire, he relied on the surge in power to directly capture them. The leader flew away.

“However, the Wild Surge does not have this flaw. The anger caused by the violent rage is neutralized by the wilderness magic. The two achieve a perfect cycle and balance. Entering the violent state will not It’s had a huge impact on my fighting style like it once did (although it still has an impact)”

"And once you obtain the bear totem, the high damage reduction during rage can make this fighting method feasible and effective!"

"With this combination, you not only have the attribute increase brought by rage , also comes with unique magic effects, which can be flexibly adapted to the battle situation and freely chosen."

"From now on, rage is no longer a life-threatening skill that can only be used in a desperate fight, but has officially become a life-threatening skill. Normalized skills! This is a huge breakthrough!”

By the way, there are also two natural abilities given when connecting to the Fairy Wilderness.

“Among them, I have learned the Animal Talk spell before at the Druid Camp. Obtaining this spell again has enhanced my understanding of this spell, and the duration of the original spell has been changed from one hour to two. Even though it’s only a few hours, I can’t say it’s useless.”

"But this beast sense is very interesting."

[Beast sense]

You touch a willing beast.

For the duration of the spell, you can switch your vision and hearing to those of the affected beast, and you can return to normal consciousness at any time during this time.

When you sense the surroundings through the senses of a beast, you will also gain the special senses of the creature itself, but you will be regarded as blind and deaf to the situation around the body.

"I feel that these two spells can be paired together. First, find animal allies who are willing to help you through animal conversations, and then use this spell to obtain the information observed by the animal allies in real time."

"Paired with the two, we can Use it to your advantage in your adventure career! ”

In this real world, if you don’t have reliable information, just walk into a place you’re not familiar with, no matter where it is. Whether in the city or in the wilderness, it can be said to be very dangerous and irresponsible for one's own life.

There are various cult groups, criminal gangs, black-hearted workshops, and various shady and dark corners in the city. The most famous of them are the "Nine Fingers" of Baldur's Gate, and the world-famous "Zhentarim".

The wilderness is even more dangerous, and Nohill has sufficient practical experience in this regard.

"If I can really make effective use of these two natural abilities, there will be no problem even if I form an adventure group myself. With these two tricks, I am confident that I can lead the group members to survive most dangers."

"..."

"Oh, forget it, let's talk about the adventure group later. I used to be a sociopath, and I have been playing wilderness survival in this world for more than ten years. In Baldur, I haven’t made any friends at all, let alone Eltoril, and the city is gone.” “I don’t know where the teammates in the game are now, and almost all of them are. Problem children, I may not be able to get along with them in this real world."

"Oh, just let it go, don't worry about these things that are too far away for now."
< br>

Nohill then began to think about how to pair these two skills to maximize their use.

“If you want to play the role of these two spells most reliably, you can’t just temporarily look for animals to help during adventures every time. That would be too unreliable.”

“ … Do you want to cultivate some birds yourself?”

Nohir fell from the sky, the duration of the rage had long ended, the totem disappeared under the skin and no longer appeared, and the spirit returned to the wolf fang. middle.

Now he feels a little tired all over his body, but it does not affect his combat effectiveness. Even if the strength and constitution attributes are temporarily reduced by 2, Nohir still has a strength attribute of up to 16, which can deal with ordinary creatures. Not a problem at all.

After checking the surrounding area again to see if there were any other creatures, and finding no danger, Nohir walked into the house and sat down, and began to think carefully.

“First of all, this spell clearly tells me that only wild beasts can be affected by this spell.”

In the world view of Faerun, humans, elves, and dwarves All human-like civilized and intelligent creatures are divided into humanoid races, while non-humanoid races are further divided.

In the Monster Manual of Faerûn, any individual or group that may cause harm to the social order and life safety of humanoid creatures is divided into 13 different categories.

They are: beasts, monsters, aberrations, celestial creatures, undead creatures, constructs, elemental creatures, dragons, fey, demons, giants, plants and mud monsters.

People often confuse beasts and monsters, but in fact the two categories are different. Most beasts are just ordinary creatures without supernatural abilities that people can see in daily life, or creatures with only a little supernatural ability, and almost All have extremely low IQs.

The representative creatures are wolves, bears, eagles, saber-toothed tigers, mammoths and dinosaurs.

Yes, dinosaurs are also considered beasts.

Most monsters are powerful species with supernatural abilities.

For example, wargs, griffons, cockatrices, tauren, gorgons, hydras, spider elves, green-footed dragon snakes, these are all monsters, and monsters cannot be affected by this spell. .

"This is a bit nerve-wracking. Beasts that are too weak can easily die in the adventurous life. In this case, if an accident does occur, there will be almost no remedy, and I have no medical ability."

"But if you choose a powerful beast, you will lose the meaning of this spell. Is this beast used for combat or reconnaissance?"

"And I am neither a ranger nor a druid. I'm good at hunting creatures, but you asked me to raise them..."

"Damn, this spell doesn't seem to be of any use!"

I didn't think much of it before, but now I think about it. I found that the two skills provided by the Fairy Wilderness were completely useless.

Although Nohir has beast-taming skills up to level five due to his experience in the Druid camp, his beast-taming experience is all experience in appeasing creatures, not in cultivating creatures. The professional skills of barbarians are also There is no amplifying effect for animal companions.

These two skills are not as good as the Red Flame Slash that awakens from his purgatory bloodline. At least this move can cause real damage.

“Well, in this case, let’s go back to the beginning.”

“Although it is unstable, this is the only way to make full use of this skill.”
< br>"Mercenary Tactics (Small Animal Version)."

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(End of this chapter)

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