Chapter 221 Planning and Development
All the plans were going smoothly and a lot of incentive points were obtained, which made Nohill smile. He took out a stick of roasted meat from the campfire and tasted it. Now that he has time, he needs to think carefully about how to use these motivation points.
At present, the best choice is definitely to obtain another legendary equipment for combat. The increase in combat power that a legendary equipment can provide is much stronger than the step-by-step improvement of professional level. The existence of the crown That's a good proof.
Although choosing to do this involves gambling, once you win the bet, you will definitely make a profit, and now Nohir has three rare purple pieces of equipment to choose from, including the God of War Iron Gloves If promoted to legendary equipment, Nohill is very confident that this glove will probably bring him an unparalleled huge increase. It can be said to be very tempting. What's more important is that this kind of combat power can be brought out instantly. In the dangerous hell, this kind of direct assistance is always the most welcome.
But another way of thinking, if all five incentive points are used to improve the professional level, it is estimated that Nohir can directly reach level 12 or above. The increase in strength brought by such a high professional level may be It's not as good as the blessing of a legendary piece of equipment, but it's definitely more stable.
After all, although the equipment is powerful, it is always just an external object. Only when oneself becomes stronger is the foundation, and thanks to the outrageous specialty of [Strongness], Nohir, who is only at level 7, already has far more strength than ordinary people. Huge health points.
According to the display on the panel, Nohir's health has now reached a full 152 points, which is 1 times that of a barbarian professional of the same level and 5 times that of a spellcaster of the same level! With such a high amount of vitality, once he starts going berserk, even the Hell Fiend may not be able to beat him to death in a short time. And after obtaining the mind shield ring, he, the iron bastard, has become perfect!
Nohill has calculated that if his professional level can reach level 12, his health points will reach a full 315 points! What a terrifying life value this is! You may have no idea about this number, but in fact, the average racial health value of an adult red dragon is only about 256 points!
Only a powerful adult red dragon whose physical development far exceeds that of the same kind can have a health value of more than 300 points. However, Nohir only needs to upgrade his career level to level 12, and his health will be Catch up with an adult red dragon, and it’s also a particularly strong adult red dragon!
This will undoubtedly greatly enhance his survivability, but if he chooses this, he will have to face a very serious problem.
Using incentive points to upgrade a professional level cannot be done instantly. Nohir needs a period of time to gradually accumulate control. Incentive points will not allow him to instantly upgrade to a professional level. They will only tell him the professional skills of the next level in great detail. After mastering the skills, he still needs to participate in combat to integrate these skills.
At the same time, only after the skills are completely integrated will the panel recognize that his career has been improved, and his health will rise rapidly at a speed far exceeding that of ordinary people.
But this means that he needs time. Even if he estimates that he can master all the skills of a professional level in one day at the fastest speed, it will take five full days. Digest all the motivational points.
Five days may not be a long time, but it also depends on the specific location! Even though their current operation is particularly smooth, in fact this is just an illusion. In the dangerous hell, even he doesn't know which one will come first, the accident or tomorrow. Hell may not necessarily give him five days to let him go. An Xin can improve his strength, not to mention that the time he needs is definitely not only five days.
So after careful consideration, Nohill finally made a decision.
Improving one's professional level is very important, but a piece of legendary equipment is more likely to help their team survive intact until the end. He has to use three motivation points to promote [The God of War's Iron Gloves] to a legend. Equipment, and the other two incentive points are used to improve one's professional level.
This is already the best arrangement. There is no need to elaborate on the reasons for spending incentive points to obtain legendary equipment. His current professional level is in a very critical period, although there are only two incentive points. On top of this, two incentive points are enough for Nohill's professional level to be improved in two stages!
Now Nohir is a level 7 Savage Heart, and according to the professional characteristics provided on the panel, when his career level is promoted to level 8, Nohir can completely use the massive expertise from the panel. Choose a powerful specialty to incorporate into his career system. When Nohill was promoted to level 4 professional before, he chose [Proficient in Improvised Melee Weapons]. This specialty not only gave him a very powerful ability to improvise reaction combat, but also greatly enhanced his combat instincts, even to a certain extent. , this feat also changed his fighting style.
After acquiring this expertise, Nohill's combat skills have obviously become more powerful than before. All his attacks have become very fast and swift, whether it is offense, defense, Whether to dodge or counterattack, the body is always one step ahead of the brain in choosing the correct way to respond. It is a very powerful independent specialty, and now another opportunity to choose an independent specialty is before him.
Nohill didn't hesitate at all. He instantly selected the overpowering specialty he dreamed of from among the many specialties provided on the panel.
[Giant Heavy Weapon Master]!
This specialty can be said to be famous! When Nohir played Baldur's Gate, as long as the main character was a non-monk melee professional, then this specialty must be selected!
The effect of this feat is very simple and clear. In the game, the effect of this feat is to subtract five points of your hit bonus, but in exchange for ten points of additional damage.
This means that once this feat is clicked, as long as you do not turn off Great Weapon Master, no matter how many hit points you have, five points will be subtracted from your final score.
In the game, characters in the early stage do not have too many specialties, nor do they have good equipment. These five points of penalty will greatly increase the difficulty of the game, so that you can often see the boss being slashed three times in a row, only to miss. Funny scenes.
Although it is funny to keep missing, as long as you can guarantee the hit rate, it will unreasonably add another ten bonus points to your original damage. After stabilizing in the later stage, This expertise can be said to be quite powerful.
In reality, the effect of this feat is almost the same. Although it can bring a large increase in damage, the huge inertia and weight of using giant weapons can really make the attack miss. This is common with heavy weapons. shortcomings, but there are ways to overcome them.
The reason why Nohill did not select Giant Heavy Weapon Master at level 4, but selected this specialty at level 8, was because at that time he did not have the confidence to master this expertise.
But now, Nohill is confident that he has been able to overcome the strong inertia brought by heavy weapons, and his strength and skills are enough to control the use of giant weapons!
After clicking on this specialty, Nohill instantly had countless ways to use heavy weapons in his mind. He instantly understood where to cut to cause the greatest damage to the enemy, and how to use a giant sword, a giant axe, or The giant hammer comes with various unexpected attacks, defenses and counterattacks.
(End of this chapter)