Chapter 475 is also the beginning
Time passed quickly, and in the blink of an eye we came to the 22nd Uta (day) of the month of decay (November), 1494 in the valley calendar.
At this time, the entire Sword Coast has already ushered in a cold wave blowing from the Sword Sea in the east. The wind and snow covered the city on the coast of Baldur's Gate, covering it with a thick layer of snow. Thick hoarfrost.
A full 27 days have passed since the last battle of Nohir and his team.
A lot of stories happened during this period, the first of which was the finishing work after the battle.
After Nohir defeated Shafrok, he returned to Baldur's Gate directly with his companions. He also took Shafrok's body away and beheaded him in public.
When Nohir brought Shafrok's body into the light and reappeared the man who had brought deep fear to the entire Sword Coast a hundred years ago, the entire Baldur's Gate was plunged into chaos. There was an uproar.
People were amazed by the bravery of Nohir and his party, but at the same time they were afraid of Shafrock's resurrection.
Everyone is afraid. Since this devil can be resurrected once, will he be resurrected a second time? And if he is resurrected again, who can people count on to defeat him next time?
The people were very worried, but under the guidance of the returning Grand Duke Ravengard and the strong encouragement of Nohir, everyone optimistically put aside the tragic plot and began to devote themselves wholeheartedly. for victory in this battle.
Shafrok's execution greatly dealt a blow to the power of the Baal sect in Baldur's Gate. There used to be new murders in this city almost every day. In these cases, apart from the premeditated assassinations of the Baal sect, there were many other cases. Part of it comes from fervent Baal admirers and imitators.
But when Nohir hung Shaflock's head in the center of the Basilisk Gate, those cowards who took advantage of the situation were completely frightened, and the murder rate in the entire city increased. It fell to an unheard of level.
And such achievements must naturally be matched with corresponding glory. Grand Duke Ravengard did not break his promise. After he returned to Baldur's Gate and regained power in the city , this city also held a grand ceremony for their hero just like Eltoril once did.
And because Baldur's Gate is rich in products, unlike Eltoril, which is full of things to do, the duration and splendor of this festival are unheard of, and almost all residents in the city are forced to Holidays issued.
The House of Representatives issued a lot of money and used it to buy enough food and wine from restaurants and restaurants in the city to keep the whole city partying for three days. The bard's lute was flying in the streets and alleys. The bustling square was full of performers, and on the last day of the celebration, Duke Ravengard hired a mage at a high price in the middle of the spacious block to create a custom-made ceremony for Nohir and his party. A whole row of commemorative statues.
After that, in front of all the people present, Nohill was conferred the title of Noble Lord in a high-profile manner (Nohill insisted not to have a higher title. A higher title means higher responsibility, but he will not stay there forever in the future. In this city, so the Lord seems just right).
And gave him a manor in the upper city. In a sense, this kind of thing is far more valuable than simple money. When Nohill saw the manor with his own eyes, he Only then did he suddenly realize that he was not unfamiliar with this manor at all, because the previous owner of this manor was none other than the Duke of Vansample who was kicked off by Nohill. After everything came full circle, Nohill once again came to this place full of memories in an unexpected way.
After the ceremony, Nohir took Scar, Karak and Mizola to live in this manor. In the next ten days, The group was not idle either.
Due to his previous frequent activity, this directly resulted in Nohill gaining three more mythical incentive points and two more ordinary incentive points.
They are [Artifact Collector] (obtain the crown of the artifact Karthus), [King of Abnormal Slaughters] (kill the Mastermind), and [Enemies of the Gods] (defeat Cesric Thom and kill Sand Flock).
Among them, the achievement "Enemies of God" is the most special, because it is a series of achievement tasks just like "Liberator of the Holy City" that Nohir once triggered.
As long as Nohir defeats a god's chosen one, he can get one ordinary incentive point, kill the chosen one to get one mythical incentive point, kill the incarnation of the god, and get two mythic incentive points. This quest is applicable to any god and can be repeated on any god.
Although Catheric Som was captured, because he did not die, he was only awarded an ordinary incentive point, while Shaflock died directly in the hands of Nohir, so He was rewarded with a Mythical Incentive Point, and because of this, Nohill already had seven Mythic Incentive Points and two ordinary Incentive Points at this time.
With a full seven mythical incentive points in hand, Nohill has never been so rich, but because his strength has not yet reached the bottleneck, Nohill is still not in a hurry to use these mythical incentive points, but uses I got two ordinary motivation points to help myself achieve a breakthrough in professional level.
With the help of motivation points, Nohill successfully obtained the unique ability [Infinite Rage] that can only be obtained by barbarians at level 15, and helped him obtain an extremely critical enhancement at the special level of level 16.
Yes, just like he once obtained the path of the beast, what he has to do is to take advantage of this key special level that does not occupy other professional abilities to once again add a new dimension to his wild heart. The core abilities of the barbarian alternative subclass!
Today's Nohir is no longer what he used to be. Now he has the ability to unlock most of the barbarian sub-career branches, and the sub-career he chose this time is among all the barbarian sub-career branches. Among them, it is enough to be called the strongest [Giant] path!
There are very few barbarians who take up the giant path, because this subclass has very strict prerequisites.
Barbarians who want to take up the path of giants must have one attribute reach or exceed the limit of 20 points in the most basic strength and constitution.
This condition alone blocks the progress of most barbarians. Generally speaking, only creatures with giant blood, such as half-giants, can meet this requirement. After the attributes meet the standards, the barbarian must also Find a giant who is willing to teach you, learn the rune technology of the giant race, and then communicate with the elemental power in nature through these runes. Only when these two conditions are met can the barbarian choose the giant as the power of the path.
However, for Nohill today, these restrictions are nothing at all. First, because his attributes have already reached or even exceeded the minimum standards for employment in this profession, and second, because the incentive points can directly Help him learn the giant's rune technology instantly.
In the end, with the help of these two, Nohir spent several days and finally successfully mastered the core skill of the Giant's Path [Giant Power].
(End of this chapter)