Chapter 506: Development in a Good Direction
The Dreadclaw is a very common near-large carnivorous monster in the Underdark. They have heads like vultures and bodies like giant beetles, and a Their exoskeletons are decorated with spikes and bony protrusions, but what these monsters are really famous for are the two terrifying hooks that give them their name.
The hook-like limbs of the Deinonychus allow them to move freely on rock surfaces. Using their climbing skills to ambush prey from above dark caves is the favorite thing for the Deinonychus, but if the surrounding If the environment does not support them doing this, they will lurk around carefully like a pack of wolves, waiting for opportunities to sneak attacks.
Such an attack is very dangerous. If not noticed in advance, the victim will often be disemboweled by the claws of the Terrorclaw in an instant. They have already seen such a scene.
Since the spawn entered the Underdark, they have encountered four or five waves of attacks from Dreadclaw monsters. When they first encountered these monsters, two of them Due to lack of vigilance, the Minyan was secretly attacked by the Terrorclaw and was seriously injured.
If Nohill hadn't arrived quickly enough, it would have taken only a dozen seconds to sprint from the front of the team to the victim, then smash the heads of these monsters with three punches and two kicks, and kill two The poor spawn would probably die on the spot.
However, even if Nohir reacted quickly enough and used the blood of the Terrorclaw monsters afterwards to help the two injured spawn recover, this attack also exposed their vigilance. It was too weak and lacked combat experience. In order to prevent similar incidents from happening again, or at least to allow the spawn to buy some time for itself in the event of danger, Nohir also made a decisive decision to suspend the journey.
He found a fairly wide cave on the spot, divided the team into eight circles, and asked Asdalen and others to teach these spawns the fighting methods of vampires, including how to activate the abilities that only vampires have. With his sensitive senses, he knows where to be injured without affecting his ability to heal himself, and how to maximize his ability to paralyze his opponent once he bites him, continuously drawing the enemy's blood and strength, and making the enemy lose the ability to resist. Fangs.
These things are very easy to understand, especially for these spawns. The things Asdalen and the others described are completely their instincts. As long as you are a little familiar with them, you can understand them. A natural strategy fully realized.
Although Nohir is not a vampire and cannot speak intuitively like Asdalen and others to guide the fighting instincts of these spawns, Nohir's own strength makes up for this. To put it bluntly, his combat experience and strategic knowledge are more than those of the thousands of people on the field combined, so the things he teaches are far more general than those taught by Asdalen and others.
Nohir told them what kind of dangers there are in the Underdark, what kind of common monsters there are, and how to deal with these monsters, giving them a sense of crisis. They should not let down their vigilance anytime and anywhere, and always maintain their utmost vigilance. With their external senses, how can they make full use of the desire for blood, let this desire overwhelm their own fear of battle and gain the courage to resist, and how to quickly calm down after the battle to avoid being completely overwhelmed by this bloodthirsty Desire dominates.
These things are Nohill's practical combat experience. They come from a barbarian like him who has rage as his core ability and has completely mastered the technique of rage. Although these spawns cannot be used in a short time. Completely mastering these skills within the body, just a few sporadic tips are considered incomparably precious to these spawns. As long as they can work hard in this direction in the future, maybe one day they will be able to truly With willpower, he overcomes his thirst for blood. Of course, even if they can really achieve this level, it will take an unknown amount of time in the future. As for the current derivatives, Nohir has very loose requirements for them, except that they must not drink human blood. , his biggest requirement for them now is to be able to remember the key information told to them, and to protect themselves on the way forward.
But now it seems that Nohill's goal has actually been achieved.
Nohir waved his wings gently and hovered in mid-air. Through the excellent vision given by the eagle totem, from a distance of nearly 600 meters, the few observers were surrounded by the spawn that were gradually surrounding them. A living direclaw.
At this time, these Terrorclaw monsters also felt the danger, and they began to roar uneasily, waving their arms and claws randomly as if to intimidate, but this level of bluff did not coax the spawns, and they did not flinch at all. Just step by step, bit by bit, completely surround them.
At the moment when the encirclement was completely formed, the more than 40 spawn surrounding these three huge Terrorclaw monsters seemed to have received the signal at the same time. With the naked eyes of ordinary people, they could almost only see At the speed of the afterimage, he quickly fell on those Terrorclaw monsters on his body!
These monsters could not withstand the impact of so many spawns. They were knocked to the ground after just one encounter. The strong carapace covering their bodies could not stop the spawns' sharp claws and fangs. With their numbers and After knocking them down due to their weight advantage, the spawns of the Direclaw stretched out their claws one after another and hooked the carapace gaps of the Direclaw on the shoulders, waist, abdomen, neck, arms, etc., and then used these gaps to For the breakthrough point, the claws and teeth are clawing and biting frantically.
Under such a weak attack, these carapace only lasted for a few seconds before being broken open one after another. The spawns that successfully hunted let out excited roars, and then immediately lowered their heads and drank, which was not sweet. of blood.
From the attack to the spawn having a good meal, the total time for all these events did not exceed three minutes. The riot in that area had completely subsided. Seeing this scene, Nuo Xi Er also nodded with satisfaction,
The Terrorclaws always hunt in groups, working together to deal with the largest and most dangerous enemies, but if the fighting situation falls into an unfavorable situation, the Terrorclaws will immediately climb up the rock wall of the cave to escape. , this information is all information that Nohill has given to other spawns, and the performance of the spawns tells Nohill that these guys really remember his teachings and the habits and weaknesses of these monsters. .
These guys have become more and more skilled, and monsters of the level of the Terrorclaw can no longer threaten them.
(End of this chapter)