Chapter 176 Mummy


Chapter 176 Mummy

Twelve hours have passed.

The mummy’s shroud is completed.

Its appearance is that of a severely weathered pyramid, without the upper third. The Shroud Workshop is a circle of buildings surrounding the pyramid. These buildings have only one function, which is to make the Shroud.

The raw materials are sent in from the first room and passed to the next room through processes. The last room completes the production of the shroud and then sends it into the pyramid.

Entering the pyramid is an open space with a stone bed in the middle. The concentrated light from the upper level will quickly turn the walking corpses placed on the stone bed into mummies.

Helot stood aside and waited for the first mummy to be made.

The light coming from the upper level of the pyramid was very bright. After a walking corpse was lifted up by a skeleton, white mist-like water vapor soon evaporated. The rotting flesh of the walking corpse shriveled up quickly, wrapping around the bones like dry bark, and a layer of corpse oil appeared on the outside.

Then several skeletons carried a shroud about five meters long and one meter wide to the side of the stone bed, and then wrapped it layer by layer around the mummy. The corpse oil seeped out layer by layer, and the magic material soaked in the shroud worked. The colored luster turned into yellowish brown, converting the corpse oil into corpse wax containing magic energy.

The soft shroud became hard and wrapped tightly around the mummy.

When all the shrouds are wrapped, the light from the upper layer dims instantly, and the moonlit sky unique to the world of the dead appears when you look up.

A cloud of gray smoke fell from the sky and attached itself to the wrapped mummy.

The moment the smoke suddenly retracted into the mummy's body, it sat up straight.

Then the mummy walked down from the stone bed and knelt in front of Herot: "Mummy Fisher Agarwal pays homage to the master."

Helot told Agarwal's attributes Click to open.

Race: Mummy

Occupation: Poisoner

Level: 45

Influence: Land of the Old (Within the land of the Old, all attributes are increased by 100% 10.)

Talent 1: Poison Seed (Control the Corpse with Poison Seed)

Talent 2: Poison Master (good at developing poison potions)

Talent 3: Poison King (proficient in poison magic casting, full effect increased by 80%)

Experts: Advanced Poison Magic, Advanced Curses, advanced stick arts, intermediate dark magic, intermediate potions, intermediate magic, elementary alchemy, and elementary academics.

HP: 7145

Attack: 641 (affects combat skill attack power)

Defense: 547 (affects defense and vitality)

Magic wisdom: 659 (affects spell effects)

Combat skills: stick shadow, sprint, full-strength combo, stick energy...

Spells: corrosive venom, poisonous sphere, corpse poison miasma, vomiting blood, weakness, body stiffness, mental critical strike...

Equipment: None

Command requirement: 1104 (-1104)

The first mummy produced by the Mummy's Shroud was actually a three-talent hero unit. The command requirement of 1104 is enough to illustrate the gold content of Agarwal.

“Get up! Stand beside me.”

“Yes, Master!”

Mummy Agarwal came to stand beside Helot, It stretched out its right hand, and the shroud on its arm was unwound and re-wrapped into a stick that was held in its hand.

The stick hit the ground and made a hole.

Very energetic!

Helot waved his hand, and the second zombie was carried in by the skeleton and placed on the stone bed in the center. The spotlight from above shone down, roasting the walking corpses and turning them into mummies.

After the next step of the process, the second mummy was produced.

It’s just that this mummy does not meet the standard of a hero.

Mummy (Special Walking Corpse)

Level: 40

Faction: Land of the Old (Within the Land of the Old, all attributes are increased by 10%.)

Experts: Elementary Poison Magic, Elementary Curse, Elementary Stick Technique

HP: 3214

Attack: 426

Defense: 302

Magic Wisdom: 406

Combat Skills: Stick Shadow, Full Combo Magic: Venom Bullet, Weakness, Poison Mist


Output: Mummy's Shroud in the Land of the Old

Domination Requirement: 187 (-187)

Good, really good.

Use a stick for short range, poison magic for mid range, and curse spell for long range. Whether formed into an army alone or scattered among the undead army, they can all play a good role.

It can attack, defend, and assist. It is truly a comprehensive undead unit.

Keep making it.

Helot waved his hand again, and the third mummy was carried in.

It takes five meters of shroud to make a mummy. After making twenty mummies, one hundred meters of shroud will be used up.

To make a 100-meter shroud, you need one unit each of emerald magic stone, adamantine ore, floor drain mercury, and fantasy colored salt. Now Helot still has 4 units of each of the four rare materials in his hand, which is only enough to make 80 more mummies.

There are a little few rare materials.

The production area of ​​floor drain mercury is in the rocky wilderness, the production area of ​​fine gold ore is in the black gravel sandy land, and the production area of ​​fantasy colored salt is in the Screaming Mountains, all of which are the territories of the rebels.

Only the Emerald Magic Stone is in the leeward mountain gorge on our side.

If you want to create more mummies, you must eliminate all the rebels.

And if the territory wants to continue to develop, many buildings require rare resources.

Helot looked at the remaining rare resources. With so little, he couldn't do much. He should just make shrouds and mummies.

Soon, all one hundred mummies were completed.

As a special undead unit, all mummies are at the mercenary level, and one of the four can be at the hero level.

Helot gathered the 26 hero-level mummies and checked their attributes one by one.

Most of them are ordinary heroes without talents. There are five with one talent, two with two talents, and one with three talents is Agarwal.

Helot gave all these newly acquired mummies to Agarwal and asked him to lead the team to the Broken Woodland to report to Howl. I believe that this batch of mummies can very well strengthen the strength of the defenders in the Broken Woodland and help them level up.

The war has begun!

As Helot expected, the seven rebel territories did not rush directly into Scorched Earth City. Instead, they wanted to eradicate the outer wings of Scorched Earth City first and open up the seven rebel territories.

Finally, the troops were concentrated to attack Scorched Earth City.

At this time, the Broken Woodland is already at war with the black gravel sandland on the east side. The undead army in the black gravel sandy land is gnawing at the forest camps in the Broken Woodland bit by bit.

On the west side, the undead army in the Crooked River approaches the Spiral Peak. It's just that the Spiral High Ridge has not yet opened the passage, and the troops in the Crooked River are concentrated on the border. Now Helot is continuously exerting pressure on the lord of Spiral Mountain through Dorothea, so that he cannot open the passage to the Crooked River.

It is estimated that Ultado is also putting pressure on Spiral Gaoling. I wonder if Spiral Gaoling can resist, or if it can resist for a period of time, then it will try to resist, and then pretend to be defeated and give way.

But these are none of Helot’s business for the time being.

A war of attrition is boring. If you want to fight it, fight a high-end game.

Now...study first!

(End of this chapter)

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