Chapter 300 Veron·Frost Corpse
The killing of the Frost Horned Python means that this camp confrontation mission has entered the end stage. Players of the Death Legion seize the time to farm monsters and obtain as much materials as possible, especially It is the chaotic crystal that explodes.
The special undead unit "Burning Cavalry" was added to the plot last time the Old Cemetery opened. I wonder if special units will be added this time. If you save more Chaos Crystals, you can buy powerful troops earlier.
"Legion Commander, is the guardian of the Walking Dead Cemetery awake?"
Helot replied in the legion channel: "Soon!"
Since the Walking Dead Cemetery was cleared and controlled by the Death Legion in advance, there were no outside players on the entire floor, and naturally no one joined the Chaos Beast camp.
The core area where the secret realm "Terror Sarcophagus" is located is surrounded by layers of burning cavalry and skeletons.
Helot, dressed in silver armor, landed from the sky. He stretched out his hand, and the "Old Codex" flew closer, and collected the liquid mercury phantom beast into the pages.
Breshni and Philolo, who had changed into adult forms, fell behind Helot.
This is a concave area surrounded by three hills. At the foot of Hailot is a deep well that penetrates downwards. White frost continued to emerge from the well mouth, followed by snowflakes and ice shavings spurting upward, forming a white fountain more than ten meters high.
After all the ice and snow fell to the ground, a huge ice coffin stood at the mouth of the well.
A crack opened on the edge of the ice coffin, and cold fog spread.
A war horse neighed, and the cold mist pouring out of the ice coffin became thicker and thicker. The cold mist swirled around the ice coffin as if it had become spiritual. It quickly solidified during the rotation and gradually took on the appearance of a horse.
When it stopped, the outer layer of the horse's body was still shrouded in a thick layer of cold mist, with strands fluttering like white smoke, and the unique green light of Soul Fire was revealed from the position of its eyes.
Click!
The cracks on the edge of the ice coffin were even bigger, and along with the white cold mist, the coffin lid slowly opened.
The system prompt sounded immediately...
[The Attack and Defense Event of the Walking Dead Cemetery Camp Ended]
[Guardian of the Walking Dead Cemetery—The Terror Knight Veron Frost Corpse Awakens 】
[Special props made of ice are added to the Walking Dead Cemetery, special undead units are added to the crawling ice figurines, and daily boss frozen patrols are added]
The lid of the ice coffin was fully opened, and a sturdy black-armored knight walked out of it. A third of his head was missing at an angle, and the missing part was filled with ice. There are no lips, revealing ferocious muscles and teeth, and the outer ring is tight and withered skin.
Beron stopped in front of Herot, with only needle-sized pupils in the middle of his completely white eyes, looking at the skeletons surrounding him with disdain.
At this time, a large number of crawling zombies appeared on the three hills. These walking zombies crawl on their hands and feet and are more agile and faster than ordinary walking zombies. Moreover, these walking zombies also carry a rectangular ice cube on their backs.
They should be the newly added special undead troops - the crawling ice figurines.
The crawling ice figurines in the front row dig their hands and feet into the ground, and the ice blocks on their backs are broken down and reassembled into trebuchet-like instruments. The crawling ice figurines in the back row entered the speculation, huddled together and entered the ready state.
In the back row, two crawling ice figurines are fixed together, and the ice blocks on their backs are broken down and reassembled into a larger trebuchet. The crawling ice figurines behind entered the trebuchet, huddled together and entered the ready state.
The crawling ice figurines at the back continue to be assembled, and a larger trebuchet is assembled. There are not enough crawling ice figurines to serve as "throwing stones", and ordinary walking corpses are automatically loaded into the speculative ones.
Crawling ice figurines surround the skeletons.
Belon bared his teeth and showed a ferocious smile: "You must be a son of the Claolund family to be able to enter the family cemetery of Claulund. Quickly salute your uncle Beron, I am happy. If so...you can choose a few good zombies as your subordinates.”
Obviously, although Bella knew that Herot was from the Claude family, she regarded him as someone who came in for training. A descendant of the family.
The seven terrifying knights who guard the cemetery of the Claonlund family have an outstanding status, and ordinary children of the Claonlund family can only be their juniors.
Helot was too young, and Veron had the same misunderstanding about him that Howl had when he first met Herot.
Helot stretched out his left hand and showed the ring of the old ruler in front of the corpse of Beron Frost: "Knight Beron, I am Helot Clauren, the current patriarch of the Claurende family. Virtue! It was I who awakened you, and you will continue to perform your duties that have not changed since ancient times.
Kneel down and accept your new master!"
Belon recognized the fingers of Helot. ring, and felt his natural control over her.
"Is the Claurend family so depressed that a child is allowed to run the family?" Although Veron was unruly in language, he knelt in front of Herot sincerely: "Beron Frost Corpse pays homage to the master."
“Stand up, Veron.” Herot took on the noble posture of the head of the Claude family and patted Veron’s shoulder armor: “The burning cavalry surrounding them are heroic figures. The new undead troops you brought to the family have proven their power as cavalry in the war.
Introduce to me the crawling ice figurines you brought to the family and see if they can strengthen me. The strength of the army.”
“It’s the master!”
Beron summoned a crawling ice figurine and introduced Helot.
Helot also opened the properties of the crawling ice figurine and browsed.
Crawling Ice Figurine (Undead Walking Corpse Variation)
Level: 45
Attack: 256
Defense: 469
Skill 1: Ice speculative assembly (can be assembled with single speculative, can be assembled with multiple speculatives)
Skill 2: Projection (after being thrown by a projectile weapon, the attack power is increased according to the projection distance, one point per meter) Attack power, maximum +200. The amplification effect fades after twenty minutes and drops to 0 after ten minutes)
Skill 3: Freezing (when the air distance between the projected crawling ice figurines does not exceed 30 meters. When, an ice chain will be generated, and then an ice waterfall will fall, causing linear range damage)
Output: Old Cemetery, training.
Just looking at the attributes, you can tell that this is a very powerful long-range unit.
Listening to Veron's explanation, Herot understood better how powerful the crawling ice figurines were.
At first glance, the attack and defense of the crawling ice figurines are very consistent with the characteristics of the walking zombies, with rough skin and thick flesh, high defense, and obviously weak offensive capabilities.
It is exactly the opposite of the Burning Cavalry’s high attack and low defense. However, the projection skill that comes with the crawling ice figurines makes up for its own shortcomings in low attack attributes. The distance of 200 meters may be difficult to achieve by single speculation, but the crawling ice figurine can achieve the upper limit of +200 attack power by combining ice quality speculation.
As for the time limit and attenuation, there are necessary restrictions for such a high attack increase.
If there is no time limit, the crawling ice figurine is really too powerful.
Then there is talent 3 Freezing.
The talent description requires that the distance between the two crawling ice figurines be no more than 30 meters in the air to take effect. According to Veron's explanation: the moment the crawling ice figurines are projected out, they are considered to be in the air.
In other words, as long as the distance between two ice machines is close enough, the two projected crawling ice figurines can trigger the freezing effect. During the flight, if there is no excessive external interference, the ice chain can pull the two crawling ice figurines to maintain a distance of 30 meters.
Finally, perform Icefall Fall release over the enemy.
It is a unit that can be used in both melee and long-range combat. Melee and long-range combat can complement each other.
The more Helot knows about the crawling ice figurines, the more Helot loves them.
The undead are not good at making tools, and there are not many long-range attack units that can be used on a large scale on the battlefield. In addition to the skeleton mages who account for a few cannon fodder, there are mages above the mercenary level who release magic.
The emergence of the crawling ice figurines can be said to have filled a gap in the undead army under Helot, giving them tactical long-range attack capabilities on the battlefield. Moreover, ice speculation can not only throw crawling ice figurines, but also skeletons and ordinary walking corpses, which can quickly form a local strength advantage and create a gap.
I don’t know what is needed for training to crawl the ice figurines.
This depends on Veron's attributes.
Veron·Frost Corpse
Race: Undead (Walking Corpse)
Occupation: Terror Knight
Level: 65
Force: Cemetery of the Old Ones (Within the sphere of influence of the Old Ones, all attributes are increased by 10%.)
Talent 1: Commanding the Walking Dead (Significantly improves the attributes of the walking zombies under his command)
Talent 2: Defense Master (the defense power of the commanded army is greatly improved, and he can see the defense loopholes of his own army)
Talent 3: Crawling Ice Warriors (Awakened by the influence of chaotic energy while sleeping) The power of frost. Consume mixed energy crystals to train ordinary zombies into crawling ice figurines)
Experts: Advanced Riding, Advanced Long Weapon Mastery, Advanced Commander, Intermediate Tactics, Intermediate Marching, Intermediate Training , Intermediate Dark Magic, Elementary Fire Magic, Elementary Detection Technique...
Life: 11365
Attack: 1085 (affects combat skill attack power)
Defense: 926 (affects defense power and vitality)
Magic Wisdom: 612 (affects spell effects)
Combat Skills: Sprint, Knowing Blow, War Horn, Snow Trail, Rush, War Stomp...
Spells: functional burst, unyielding will, ice ball, psychic critical strike, concentration, ice cracking sweep...
Mount: Terrifying Black Spirit Horse (Frost Atomization)
Equipment: Terrifying Armor, Walking Dead Sword, Painful Saber
Dominion requirements: 1302 (Old Dominator-1302)
Although Helot felt that he was somewhat immune to the three talent heroes, he saw I'm still a little excited after Veron's talent.
Veron and Howl are commanding terror knights who control the basic undead troops, and their talents are all related to large-scale wars. One of them is good at offense and the other is good at defense. Together they are a perfect offensive and defensive combination for war.
In the biography of the Crowlund family, the armies commanded by Howl and Beron were the main offensive and defensive forces of the entire undead army.
The camp attack and defense mission in the Old Cemetery ended without any suspense. Players who were still unsatisfied rushed into the newly opened third layer of the ghost forest to enjoy the high rewards during the land reclamation period.
The Walking Dead Cemetery has become much deserted, and the environment has changed a lot inadvertently.
The ice and snow are no longer so urgent, and the fluttering adds some different emotions to the cemetery.
The ice explosion phenomenon did not stop with the end of the camp's attack and defense plot. When the falling ice and snow accumulated to a certain thickness, a large-scale explosion occurred. The blast is not very powerful, but it has an annoying slowdown.
Moreover, some high-level ice-attributed chaos monsters will spawn within the ice blast range. If there are not enough players to clear them, these chaos monsters will all pounce on the undead zombies spawned by the increase in death energy.
Helot discovered that a group of chaos monsters rushed towards the igloo where the chaos energy compression furnace was located.
With no time to take a closer look at Veron's attributes, Herot immediately ordered the Burning Cavalry to support Frank.
The Burning Cavalry attacks, and the sea of fire offensive unfolds. The ice and snow melt wherever it passes, and "sizzling" steam emerges.
Such power made Veron stunned: "Is this the Burning Cavalry trained by Howl? I thought the crawling ice figurines I trained could finally overwhelm him, but I didn't expect the soldiers he trained to be so strong!"
Helot finished dressing up the mercury phantom beast again and said to Beron: "The Burning Cavalry has its advantages and disadvantages. Follow up with your crawling ice figurines and let me see clearly what they are. How to fight. "
The crawling ice figurines on the hill have completed the reorganization of the ice mass, and are lying neatly on the ground waiting for Veron's instructions.
Beron turned over and rode on the back of the terrifying black spirit horse of frost and mist, drew out his sword and raised it high: "Walkers... move forward!"
The crawling ice figurines used their hands and feet. Marching towards Veron's direction, ordinary walkers, with the blessing of Veron's command skills, also moved faster than before.
Veron's value in Herot's mind increased again.
The walking zombie is not as good as the skeleton because of its speed. Now that the speed of the walking zombie has increased, the advantage of high defense attributes can be brought into play.
Looking at the running speed of the crawling ice figurines, Helot decided to upgrade to 5,000 crawling ice figurines first!
(End of this chapter)