Chapter 2766 Tactics determine weapons


Chapter 2766 Tactics Determine Weapons

Although the Abyss class was designed at the end of the Great Crusade, it is unknown whether it was influenced by certain aspects or the orderer's requirements, or it was inevitable to bring an "expedition type battleship" "Features, it has a large amount of internal space designed to carry tens of thousands of space warriors and various light and heavy equipment used by them, and even Titans. According to the original design data given by Zhao Akada, In its extreme state, the Abyss-class can carry at least nearly 50,000 Space Marines and the basic equipment and weapons they use. This sounds quite powerful, but if you think about it carefully, you will find that it is a bit unclear.

Because how could a normal person stuff tens of thousands of Astartes into a battleship?

But the problems caused by such a design are real. Among the three Abyss-class ships that have been built, it can be inferred that the spaces designed to load personnel must be empty most of the time, but They can't do anything. On the contrary, these open areas can easily become defensive weak points for enemies to join forces. What's worse is that the Abyss-class is not simple in places where simplicity should be simple, and it is not simple in places where it should not be simple. It is so huge. In the internal space of the ship, a complete set of effective anti-bounce system has not been designed. You must know that the current large imperial battleships will be equipped with an anti-bounce system, including a large number of micro-pipe monitors and hidden automatic turrets. The retractable roadblocks and traps, the thickened explosion-proof gates in key passages, and the sub-cabinet destruction function, etc. are probably because the designers were overconfident and believed that no ship could approach the Abyss-class, so they basically omitted these. Abyss The main passages inside the level are almost all "empty city tactics". If someone does come in, they can only rely on the personnel inside to catch the mice themselves.

And this is only part of the design flaws of the Abyss-class. In fact, as a warship that takes up the most resources, but the results of naval battles are almost the same as those without, the problem of the Abyss-class is not only because of those who use them. Speaker, many of their systems have been proven to be almost useless or have little effect in naval battles. The sages of Zhao Akada and Ulan Huda are not building a ship based on the blueprint, they are equivalent to Independently design an improved version of the Abyss level.

"We have redesigned the internal cabin distribution and passage routes of the ship. As the main passage of the ship, five fast magnetic levitation passages like this have been built. One extends from the bow weapons control hall to the stern main energy dispatch center. There is one on the top floor. There is one line from the deck to the bottom G3 deck, one line from the right wing to the middle transfer cabin, one line from the left wing to the middle transfer cabin, and one line from the main gun deck on the spine to the middle transfer cabin."

Standing in a spacious space. In the semi-circular carriage, Soshyan looked at the scene passing quickly outside the window. This was a two-way passage with a width of more than 100 meters, running directly through the entire middle of the hull, and there were many stations in the middle.

Around him were Talos, Lothar, Kayon and others, as well as several sages from Zhao-Akada and Ulanhuda.

“In addition, there are 21 branch lines and 172 branch lines. Our design standard is that starting from any location, it must be able to reach any location on the hull within 15 minutes.”
< br>Soshiyang nodded, turned around and praised:

"The efficient operation of a ship not only comes from mechanical efficiency, but also requires human efficiency. Especially for such a super-large ship, its internal traffic efficiency plays a significant role in the flow of personnel and damage control. I have no If you remember the war history incorrectly, there was once an Abyss-class ship that was infiltrated and destroyed by a very small number of loyalist fighters due to extremely poor damage control efficiency, and then sank. Although this was a war example for the enemy, it is still a lesson."

Soon, the hover car began to slow down and stopped after more than ten seconds.

The car door opened, and a group of people walked out of the car, passed through a hundred-meter-long silver passage, and entered a magnificent cabin.

This cabin is a hundred meters high and is divided into three floors. Everyone is located on the middle floor. A passage more than 500 meters long runs through the cabin. There are huge elevators on both sides of the passage to go to the upper or lower floors. Secondary passages extend from the main road to independent huge circular rooms. They are half-buried in the bulkheads, and huge cables are wrapped around them like pythons.

This used to be the area for loading personnel in the original design of the Abyss. However, the Mechanical Mages realized that in this era of war groups, there was really not enough space to carry people, but they had no idea what to transform it into. There were different opinions, but in the end Soshyan decided on this matter ten years ago - to transform it into a huge teleportation area. That's right, those circular rooms that can accommodate thirty Astartes or twenty Terminators are the teleportation rooms.

General ships will not design very large or too many teleportation rooms, because teleportation itself is an unstable transfer method, and the probability of being used in battle is not very high.

But there is a reason why Soshyan made a huge teleportation area.

The main reason for the instability of transmission is the beacon, but there is one kind of transmission that is actually quite stable, and that is the point-to-point transmission between transmission rooms. More importantly, the transmission devices in these transmission rooms have not been fully developed yet. Complete, although human teleportation technology is a bit flawed and unstable, Soshyan has more than one choice.

For example, the teleportation device of the short man is very stable and has an extremely long distance. Although it is a bit expensive, it is worth it for a ship like the Abyss class.

And he made such a cost just to change a tactical tradition.

In the past, Astartes operations often stationed companies on large ships in order to protect the ships or launch gangs. However, there are too many uncertainties in naval battles. It is possible that the enemy did not join gangs but Directly carry out long-distance attacks, or the ships that initiate the jump attack cannot maintain the corresponding distance. In this case, it is easy to cause unnecessary casualties. In the Maelstrom Expedition, nearly one-third of the Astartes casualties were As a result, their martial arts and skills have not played any role, and they have perished as worthlessly as the slaves on the bottom deck.

Although he hates to say this, Soshyan must admit that the value of an Astartes is too expensive. Before his bomb kills an enemy of equal value, any sacrifice will be huge. of waste.

Therefore, the Abyss class will become a "personnel distribution center" in large-scale naval battles in the future. When the battle begins, most Astartes will gather on this ship. In addition to special ships, large ships will There will no longer be a permanent company or squad, but when a large ship encounters a gang-hopping or has to perform a gang-hopping mission, the company will start from here and quickly arrive at the ship in need of support through point-to-point transmission in the teleportation room. In this way This can avoid unnecessary personnel losses in naval battles to the greatest extent.

Similarly, the gathering of a large number of Astartes on this ship can also minimize the risk of gang invasion caused by the excessive size of the Abyss-class hull.

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