Chapter 37 Rotation Elimination!


Chapter 37 Rotation Elimination!

As soon as this statement came out, everyone was shocked.

Special recommendation?

Although the judges only have two options: "recommended" and "not recommended", even if they say "specially recommended" it will not give extra points to the game, but these four words are still very clear. Expressing Jonas' preference for this game.

But...why?

Everyone was simply puzzled. Is it possible that professional players are all jerks? Do you just like being disgusted by game mechanics?

In addition, many people also noticed that there seemed to be another mystery behind what Jonas said.

He said: "Although I haven't fully understood the mechanics of this game yet. 』

What mechanism?

Aren’t there just a few changes to this game compared to the original version? It's nothing more than deliberately reducing the probability of long bars appearing, and then creating a networking mode that disgusts everyone.

This mechanism is so simple that anchors like Li Wenhao completely understand it. How could a top professional player like Jonas in "Spinning Cube" not understand it?

Inexplicable!

The host was also puzzled and asked: "Mr. Jonas, can you please give a detailed explanation?"

Jonas thought for a while and said: "I think Can you explain it based on the game screen?"

The host nodded: "Of course"

The director very professionally switched to Jonas's screen, and Jonas opened "Heaven Cube" and started the game.

The other judges also looked sideways curiously.

In fact, Li Wenhao, who was sitting next to Jonas before, had noticed that Jonas spent much more time playing "Heaven Cube" than anyone else, but he didn't pay much attention at the time.

Now it seems that there is obviously something else hidden.

……

At this time, on the other side, Lilith was also stunned.

What the hell?

Cheng Anhua was trying to make amends before, saying that "the appearance probability of long bars is deliberately reduced to allow players to make more use of other types of blocks." This kind of words made Lilith want to laugh.

Idiot, I just want to disgust players and collect negative emotions!

Lilith admires people who "help count money when being abused". These words don't sound very good to her.

However, when Jonas arrived, Lilith couldn't laugh anymore.

She vaguely felt that things seemed not as simple as she imagined.

Is there anything wrong with such a simple game? It doesn’t make sense!

Lilith unconsciously squeezed the Coke can in her hand, leaned forward slightly from the massage chair, and carefully stared at Jonas's operations in the live broadcast room.

……

"I first started to realize the problems with this game when the first "Angel Arrival" appeared.

"According to the general idea, "Angel" is a representative of goodness and beauty, and his appearance should is a good thing. But in the game, it brings us several rows of garbage blocks.

"This is obviously contradictory.

"Could it be that in the eyes of the designer, angels are some kind of evil existence? This is obviously very strange. ”

Jonas emphasized the word “weird” at the end.

Liang Chun thought for a while: "This possibility cannot be ruled out. Maybe the designer just wants to be new and different?"

Jonas nodded slightly: "This possibility does exist, but it is a doubtful point. . So, I began to hypothesize another possibility: What if this is a hint?

"Perhaps the game designer is hinting to us that it is a good thing that the angels bring these garbage blocks? "

The judges looked at each other, obviously feeling a little weird.

How can garbage cubes be a good thing! This completely subverts the bottom-level gameplay of the original "Rotating Cubes"!
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What is the difference between this and saying "the sun should rise from the west"?

Jonas continued: "'Angel's Coming' in the online mode also provides evidence: triggering 'Angel's Coming' in this mode will add four rows of garbage blocks to yourself, while the enemy will only add two. OK. "If "Angels Come" itself is a reward mechanism, or in other words, it is both a "reward mechanism" and a "punishment mechanism", and whether it is a reward or a punishment depends on the player's level, then this logic is reasonable. ”

Everyone feels that there seems to be some truth, but how can garbage cubes be a reward mechanism?

“I discovered this by accident, please. Look at what's on my screen right now. "Jonas pointed to his screen.

Only then did everyone realize that he had already stacked a lot of cubes.

It’s just the way these blocks are stacked that looks quite horrible.

About 2/3 of the way to the right side of the screen, the blocks are stacked fairly neatly, densely packed with no gaps, and it looks pleasing to the eye.

But the 1/3 on the left side of the screen has become terrible. There are many empty squares at the bottom. If you follow the conventional gameplay, you can only disappear from the top. This is undoubtedly a very bad placement method.

However, the next second, Jonas chose to use the previously saved "T" shaped block.

This block is falling rapidly towards the far left side of the screen, but according to the current situation, its direction is very awkward and it cannot eliminate any rows at all.

Everyone is puzzled. Isn’t Jonas a professional player? What is he going to do?

The next second, a shocking situation happened.

One second before the T-shaped block got stuck, Jonas pressed the "rotate" button, and then, the block squeezed in through the gap, and the bottom block was tightly connected. All three layers of blocks are filled!

In an instant, the elimination is completed!

Li Wenhao was stunned: "No, what operation was that just now? How was it done? Why can the block that was already stuck in the gap be squeezed in? Is this a BUG?"

Cheng Anhua also Frowning: "Is it a BUG...?"

The two looked at Jonas and then at Liang Chun.

Liang Chun is a designer and obviously has more say than them on this issue.

But Liang Chun was obviously confused. He frowned: "It's really hard to tell whether this is a BUG or a game mechanism!

"In the original version of "Rotating Blocks", this operation was not possible. Because if any small block is blocked during the rotation, it will not be able to rotate in, and it is even more impossible to have such a situation of "taking advantage of every opportunity".

“But in the game "Heaven Cube", it seems that this is not the case.

“It seems that only the small square in the center collides?

“As long as there are gaps connected, and there is a gap below that can be inserted after rotation, then during the rotation process, the square There will be no collision, but it will be directly stuffed into the gap.

“If this was done intentionally by the designer, then it is not a BUG, ​​but a unique mechanism that is different from the original "Rotating Cube"; if it was done unintentionally by the designer, it was achieved inadvertently This effect, then it is a benign BUG”

Li Wenhao scratched his head: "So? Is the change in this mechanism important?"

It sounds like this is an insignificant difference.

However, Jonas said very seriously: "Of course, this change is crucial. It almost completely subverts the current gameplay of "Spinning Cube"! It can even be said that it makes the gameplay of "Spinning Cube" The competitiveness has improved by more than one level!

“With this new mechanism, I can do this...

“This way...

"That's even true!"

Jonas said, showing in-game.

Everyone was surprised to find that the familiar "Rotating Cube" seemed to have suddenly become unfamiliar!

Jonas would deliberately place some weird-looking shapes, and then when he waited for the specific block he needed, he would use the previous skills to forcefully stuff it in through the gaps.

In this way, almost most of the blocks can be eliminated in three rows!

This is much more efficient than the elimination method of "equal length strips"!

Of course, there is a problem with this way of playing, it is very brain-consuming!

If you want to deliberately leave a gap in the stacked blocks that is just right for you to get stuck in, you need to have an extremely good understanding of the shape of the game, and your brain must react very quickly, otherwise it will be self-defeating and counterproductive.

As the current number one professional player of "Spinning Cube", Jonas happens to have this ability.

Everyone understood a little bit why he said that this technique would greatly improve the competitiveness of "Rotating Cube".

People with weak brains really can't play such high-end skills!

Jonas said while demonstrating this technique: "So far, I have found that the T-shaped square is the easiest to complete this kind of elimination. Other squares can also be used, but the conditions are more stringent and not easy. Play it out in actual combat

“So I said, this new mechanism has not been fully studied yet.

“But one thing can be confirmed: it is precisely because of this mechanism that "Angels Descend" has become a positive incentive!"

(End of this chapter)
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