Chapter 66 New Game "Fire Stealer"


Chapter 66 New Game "Fire Thief"

Gu Fan was shocked: "How do survival and construction games collect negative emotions? Wait for players to build their houses and then knock them all down? Earthquake simulator? "

Lilith's eyes lit up: "Huh? Don't say it, this is a good idea!

"But I have a more radical idea.

“Since the main fun of survival and construction games comes from survival and construction, then wouldn’t it be enough if there is neither survival nor construction in our game?”

Gu Fan's eyes widened: "A survival and construction game that has neither survival nor construction? Mr. Li, do you want to listen to what you are talking about..."

Lilith said confidently: "This kind of game It’s easy to do!

“Don’t you say that the main factor that we humans derive pleasure from such games is “creation”?

"Then I won't let them create, and only let them move bricks. Wouldn't this be able to produce a steady stream of negative emotions?"

Gu Fan suddenly nodded: "I understand. You This thing mentioned has actually existed since ancient times.

"In ancient times, this was called corvee, in modern times, this is called civil engineering...

"It is indeed a kind of deprivation of human creativity and allowing them to perform simple, boring and meaningless repetitive work. Torture! "

Lilith looked proud: "Right? Let me just say this idea works!

“Although this kind of negative emotions does not burst out all at once and cannot have immediate results, as time goes by, negative emotions will continue to accumulate and accumulate.

“This is absolutely not the case. There are no problems with passing the review, and it is also very confusing! ”

Lilith smiled quite devilishly.

“As long as we label the game as a survival and construction game, players will willingly come in and serve in cyber corvee. By the time they find out that they have been deceived, I have earned enough negative emotions!

“Very good, I’ll write a plan right now! "

After Lilith finished speaking, she disappeared at the speed of light full of fighting spirit.

She did not seek any more advice from Gu Fan. Obviously, although her attitude was somewhat relaxed at this time, But overall, I am still wary of Gu Fan and do not intend to let him interfere in too many design details.

And Gu Fan actually didn't want to give her any more advice.

Although adding more design details can give Gu Fan greater control over the game, it will also increase the risks he takes exponentially.

The more you talk, the more mistakes you make. There will definitely be some weird bugs in this game. When Lilith settles her accounts, it will be troublesome if the relationship is unclear.

It’s just right to say so much at this time.

As for where exactly this BUG lies?

Of course, Gu Fan had not thought about it at all at this time. He had to wait for Lilith to come up with a specific plan before he could think about it slowly.

But Gu Fan has one advantage, and that is time.

Lilith is a very impatient demon and can often complete all designs within a day or two. There must be loopholes in such a design.

During the development time of one or two months, Gu Fan could write code while thinking about where to secretly write a BUG.

……

...

The next night, Lilith came with a new design plan.

"Gu Fan! "A survival and construction game without survival and construction" I have completely understood! See if this plan is perfect!

"I have a hunch that this This time I will definitely be able to collect a massive amount of negative emotions just like your human combine harvester harvesting wheat! "

Lilith said with her hands on her hips proudly.

Not paying much attention to Lilith's strange metaphor, Gu Fan reached out and took over the new design plan.

Then he saw the name of the game at first glance.

"The Fire Thief".

Gu Fan asked: "This seems to be based on Western mythology? Prometheus who stole fire? But isn't that the content of Greek mythology? You are also in the same system?"
< br>Lilith waved her hand: "Oh, that's just a name, it's not important."

Gu Fan continued to look down, and sure enough, although this game was called Fire Thief, it actually had nothing to do with Prometheus.

Players neither play the role of Prometheus to steal fire, nor do they need to be tied to a cliff and have their entrails eaten by an eagle. The reason why it is called "Fire Thief" is because of the main gameplay of the game.

The map of this game is not very large, roughly equivalent to the main city of a general MMORPG and the surrounding area.

The entire map can be roughly regarded as a "poached egg" structure:

The innermost circle is the "Kingdom of God", which is a bit like the splendid main city in MMORPG, towering into the clouds and majestic; while the outer circle is the "Earthly Kingdom", with towns, villages, mountains, rivers, cliffs, plains and wilderness.

But don’t be fooled by the scenery, this is actually a world full of dangers!

Although the Kingdom of God in the center looks majestic and beautiful, in fact the angels inside will kill the humans who enter it, directly using the powerful holy light to kill them. Roasted into dried meat, or even reduced to ashes.

The surrounding human countries are not much better. There is no warm pastoral scenery at all, nor are there bustling and lively towns. There are only places of hard labor one after another, as well as desolate wilderness and cruel people. beast.

The game itself supports multiplayer, with up to 16 players playing together.

There are two core gameplays of the game.

The first gameplay, as the name suggests, is "Stealing Fire".

Players can enter the Kingdom of God to steal various building materials, including stones, wood, seeds, etc. These can all be used in the construction of the kingdom on earth.

And "stealing fire" means stealing the fire of the Kingdom of God.

In this game, divine fire is the foundation of everything. Without divine fire, all buildings in the world will decay and collapse.

Therefore, every time a project is started, a bunch of sacred fire needs to be presented.

The fire must also be hidden in the most dangerous corner of the entire Kingdom of God.

The second gameplay is "Construction".

In the human kingdom, various magnificent projects are being built everywhere. It may be a roadside road, a grand canal connecting two places, a magnificent palace, or a building. Prison on the cliff.

In fact, if you only look at these two core gameplays, it is really interesting.

Isn't this just a standard survival and construction game?

Adventure, obtain materials, build a home, then activate the technology tree, obtain more powerful equipment, and then venture to more dangerous places to obtain more advanced materials...

This can be considered a It is a very complete system. If it is produced carefully, it may not become a good game.

But since it was designed by Lilith...

There is no doubt that there must be a bottomless pit.

The pitfall of this game lies in that sentence: it actually has neither survival nor construction!

The core fun of these two systems has been cut off!

The first is survival. The core fun of this gameplay is "free exploration". But "Fire Thief" doesn't allow players to explore freely.

According to normal thinking, it must be that players usually build the kingdom on earth, and then find that they are short of materials, so they venture into the Kingdom of God, get the materials, and then return to the kingdom on earth to continue construction.

But the game "Fire Thief" is limited. Players can only play two roles: "Poon" and "Fire Thief".

The slave laborers will always stay in the human kingdom and are not allowed to enter the kingdom of God; while the fire thieves will always stay in the kingdom of God. Even if they can briefly return to the human kingdom after collecting enough materials, they must return immediately after handing in the materials. Go to the Kingdom of God.

In other words, players have no right to choose when to explore. They can only always be exhausted in the dangerous kingdom of God, and may die at any time.

Would it be better to work hard?

No way!

In the game "Fire Thief", all the buildings built are fixed, and players have no room for free play.

The hard workers can only use various materials and pile them on specific buildings according to the fixed method on the drawings.

For example, when digging the Grand Canal, the route of the canal is fixed, the length of the ferry and the pier are also fixed, and even the number of bricks and wooden boards on the pier are fixed!

Players can't even move a brick.

Once it is discovered that the construction is wrong, an overseer with a long whip will come over to teach the player how to behave.

When the player plays the role of a hard worker, all he can do is move bricks and place them in the designated location, and this cycle continues endlessly.

There is no doubt that this is no fun at all, pure cyber servitude.

What's even more outrageous is that once the completion of the buildings on the map reaches a certain value, the angel will appear, launch a terrible earthquake, and randomly collapse the buildings in a certain area, leaving the players with nothing but Start all over again!

(End of this chapter)

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