Chapter 274 The remaining issues of the major changes


Chapter 274 The remaining issues of major changes

Lilith was stunned: "Huh? The fault of "Disputes in the Demon Realm"?"

Her expression visibly wilted, but soon , she hesitated again, obviously planning to deny it more fiercely.

How could it be the fault of the original game?

Then rounding off, isn’t it your own responsibility?

As we all know, it was Lilith herself who made the final decision to buy and modify the game "Strife in the Demon Realm". Now it is definitely inexplicable and unreasonable to hold the original developer responsible. Doesn't that mean that Mr. Li will have to take the blame?

That’s not true!

Lilith was obviously dissatisfied: "Okay, then tell me why you are to blame for "Disputes in the Demon Realm". I advise you to think about it before you speak!"

Gu Fan Xiaoxiong spread his hands: " This matter... it's a long story.

"Mr. Li, you also know that the game "Disputes in the Demon Realm" has undergone a major overhaul, right?

"At the beginning, the producer was also ambitious. He wanted to create an MMORPG with a high degree of freedom. It was different from the fixed combination of professions and skills in other games, but like some independent games, it allowed Players can choose their own combination of skills to create their own build.

“But there were a lot of bugs in the actual production. In the end, he reluctantly gave up the idea and returned to the original way to create fixed professional skills. and talent.

“In this way, the balance issues and BUG issues of the game have been generally solved, but the game has also become mediocre, which led to the premature death and dystocia of the game.”

Lilith Weiwei Nodding: "Well, I have heard about it! But what does this have to do with the bugs we are encountering now? So what if "Disputes in the Demon Realm" is a semi-finished product? What does that have to do with cross-professional learning skills and boss roll call determination? "

Gu Fan shook his head slightly: "Look, Mr. Li, I haven't finished speaking yet.

"Mr. Li, you need to know that it is impossible to overturn and redo everything like changing the code. You can only make small repairs and make it run smoothly.

"When deciding to make a major change, "Clash of the Devils" has been in the works for a long time and cost a lot of money. Even if the original producer decides to make major changes, it is impossible to overturn and redo it. It is impossible for the company's senior management to agree to it.

“He can only make minor repairs within the existing budget and complete this modification in a roundabout way.

“So, in the underlying code of this game, In fact, we can see many remaining problems.

“For example, the issue of rage and mana.

"In other games, anger is only a unique resource bar for warriors or bear druids, while the resource bar for paladin is mana. Even if the paladin learns skills such as the warrior's sweep, there is no rage to release at all. < br>
“Why is it okay in “Shadow World”?

“Because in our game, the two resource bars "Rage" and "Mana" are also realized through skills and talents! Players do not have resource bars at the beginning. By learning skills, Points to obtain talents.

“So, when a Paladin player unlocks the skills of other professions, he can obtain rage bars by learning skills and points of talents. Similarly, he can even obtain energy bars. and resource bars for other professions.

“The same goes for Armor Specialization and Weapon Specialization.

"In other games, what kind of weapons a certain profession can use and what kind of armor can be worn are directly limited to the profession.

"Paladins can wear plate armor and cloth. Armor; while priests can only wear cloth armor, not plate armor.

“But in this game, weapon proficiency and armor proficiency are also included in skills and talents, and can be learned!

“The reason why this problem occurs is Because "Clash of Demons" was originally a game where players could freely create BDs, in order to allow players to make their own choices, mechanisms such as resource bars and armor mastery must be designed into things that can be learned independently.

“When making subsequent changes, the producers simply did not have the energy and resources to rewrite the underlying code. They could only lock specific resource bars and armor mastery skills into the skills and talents of a certain profession. This method is used to achieve this function in disguise

"So...a series of problems have arisen."

Lilith was shocked: "Well, then, according to the original design of "Disputes in the Demon Realm", isn't it already restricted from learning skills across professions? How did this restriction fail?"

Gu Fan continued to explain: "Yes, "Disputes in the Demon Realm" does restrict the ability to learn skills across professions, but... it is restricted but not completely restricted. "Facts." In the first half of the production of "Strife in the Demon Realm", there was no professional setting at all, so these professions were added later.

“Therefore, some low-level codes that have great influence are not linked to professional codes.

"After all, when I wrote these codes, there was no such thing as a profession. After I joined the profession, I didn't dare to rewrite the underlying code, so I could only make do with it.

"So, "Disputes in the Demon World" The method to restrict players from learning skills across professions is very simple, even crude.

“When a player selects a profession and just creates an account, the system will give him a skill related to the profession by default. For example, the priest is Smite, the Mage is Fireball, the Warlock is Shadow Arrow, and the Warrior is Heroic Strike. Thieves are backstabs, etc.

“When players level up and find professional trainers, the professional trainers will detect the skills the players have previously mastered and the corresponding professional labels.

“If there are skills for corresponding professions, then the skill and talent learning list will be opened normally. If there are skills for other professions, they will not be opened. Instead, you will say a line to send him away.”


Lilith was simply stunned: "Hey! This sounds too sloppy, and the loopholes are too big!"

Gu Fan shook his head slightly: "Actually... the loopholes are not big.

"This It is the typical idea of ​​​​programmers to implement functions, using the simplest code to complete the functions.

“After all, the workload is minimal with such changes. There is no need to re-create a career table and then rewrite the career code into the bottom layer of the game. That is almost equivalent to overturning and redoing it. The workload is too large and it is impossible to Accepted.

“Although the current modification seems sloppy, it can complete the function normally. And under normal circumstances, there won't be any problems. ”

Lilith was so angry that she clenched her fists, but she had to admit that Gu Fan was right.

Although this method is sloppy, it really won’t cause problems under normal circumstances!

The player's skills are given by default when creating a character. For example, if the player chooses a mage and the system gives him a fireball, then he can talk to any other professional trainer in the game. The system Even if it is detected that he has a fireball spell, the training panel will not be opened to him.

Only when talking to the mage's professional trainer can the mage's subsequent skills be learned normally.

Isn’t this successfully achieving the goal of fixing players’ professions and talents?

But unfortunately, something abnormal happened in the game.

That is...the two talents of Spell Stealer and Malicious Gift, and the boss Nephalor!

But soon Lilith had a new question: "Wait a minute, you said that professional trainers will not only test the player's skills, but also the player's professional tag? That's not right. This is double insurance. , there is no reason for something to go wrong, the professional label inspection simply failed!"

Gu Fan continued to explain: "As for how this unexpected situation happened... Mr. Li, let me walk you through it from the beginning.

“First of all, I must state that the two talents and skills of Spell Thief and Malicious Gift, as well as the boss Nephalor, are all designs that exist in the original game of "Strife in the Demon Realm"! This has nothing to do with me.

"Obviously, the two innate skills of Spell Thief and Malicious Gift were the original producer's whimsical designs. They were originally meant to be learned by all players, but were later reluctantly used as arcane mage and arcane mage. The ultimate talent of the Pain Warlock.

“If the trainer in the game only detects the last skill acquired by the player, then the player does not actually need to challenge Nephalor, he only needs to fight on the battlefield.

“Enter the battlefield, find the enemy player, and use the spell thief to steal a skill. Then when you talk to the trainer, the trainer will detect that the player’s last skill was another professional skill.

“However, our game also has a low-level battlefield, and the ultimate talent can be obtained at level 45, but no player has discovered this mechanism in the battlefield.

“This is because the original design of "Disputes in the Demon Realm" is a double insurance. Although it does not have a "professional code" directly written into the bottom layer, it does have a "professional label".

"The original producer most likely noticed this loophole and blocked it with a "system tag". It seems blocked, but in fact... maybe he himself didn't expect that it would be closed and closed."

(End of this chapter)

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