Chapter 324 Unlocking New Abilities
In this way, Chen Tingquan spent the three hours in the game very happily.
During these three hours, he activated various abilities. Although they have not been upgraded, they are enough for him to deal with various emergencies in the wild; he cleared several monster camps and obtained good weapons. and equipment; I came to several small villages and completed some short side tasks; I also succeeded in catching the white wolf in the promotional video, and rode to a nearby animal stable to complete the registration, and happily galloped on the prairie superior.
During these three hours of game time, Chen Tingquan did not hesitate to praise the game "Endless Fantasy Legend" with 360-degree praise.
“It’s so awesome, my friends, this game is so awesome!
"Many parts of this game are really imaginative. I can only say that it is a genius design.
"Especially the interaction of various elements. It is not a simple elemental ability. It also interacts with map elements!
“For example, you can use fire bombs to ignite grass and trees, roast the apples and wild boar meat on the trees, and then use the power of the wind element to blow fire and send it towards the monster’s camp. Burn.
“After the grass catches fire, it can also automatically generate updrafts. At this time, these updrafts can be directly mobilized to produce a stronger propulsion effect, and the glider can be directly opened to fly into the sky.
“Of course, sometimes you will catch fire and burn yourself. Unlike other games where you can extinguish the fire by just rolling on the ground. In this game, if you roll on the grass, it will only burn more and more quickly. He was burned to death.
"At this time, you have to find a way to find a water source nearby, and directly use the power of the water element to divert the water to extinguish the fire.
"Or you can directly use the ability of the water element to become gigantic, and bring some water with you in advance, such as a handful A great sword of the water element. When the fire comes over, just slash it with the water-element sword to extinguish the fire directly.
“It’s just that part of the water element’s sword will evaporate after being burned by fire.
“What’s particularly interesting is the time element!
“When everyone stops and infiltrates, that’s a normal gameplay. The truly awesome gameplay is to stop the elements in the game and then keep hitting to accumulate kinetic energy!
"For example, stop when cutting down a tree, then hit it a few times, then climb up, and you can fly away directly.
"You can also throw a boomerang, and then use the power of the wind element to restrain it. Let it fly beside you, and then stop a big tree and fly into the sky, directly realizing fully automatic cruising. Monsters flying in the sky to attack you will be automatically shot down. It is very exciting!
“In short, the playability of this system is so powerful that you can’t imagine it!
“I highly doubt that the gameplay I have found so far is just This is just the tip of the iceberg for this game, but there is a lot more to come!
“Take these puzzle relics as an example. There are five or six in such a small area in the novice area. So according to the current size of the map, there must not be dozens more in the whole map?
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"And the system prompts that these elemental powers still have some special strengthening abilities that can be unlocked, and there may be more tricks.
"It's really hard to imagine how fun this game will be in the middle stage! ”
Chen Tingquan didn’t talk about the late stage, because most games are not particularly fun in the late stage. If they are fun in the mid-term, it is already very good.
Most games are not particularly fun in the late stage. Players are driven by numerical goals, such as obtaining a specific set of costumes after completing a certain challenge, or graduation equipment whose attributes will not improve too much.
After all, there is only so much game content and so much gameplay. , there are very few games that really make people want to play it for hundreds of hours
Under such circumstances, it is not easy for the game to be fun in the mid-term and have new gameplay.
At present, it seems that "Endless Fantasy Legend" is likely to be the kind of game that can make people want to stop playing for a long time!
At least the content shown in the first three hours of the game can be described as "invincible". Even Chen Tingquan felt that if this game participated in any game selection, it would have a good chance of competing for awards such as the best of the year.
As for bugs, I really haven’t seen many so far.
As we all know, this game was made using Vientiane Editor, which is still very unstable. But the game experience so far is normal, and I haven’t seen as many bugs as in “Ascension”.
This also surprised Chen Tingquan, and made people feel that Ni Tiantang must have put a lot of effort into optimizing the game engine.
Originally, Nitiantian was criticized for being constipated in the early game experience. However, with the discovery of the hidden mechanism, the game experience immediately improved, and in the later stages, it became more and more enjoyable.
Now Nitiantian Game has made up for this shortcoming, and the initial game experience has also taken off?
I can only say, invincible!
In this way, Chen Tingquan spent the novice benefit period of the game with the feeling of "blowing the news".
......
"Okay friends, there is another ruins ahead, let's take a look!
"Huh? There are special patterns on this ruins, which seem to strengthen the ability of the water element! Then I have to go now!
“Next, let me show you what a ruin harvester is and what a puzzle-solving expert is!”
Chen Tingquan's confidence grew at this time and he walked directly into the ruins.
In this game, the ruins on the map will also have slight changes in appearance. The five different elemental powers have different main colors. For example, the water element is blue, the fire element is red, the earth element is yellow, the wind element is white, and the time element is gold.
At the same time, there are also different textures. For example, the water element is waves, and the wind element is wind lines.
These will be displayed on the ruins, allowing players to see at a glance which elemental power is needed to crack the ruins.
At the same time, the buildings at the entrance to these ruins will also have different shapes, some are large, some are small, and some look obviously more impressive.
If it is some small ruins, then there are probably only some regular rewards.
If it is a large-scale ruin, the internal structure is often more complex, and after completion, the ability will be enhanced.
The enhancement of the power of elements may be to only strengthen the value of a certain ability, or it may be to obtain new abilities, or to unlock special mechanisms. For example, originally the time element can only be used on scene objects, but after upgrading it can be used on scene objects. Strange use and so on.
The ruins Chen Tingquan saw at this time were obviously very impressive and would definitely be greatly improved.
As he expected, this is indeed a relic of the water element, and the whole puzzle-solving process is quite long. You need to properly use your water control ability to shuttle between several rivers and unlock traps. You also need to use the shield in the scene to turn into a giant boat to sail against the current. You also need to defeat several specific water element monsters.
And the rewards from the ruins this time are also very generous: unlock the ability to freely bond a variety of props!
(End of this chapter)