Chapter 341 A bold idea


Chapter 341 Bold Idea

After reaching this conclusion, Professor Ding immediately readjusted his talents and skills non-stop.

Obviously the problem lies in the talent "Breaking Oath".

Logically speaking, it should only affect the skills of the light and dark systems, or to be more precise, it can only shift from the light system to the dark system.

After all, "Breaking Oath" is a priest talent, and the task that needs to be completed to start it is also a transformation from the light system to the dark system.

But now, it seems that the transformation effect of "Breaking Oath" is not limited to these two systems. It can also transform elemental spells such as ice, fire, earth, and wind into the arcane system.

Are there any other conversion effects? Lecturer Ding hasn’t tested yet, so it’s unknown.

Currently, Professor Ding’s set of equipment is full of elements to increase damage, so he simply copied the set of "Eccentric Elementalist" as before and retained most of it. Most elemental damage-increasing talents and skills.

And some other insignificant parts were dug out again to add arcane output skills and some special damage-increasing talents.

After all adjustments were completed, Professor Ding carefully checked his structure, and then changed the transmogrifications of his entire equipment.

The transmogrification system in "Shadow World" is quite powerful. All equipment worn by players can be used for transmogrification, and some special appearances can also be purchased.

Instructor Ding is a player who likes role-playing and will change his transformation according to the role.

Originally, he was an elementalist wearing leather armor, but now he has become an arcane mage wearing cloth armor.

Then, Lecturer Ding came to the wooden pile in the main city and used various arcane skills to output some output on the wooden pile.

Arcane barrage, arcane bomb, arcane collision...

I repeatedly tried several arcane skills and found a more reasonable output method based on factors such as mana consumption, single target damage, group damage, output cycle, etc.

“It’s done!

“Master Tao, I’m done! ! ”

Instructor Ding looked at his damage statistics plug-in and successfully managed a single target damage of about 15,000 per second!

Although this damage is not as high as the previous partial elementalist. 18,000, which is obviously higher than other BDs at this time

The extra 3,000 seconds of damage is enough to make everyone's progress in the group book a big step forward.

Instructor Dante is obviously not satisfied with this, because compared to the 18,000-second damage of the Eccentric Elementalist, this new "Oath-Breaking Arcana" BD is still a little behind.

Its only advantage is that it can seamlessly transform from an eccentric elementalist without wasting any equipment.

But other BD weaknesses have still not been resolved.

“Is there any other way to save...

"We can't change this game from the "World of Elementalists" to the "World of Arcana", right? That's still very unbalanced."

Judging from the current situation, the set of "Oath-Breaking Arcana" BD has been initially completed. Of course, there is still room for optimization in the future, such as testing the damage-increasing effect of each talent individually, or optimizing the cycle of output techniques.

If you do this, maybe the damage per second can be increased by one or two thousand.

However, the foundation of this set of structures has been laid, and there should be no fundamental changes.

But even so, "Oath-Breaking Arcana" is just equivalent to developing an alternative to "Eccentric Elementalist", and the balance problem of this game has not been solved.

At this moment, Professor Ding scanned the list of glyphs for arcane skills, and suddenly his eyes lit up. "Huh? And this!

"Why didn't I notice it before?

"If this glyph can really take effect, it would be awesome!"

The glyph that Professor Ding saw is called "Arcane Transformation".

It is not a new special glyph, but a glyph that originally existed in version 60. This glyph belongs to a skill called "Arcane Wisdom".

The skill of Arcane Wisdom itself is a common buff skill, which can improve the intelligence attribute and spell damage of the whole group.

Basically, when playing in a group, it is a must-have BUFF, but it is enough for just one person.

The skill itself also has four different glyphs to choose from, some extending the duration of the spell, some allowing the spell to increase additional mental attributes, etc.

Originally, the most commonly used glyph effect by players was "Double Enhancement". The effect of this glyph is that the buff effect of "Arcane Wisdom" can be doubled on oneself.

Because this glyph is obviously the most cost-effective, all players who click on this skill basically choose it.

In addition, "Arcane Wisdom" also has a glyph effect that has been ignored, called "draw inferences from one instance".

The effect is: studying mysterious arcane knowledge can give you more insights into other knowledge.

The description is a bit vague, but players have tested it as early as the 1960s. The effect of this glyph is to increase damage based on the player's arcane spells, and also increase damage to other skills that are currently the highest. .

The first is to choose between physical attack strength and spell strength.

The second step is to enhance the highest spell type in a certain legal system.

But few players clicked this glyph before. The reason is also very simple. Its damage-increasing effect depends on the player's arcane damage-increasing attribute, but there are very few ways to increase arcane damage in the game. .

When adding damage to other types of skills, there is another discount. This damage increase is even less. It is simply a mosquito leg and cannot be compared with "double synergy".

But now, Professor Ding had a flash of inspiration.

“Hey, brothers, I suddenly had a bold idea!

"If I pile up elemental damage now, use "Breaking Oath" to convert it into arcane damage, and the "Double Amplification" glyph can convert arcane damage into other damage!

"Isn't that right? Say, can we use this method to add a layer of buff to all other BDs? ? "

As soon as Lecturer Ding put forward this guess, he was opposed by many people in the live broadcast room and the guild.

"It's not possible. If you want to convert elemental damage to physical damage now, It's true that you can pile up elemental damage, but you can't pile up physical damage! Maybe it's not as high as the original physical damage! ”

Lecturer Ding couldn’t help but be stunned for a moment. This statement does make sense.

After all, the original physical output BD is the result of using a lot of talents and equipment. If these talents and equipment are taken out to deal elemental damage, won't the original physical output bonus be reduced again?

However, Professor Ding did not give up. He still insisted: "It doesn't matter, practice will bring true knowledge!

"You have to try it to know whether it can work. ”

(End of this chapter)

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