Chapter 346: Since when have there been so many tricks?
For example, the artificial mortar is a long-range attack weapon made by using the impact of fire bombs and the bonding ability of water elements.
Players first glue stones and various debris into a bomb, and then use fire bombs to generate thrust.
There are two types of fire bombs, one is thrown directly, and the other is a living bomb that can adhere to monsters or objects.
This player first stuck the living bomb on the debris, and then used a method similar to a "fire bomb" to generate a strong thrust, causing the glued boulder to fly out in an arc, towards A monster camp in the distance.
Then when it reaches the sky, it will instantly detonate the living bomb above and create a grand fireworks!
So how lethal is this thing?
It’s incredibly high!
Ordinarily, this is a bit unreasonable. The damage of the fire bomb itself is quite low. Why does the modified stone have higher lethality?
Because this game has a special physics engine.
Players have discovered that the objects in this game are obviously on the heavier side, especially the objects that have been bonded, and their weight has increased significantly.
Suppose the weight of a stone is 1, then the weight of two stones bonded together is not 2, but 3 or even 4.
This is obviously because the system also takes into account the weight of the water element adhesive, so there is a situation where the brave man is struggling to move with the long spear.
This in itself is a very bad thing, which limits players' bonding of weapons, but due to the existence of the physics engine, the higher the weight, the stronger the impact and the higher the damage caused!
Since the player used a large amount of stones to form a cannonball, the cannonball itself had already generated extremely strong kinetic energy when it was hit by the fire bomb, and then the impact of the living bomb was superimposed in the air. , when the small stones flew in all directions, they produced huge lethality in an instant.
And if this kind of lethality hits the mobs, they will either die or be disabled.
If you hit some large monsters, the power will be even more terrifying, because these large monsters have a wider impact area, and may be attacked by seven or eight fast stones at the same time, and they will perform a health bar disappearing technique in an instant !
Of course, it is quite difficult to complete the operation of an ultra-long-distance mortar. Players need to repeatedly calculate the explosion angle and explosion timing. A skilled worker may have to try more than a dozen times to succeed once.
But players don’t have to pursue ultra-long-range mortars and can play in other ways.
For example, another video, "Justice from Heaven".
In this video, the player directly carries a large glued stone to a high place, then attaches the living bomb, then grabs it with the power of wind, stretches it far away, and places it on the monster camp to fall freely.
After falling into the air, the fire bomb was detonated directly, causing rocks to fly and instantly blowing up the monsters in the camp!
Although the same principle is used, the operation is much simpler, and almost all players can copy it.
In addition, players also discovered a special way to play during thunderstorms, which is to trigger thunder!
After Chen Tingquan glued a metal spear together, it unfortunately became a lightning rod during a thunderstorm, and he was struck by lightning and was so confused.
After research, players discovered that all metal objects will trigger thunder during thunderstorms.
There is another prop in the game called a boomerang.
Its characteristic is that after being thrown out, it will hover around the hero and finally return to the hero's hand. Throwing a boomerang during a thunderstorm is still very dangerous. After all, no one can guarantee whether the thunder will hit the boomerang when it returns to the brave man's hand.
But soon players discovered the solution, which is to use the power of wind to catch the boomerang after throwing it!
At this time, the player can use the power of wind to control the rotation method and angle of the boomerang, allowing it to rotate around the protagonist, and even fly towards the monsters around him first.
By gluing multiple boomerangs together, you can create a large boomerang.
For example, a video author innovatively used a round metal shield and three boomerangs to create a super-large boomerang.
This boomerang was originally useless because it only flew less than one meter before falling to the ground because it was too heavy.
But before the large boomerang hit the ground, the video author decisively caught it with the power of wind and controlled it to continue spinning around him.
In this way, during thunderstorms, this large boomerang becomes a thunder weapon. Even if a large number of monsters surround them, there is no need to be afraid. The boomerang can directly hover outside the safe area around the hero. These monsters are surrounded by monsters. All the monsters that came up were chopped into pieces by lightning!
With the advancement of research on fire bombs and physics engines, players have also put it on the agenda to crack the strong wind environment.
The so-called strong wind environment refers to some high-intensity air currents that exist both in the ruins and in the outside world.
When players use the power of wind near these high-intensity air currents, they will not only be unable to control the wind normally, but will also be carried off course by the strong wind and fly away uncontrollably.
Sometimes you will fall into a pile of monsters, and sometimes you will fall into the abyss.
It can be said that this strong wind environment has caused a lot of trouble for players in previous games. Once they are involved, it is difficult to escape. They can only watch the brave people die. This is obviously not a good experience.
But with the discovery of various new scientific research results, players have gradually figured out how to move in strong wind environments.
For example, place fire bombs in advance on the path of strong winds, and then when the brave passes by, detonate the bombs at the right time to generate a strong thrust!
Although the brave man cannot move at this time, this strong thrust will superimpose the effect of strong wind, allowing the brave man to float quickly towards the route planned by the player.
This operation looks simple, but in actual operation it is not complicated at all.
Because there is a "bullet time" setting in the game, as long as the hero draws the bow while floating in the air, he will instantly enter bullet time, greatly slowing down the flow of time around him.
In this environment, players have enough time to confirm the timing and location of the operation.
The players were surprised to find that these strong winds were originally an interference item in the game, allowing players to crack the ruins or go to some key locations only through very tortuous ways. But now, these strong winds have turned into something similar to a teleportation point, which basically allows players to go anywhere they want nearby!
Just when Wei Chengjie thought that this was the limit of the players' lives, he saw another shocking video title.
"The Sword of the Eternal Brave!" The ultimate artifact to travel through time! 》
(End of this chapter)