Chapter 358 Zhou Yang’s suggestion


Chapter 358 Zhou Yang’s Suggestion

Obviously, this request is very unreasonable at first glance.

Can’t the world background be completely finalized right from the start? Why do you need to modify it at will during the subsequent development process?

Lilith still has a lot of things to be busy with in hell, so it is impossible to keep an eye on her every day. What's more, she only comes at night and is unlikely to ask Nitiantian's employees to work overtime every day. Therefore, it is easy to omit the work content during the day.

According to the previous development process, the game plan was completely finalized from the beginning, and no modifications were made thereafter.

In this way, even if Lilith doesn't keep an eye on the development progress, it won't deviate too much from her original design.

As for the occasional bugs...it can only be said to be accidental, but at least they really seem to be just bugs.

But if the worldview background can be continuously modified during the development process, it means that Lilith can hardly fully supervise this area of ​​content, which is a dangerous thing.

Zhou Yang hurriedly explained: "Mr. Li, this is also to improve the quality of the game!

"Because we simply cannot finalize the entire world view of the game at this stage.

"I designed the initial opening of the game like this:

"The player's birthplace is on an island, and the name of this island is "Garden of Eden". Depending on the gender chosen by the player, there will be a variety of charming game characters on this island.

“In the early stages of the game, players can talk, chat, and perform some specific activities with them to enhance their relationship, just like a normal love game.

“But our game still has Will be converted into a horror game, this part of the content needs to be carefully considered.

“According to your idea, Mr. Li, we don’t use real-person shooting or two-dimensional painting style, but use a realistic picture style, just to make the love part and the horror part blend as naturally as possible. Right?

"Then the plot parts of the two should have a little connection, otherwise it will be difficult for players to have those terrifying feelings.

"In the subsequent characters, it is likely that each character corresponds to a certain character. Different horror modes, such as some are apocalyptic, some are zombies, some are science fiction, some are supernatural...

"Although it is not yet certain what the specific content is, it is obviously too late to finalize all of them from the beginning.

“We can only finalize the characters in the later development process, then create corresponding backgrounds based on the characters, and then create levels and specific gameplay...”

Lily Si thought about it carefully, and it seemed that this request was quite reasonable.

After all, strictly speaking, this game should be regarded as unlimited streaming in the world?

It is different from other love games. Each game character actually corresponds to different horror content, so the workload is very huge.

If all the content is designed from the beginning, the design alone may take two months or even longer, which is unacceptable to the impatient Lilith.

So we can only design and produce at the same time.

For example, design a supernatural character, then design a supernatural horror background around this character, and create a level for a horror game. Moreover, this background should be inextricably linked to certain elements on the original island.

Because only in this way can the player's sense of fear be maximized.

If the two are completely separated, players will not have the feeling of being frightened by thinking about it, and the negative emotions generated may be reduced.

Furthermore, just changing the background shouldn’t cause any positive emotions among the players, right?

Thinking of this, Lilith emphasized: "You can change the background, but there is one thing, it must not break away from the scope of horror games!" Except for the island scene at the beginning, all other scenes must be Horror game scene. ”

Zhou Yang nodded: "Of course, Mr. Li, that's what I originally planned.

"Besides, I have a little suggestion. "

Lilith was wary again: "Huh? Any advice? I can listen, but no agreement is guaranteed. "

Zhou Yang hurriedly said: "Of course Mr. Li, the so-called suggestion is that you can listen or not. Otherwise it wouldn't be called advice.

“My idea is that maybe this game can also add some psychological horror elements?”

Lilith didn't seem to understand for a moment: "Psychological horror? What is that?"

Zhou Yang explained: "The so-called psychological horror is mainly relative to visual horror, that is, it does not rely on Some specific pictures or sensory stimulation, but more to create psychological suggestions, such as using specific sound effects, weird elements in the picture, unreasonable behaviors, etc. to create a specific scary atmosphere.
< br>“I feel that since we are a horror game, just visual horror may not have a good effect.

“After all, based on the current review intensity of the official platform, it is difficult to make visual horror better than those classic foreign horror games.

“With the appropriate addition of some psychological horror elements, the frightening effect may be will be better. ”

Lilith couldn't help but frown slightly: "Well... you are right!"

Although it is a horror game, after all, the environments at home and abroad are different, and it is difficult to use a large number of severed limbs and blood plasma to survive like in foreign games. Create a strong visual impact.

This is why domestic games often focus on atmosphere rather than specific pictures.

On the one hand, it is more suitable for the Chinese horror style, and on the other hand, it is also to reduce the pressure of review.

For Lilith, adding psychological horror elements seems to be a better way to stimulate negative emotions in players, and she has no reason to refuse.

"So...how to do it specifically? Add some weird phenomena to the scene in the Garden of Eden?" Lilith asked.

Zhou Yang explained: "This is just one aspect.

"I think in addition to these, some meta elements can also be appropriately added, that is, allowing the characters in the game to cross the dimensional wall. Communicate directly with players, and may even tamper with game files, etc.

“And this feeling of breaking the dimensional wall should bring players a more tense, exciting and terrifying experience.

“It’s like...when the anchor plays a horror game, The cabinet behind him suddenly moved, the computer screen suddenly went dark, and the lights went out... which can often create a more frightening effect. ”

Lilith suddenly realized: "Oh...is that so! It seems to sound good."

Although she didn't quite understand the specific methods of meta games, but listening to Zhou Yang's story, she felt that this was indeed a bit more output. A great way to deal with negative emotions.

“Okay! Let’s do it!

“In short, complete the design as soon as possible and start entering the formal development stage! ”

(End of this chapter)

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